User Guide
826 Chapter 14: Properties
Example
The following examples show that the last error returned by RealPlayer for the sprite 2 and the
cast member Real was
#PNR_OUTOFMEMORY:
-- Lingo syntax
put(sprite(2).lastError) -- #PNR_OUTOFMEMORY
put(member("Real").lastError) -- #PNR_OUTOFMEMORY
// JavaScript syntax
trace(sprite(2).lastError); // #PNR_OUTOFMEMORY
put(member("Real").lastError); // #PNR_OUTOFMEMORY
lastEvent
Usage
-- Lingo syntax
_player.lastEvent
// JavaScript syntax
_player.lastEvent;
Description
Player property; returns the time in ticks (1 tick = 1/60 of a second) since the last mouse click,
rollover, or key press occurred. Read-only.
Example
This statement checks whether 10 seconds have passed since the last mouse click, rollover, or key
press and, if so, sends the playhead to the marker Help:
-- Lingo syntax
if (_player.lastEvent > (10 * 60)) then
_movie.go("Help")
end if
// JavaScript syntax
if (_player.lastEvent > (10 * 60)) {
_movie.go("Help");
}
See also
lastClick, lastKey, lastRoll, Player
lastFrame
Usage
-- Lingo syntax
_movie.lastFrame
// JavaScript syntax
_movie.lastFrame;
Description
Movie property; displays the number of the last frame in the movie. Read-only.