User Guide

652 Chapter 14: Properties
Description
Movie property; determines whether the computer automatically beeps when the user clicks on
anything except an active sprite (
TRUE), or not (FALSE, default). Read/write.
Scripts that set
beepOn should be placed in frame or movie scripts.
Example
This statement sets beepOn to TRUE:
-- Lingo syntax
_movie.beepOn = TRUE
// JavaScript syntax
_movie.beepOn = true;
This statement sets beepOn to the opposite of its current setting:
-- Lingo syntax
_movie.beepOn = not(_movie.beepOn)
// JavaScript syntax
_movie.beepOn = !(_movie.beepOn);
See also
Movie
bevelDepth
Usage
member(whichTextCastmember).bevelDepth
member(which3DCastmember).modelResource(whichModelResource).\
bevelDepth
Description
3D text property; indicates the degree of beveling on the 3D text.
For text cast members, this property has no effect unless the member’s
displayMode property is
set to
#mode3D and its bevelType property is set to #miter or #round.
For extruded text in a 3D cast member, this property has no effect unless the model resources
bevelType property is set to #miter or #round.
The range of this property is 0.0 to 10.0, and the default setting is 10.0.
Example
In this example, the cast member named Logo is a text cast member. This statement sets the
bevelDepth of logo to 5.5. When logo is displayed in 3D mode, if its bevelType property is set
to
#miter or #round, the edges of its letters will exhibit dramatic beveling.
member("Logo").bevelDepth = 5.5
In this example, the model resource of the model named Slogan is extruded text. This statement
sets the bevelDepth of Slogans model resource to 5. If the bevelType property of Slogan is set to
#miter or #round, the edges of its letters will exhibit dramatic beveling.
member("scene").model("Slogan").resource.bevelDepth = 5