User Guide
800 Chapter 14: Properties
hotSpotEnterCallback
Usage
-- Lingo syntax
spriteObjRef.hotSpotEnterCallback
// JavaScript syntax
spriteObjRef.hotSpotEnterCallback;
Description
QuickTime VR sprite property; contains the name of the handler that runs when the cursor
enters a QuickTime VR hot spot that is visible on the Stage. The QuickTime VR sprite receives
the message first. The message has two arguments: the
me parameter and the ID of the hot spot
that the cursor entered.
To clear the callback, set this property to 0.
To avoid a performance penalty, set a callback property only when necessary.
This property can be tested and set.
See also
hotSpotExitCallback, nodeEnterCallback, nodeExitCallback, triggerCallback
hotSpotExitCallback
Usage
-- Lingo syntax
spriteObjRef.hotSpotExitCallback
// JavaScript syntax
spriteObjRef.hotSpotExitCallback;
Description
QuickTime VR sprite property; contains the name of the handler that runs when the cursor
leaves a QuickTime VR hot spot that is visible on the Stage. The QuickTime VR sprite receives
the message first. The message has two arguments: the
me parameter and the ID of the hot spot
that the cursor entered.
To clear the callback, set this property to 0.
To avoid a performance penalty, set a callback property only when necessary.
This property can be tested and set.
See also
hotSpotEnterCallback, nodeEnterCallback, nodeExitCallback, triggerCallback
HTML
Usage
-- Lingo syntax
memberObjRef.HTML
// JavaScript syntax
memberObjRef.HTML;