User Guide
694 Chapter 14: Properties
collisionData
Usage
on myHandlerName me, collisionData
Description
3D data object; sent as an argument with the #collideWith and #collideAny events to the
handler specified in the
registerForEvent, registerScript, and setCollisionCallback
commands. The
collisionData object has these properties:
modelA is one of the models involved in the collision.
modelB is the other model involved in the collision.
pointOfContact is the world position of the collision.
collisionNormal is the direction of the collision.
Example
This example has three parts. The first part is the first line of code, which registers the
#putDetails handler for the #collideAny event. The second part is the #putDetails handler.
When two models in the cast member MyScene collide, the
#putDetails handler is called and
the
collisionData argument is sent to it. This handler displays the four properties of the
collisionData object in the message window. The third part of the example shows the results
from the message window. The first two lines show that the model named GreenBall was model A
and the model named YellowBall was model B in the collision. The third line shows the point of
contact of the two models. The last line shows the direction of the collision.
member("MyScene").registerForEvent(#collideAny, #putDetails, 0)
on putDetails me, collisionData
put collisionData.modelA
put collisionData.modelB
put collisionData.pointOfContact
put collisionData.collisionNormal
end
-- model("GreenBall")
-- model("YellowBall")
-- vector( 24.800, 0.000, 0.000 )
-- vector( -1.000, 0.000, 0.000 )
See also
collisionData properties: modelA, modelB, pointOfContact, collisionNormal
collisionData methods: resolveA, resolveB, collision (modifier)