User Guide

inker (modifier) 813
This statement gives sprite (i + 1) a matte ink effect by setting the ink effect of the sprite property
to 8, which specifies matte ink:
-- Lingo syntax
sprite(i + 1).ink = 8
// JavaScript syntax
sprite(i + 1).ink = 8;
See also
backColor, Sprite, updateStage()
inker (modifier)
Syntax
member(whichCastmember).modelResource(whichModelResource).\
inker.inkerModifierProperty
modelResourceObjectReference.inker.inkerModifierProperty
Description
3D modifier; once you have added the #inker modifier to a model resource (using
addModifier) you can get and set #inker modifier properties.
The
#inker modifier adds silhouettes, creases, and boundary edges to an existing model; the
#inker properties allow you to control the definition and emphasis of these properties.
When the
#inker modifier is used in conjunction with the #toon modifier, the rendered effect is
cumulative and varies depending on which modifier was first applied. The list of modifiers
returned by the
modifier property will list #inker or #toon (whichever was added first), but not
both. The
#inker modifier can not be used in conjunction with the #sds modifier.
The
#inker modifier has the following properties:
lineColor allows you to get or set the color of lines drawn by the inker.
silhouettes allows you to get or set whether lines are drawn to define the edges along the
border of a model, outlining its shape.
creases allows you to get or set whether lines are drawn in creases.
creaseAngle allows you to get or set the sensitivity of crease angle detection for the inker.
boundary allows you to get or set whether lines are drawn around the boundary of the surface.
lineOffset allows you to get or set where lines are drawn relative to the surface being shaded
and the camera.
useLineOffset allows you to get or set whether lineOffset is on or off.
Note: For more detailed information about the following properties see the individual property
entries.
See also
addModifier, modifiers, toon (modifier), shadowPercentage