User Guide

emulateMultibuttonMouse 751
member(whichCastmember).modelResource(whichModelResource).\
emitter.distribution
member(whichCastmember).modelResource(whichModelResource).\
emitter.angle
member(whichCastmember).modelResource(whichModelResource).\
emitter.path
member(whichCastmember).modelResource(whichModelResource).\
emitter.pathStrength
member(whichCastmember).modelResource(whichModelResource).\
emitter.minSpeed
member(whichCastmember).modelResource(whichModelResource).\
emitter.maxSpeed
Description
3D particle system element; controls the initial propulsion of particles from a model resource
whose type is
#particle.
The “See also” section of this entry contains a complete list of emitter properties. For more
information, see the individual property entries.
See also
numParticles, loop (emitter), direction, distribution, region, angle (3D),
path (3D), pathStrength, minSpeed, maxSpeed
emulateMultibuttonMouse
Usage
-- Lingo syntax
_player.emulateMultibuttonMouse
// JavaScript syntax
_player.emulateMultibuttonMouse;
Description
Player property; determines whether a movie interprets a mouse click with the Control key
pressed on the Macintosh the same as a right mouse click in Windows (
TRUE) or not (FALSE,
default). Read/write.
Right-clicking has no direct Macintosh equivalent.
Setting this property to
TRUE lets you provide consistent mouse button responses for cross-
platform movies.
Example
The following sets the emulateMultibuttonMouse property to TRUE:
-- Lingo syntax
_player.emulateMultibuttonMouse = TRUE
// JavaScript syntax
_player.emulateMultibuttonMouse = true;
See also
Player