User Guide

754 Chapter 14: Properties
enableFlashLingo
Usage
-- Lingo syntax
_movie.enableFlashLingo
// JavaScript syntax
_movie.enableFlashLingo;
Description
Movie property; determines whether a sprite with Flash content can make any direct scripting
callbacks when using the Flash
getURL() method. Read/write.
The Flash
getURL() method loads a new URL into a blank browser window.
If
enableFlashLingo is set to TRUE, a sprite with Flash content can execute any valid script
command (subject to standard Shockwave Player-safe rules) when
getURL() is called.
If
enableFlashLingo is set to FALSE, a sprite with Flash content is prevented from executing
script commands when
getURL() is called. The default value of this property is FALSE.
This property is useful when creating a movie that displays Flash content of unknown origin,
such as in a projector that browses a system folder for SWF files, or a movie with Shockwave
content that accepts a URL for a SWF file from an end user.
Example
This statement sets the enableFlashLingo property to TRUE:
-- Lingo syntax
_movie.enableFlashLingo = TRUE
// JavaScript syntax
_movie.enableFlashLingo = true;
See also
Movie
endAngle
Usage
member(whichCastmember).modelResource(whichModelResource).\
endAngle
Description
3D #cylinder or #sphere model resource property; indicates how much of the sphere or
cylinder is drawn.
The surface of a sphere is generated by sweeping a 2D half circle arc around the spheres Y axis
from
startAngle to endAngle. If startAngle is set to 0 and endAngle is set to 360, the result is
a complete sphere. To draw a section of a sphere, set
endAngle to a value less than 360.
The surface of a cylinder is generated by sweeping a 2D line around the spheres Y axis from
startAngle to endAngle. If startAngle is set to 0 and endAngle is set to 360, the result is a
complete cylinder. To draw a section of a cylinder, set endAngle to a value less than 360.
The default setting for this property is 360.