User Guide

decayMode 725
debugPlaybackEnabled
Usage
-- Lingo syntax
_player.debugPlaybackEnabled
// JavaScript syntax
_player.debugPlaybackEnabled;
Description
Player property; in Windows, opens a Message window for debugging purposes in Shockwave
and projectors. On the Macintosh, a log file is generated to allow
put statements to output data
for debugging purposes. Read/write.
In Windows, this property does not have any effect when used in the Director application. Once
the Message window is closed, it cannot be reopened for a particular Shockwave Player or
projector session. If more than one movie with Shockwave content uses this script in a single
browser, only the first will open a Message window, and the Message window will be tied to the
first movie alone.
On the Macintosh, the generated log file is located in the Shockwave Player folder at HardDrive/
System Folder/Extensions/Macromedia/Shockwave.
To open this Message window, set the
debugPlaybackEnabled property to TRUE. To close the
window, set the
debugPlaybackEnabled property to FALSE.
Example
This statement opens the Message window in either Shockwave Player or a projector:
-- Lingo syntax
_player.debugPlaybackEnabled = TRUE
// JavaScript syntax
_player.debugPlaybackEnabled = true;
See also
Player, put()
decayMode
Usage
member(whichCastmember).camera(whichCamera).fog.decayMode
sprite(whichSprite).camera{(index)}.fog.decayMode
Description
3D property; indicates the manner in which fog density builds from minimum to maximum
density when the cameras
fog.enabled property is set to TRUE.
The following are the possible values for this property:
#linear: the fog density is linearly interpolated between fog.near and fog.far.
#exponential: fog.far is the saturation point; fog.near is ignored.
#exponential2: fog.near is the saturation point; fog.far is ignored.
The default setting for this property is
#exponential.