User Guide

loaded 835
linked
Usage
-- Lingo syntax
memberObjRef.linked
// JavaScript syntax
memberObjRef.linked;
Description
Member property; controls whether a script, Flash movie, or animated GIF file is stored in an
external file (
TRUE, default), or inside the Director cast library (FALSE). Read/write for script,
Flash, and animated GIF members, read-only for all other member types.
When the data is stored externally in a linked file, the cast member’s
pathName property must
point to the location where the movie file can be found.
Example
This statement converts Flash cast member “homeBodies” from a linked member to an internally
stored member.
-- Lingo syntax
member("homeBodies").linked = 0
// JavaScript syntax
member("homeBodies").linked = 0;
See also
Member
loaded
Usage
-- Lingo syntax
memberObjRef.loaded
// JavaScript syntax
memberObjRef.loaded;
Description
Member property; specifies whether a specified cast member is loaded into memory (TRUE) or not
(FALSE). Read-only.
Different cast member types have slightly different behaviors for loading:
Shape and script cast members are always loaded into memory.
Movie cast members are never unloaded.
Digital video cast members can be preloaded and unloaded independent of whether they are
being used. (A digital video cast member plays faster from memory than from disk.)