User Guide
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linked
Usage
-- Lingo syntax
memberObjRef.linked
// JavaScript syntax
memberObjRef.linked;
Description
Member property; controls whether a script, Flash movie, or animated GIF file is stored in an
external file (
TRUE, default), or inside the Director cast library (FALSE). Read/write for script,
Flash, and animated GIF members, read-only for all other member types.
When the data is stored externally in a linked file, the cast member’s
pathName property must
point to the location where the movie file can be found.
Example
This statement converts Flash cast member “homeBodies” from a linked member to an internally
stored member.
-- Lingo syntax
member("homeBodies").linked = 0
// JavaScript syntax
member("homeBodies").linked = 0;
See also
Member
loaded
Usage
-- Lingo syntax
memberObjRef.loaded
// JavaScript syntax
memberObjRef.loaded;
Description
Member property; specifies whether a specified cast member is loaded into memory (TRUE) or not
(FALSE). Read-only.
Different cast member types have slightly different behaviors for loading:
• Shape and script cast members are always loaded into memory.
• Movie cast members are never unloaded.
• Digital video cast members can be preloaded and unloaded independent of whether they are
being used. (A digital video cast member plays faster from memory than from disk.)