User Guide

858 Chapter 14: Properties
meshDeform (modifier)
Usage
member(whichCastmember).model(whichModel).meshDeform.propertyName
Description
3D modifier; allows control over the various aspects of the referenced models mesh structure.
Once you have added the
#meshDeform modifier (using the addModifier command) to a model
you have access to the following properties of the
#meshDeform modifier:
Note: For more detailed information about the following properties see the individual property entries
referenced in the see also section of this entry.
face.count returns the total number of faces in the referenced model.
mesh.count returns the number of meshes in the referenced model.
mesh[index] allows access to the properties of the specified mesh.
Example
The following statement displays the number of faces in the model named gbFace:
put member("3D World").model("gbFace").meshDeform.face.count
-- 432
The following statement displays the number of meshes in the model named gbFace:
put member("3D World").model("gbFace").meshDeform.mesh.count
-- 2
The following statement displays the number of faces in the second mesh of the model
named gbFace:
put member("3D World").model("gbFace").meshDeform.mesh[2].face.count
-- 204
See also
mesh (property), addModifier
milliseconds
Usage
-- Lingo syntax
_system.milliseconds
// JavaScript syntax
_system.milliseconds;
Description
System property; returns the current time in milliseconds (1/1000 of a second). Read-only.
Counting begins from the time the computer is started.