User Guide
highlightStrength 797
Example
The following statement sets the heightVertices property of the model resource named Tower
to 10. Nine polygons will be used to define the geometry of the model resource along its Z axis;
therefore, there will be ten vertices.
member("3D World").modelResource("Tower").heightVertices = 10
See also
height (3D)
highlightPercentage
Usage
member(whichCastmember).model(whichModel).toon.highlightPercentage
member(whichCastmember).model(whichModel).shader.highlight\
Percentage
member(whichCastmember).shader(whichShader).highlightPercentage
Description
3D toon modifier and #painter shader property; indicates the percentage of available colors that
are used in the area of the model’s surface where light creates highlights.
The range of this property is 0 to 100, and the default value is 50.
The number of colors used by the
toon modifier and #painter shader for a model is determined
by the
colorSteps property of the model’s toon modifier or #painter shader.
Example
The following statement sets the highlightPercentage property of the toon modifier for the
model named Sphere to 50. Half of the colors available to the
toon modifier for this model will
be used for the highlight area of the model’s surface.
member("shapes").model("Sphere").toon.highlightPercentage = 50
See also
highlightStrength, brightness
highlightStrength
Usage
member(whichCastmember).model(whichModel).toon.highlightStrength
member(whichCastmember).model(whichModel).shader.highlightStrength
member(whichCastmember).shader(whichShader).highlightStrength
Description
3D toon modifier and #painter shader property; indicates the brightness of the area of the
model’s surface where light creates highlights.
The default value of this property is 1.0.