User Guide
audio (RealMedia) 641
here is some text
</e1>
This Lingo returns the value of the first attribute of the tag called tagName:
put gParserObject.child[1].child[1].attributeValue[1]
-- "val1"
See also
attributeName
audio (DVD)
Usage
-- Lingo syntax
dvdObjRef.audio
// JavaScript syntax
dvdObjRef.audio;
Description
DVD property. Determines whether audio is enabled (TRUE, default) or not (FALSE). Read/write.
Example
This statement disables audio:
-- Lingo syntax
member(14).audio = 0
// JavaScript syntax
member(14).audio = 0;
See also
DVD
audio (RealMedia)
Usage
-- Lingo syntax
memberOrSpriteObjRef.audio
// JavaScript syntax
memberOrSpriteObjRef.audio;
Description
RealMedia sprite or cast member property; allows you to play (TRUE) or mute (FALSE) the audio
in the RealMedia stream. The default setting for this property is TRUE (1). Integer values other
than 1 or 0 are treated as
TRUE (1). Setting this property has no effect if the
realPlayerNativeAudio() method is set to TRUE.
If the audio property is set to FALSE when a RealMedia cast member starts playing, a sound
channel is still allocated, which allows you to toggle the sound on and off during playback.
There may be some latency involved in setting this property, which means there may be a slight
delay before the sound toggles on or off.