User Guide

762 Chapter 14: Properties
face[ ]
Usage
member(whichCastmember).model(whichModel).meshdeform.\
mesh[meshIndex].face[faceIndex]
Description
3D meshdeform modifier property; indicates which indices in the vertex list of the model
resource were used to define the face.
This property can be tested but not set. You can specify the vertices of a face of the
#mesh model
resource by setting its
vertexList and vertices properties and calling the build command.
Example
This statement shows that the first face of the first mesh of the model named Floor is defined by
the first three vectors in the vertex list of the model resource used by Floor:
put member("Scene").model("Floor").meshdeform.mesh[1].face[1]
-- [1, 2, 3]
See also
meshDeform (modifier), face, vertexList (mesh deform), vertices
far (fog)
Usage
member(whichCastmember).camera(whichCamera).fog.far
sprite(whichSprite).camera{(index)}.fog.far
Description
3D camera property; indicates the distance from the camera, in world units, where the fog reaches
its maximum density when the cameras
fog.enabled property is set to TRUE.
The default value for this property is 1000.
Example
The following statement sets the far property of the fog of the camera named BayView to 5000.
If the fog’s enabled property is set to TRUE, the fog will be densest 5000 world units in front of
the camera.
member("MyYard").camera("BayView").fog.far = 5000
See also
fog, near (fog)