User Guide

activeCastLib 623
active3dRenderer
Usage
-- Lingo syntax
_movie.active3dRenderer
// JavaScript syntax
_movie.active3dRenderer;
Description
Movie property; Indicates the renderer currently in use by the movie for drawing 3D sprites. This
property is equivalent to the
getRendererServices().renderer property. Read-only.
The possible values of the
active3dRenderer property are #openGL, #directX7_0,
#directX5_2, and #software. The values #openGL, #directX7_0, and #directX5_2, which are
video card drivers, will lead to much faster performance than
#software, a software renderer used
when none of the first three options are available.
Use
getRendererServices().renderer to set this property.
Example
These examples show the two ways to determine which renderer is currently in use.
-- Lingo syntax
put(_movie.active3dRenderer)
put(getRendererServices().renderer)
// JavaScript syntax
put(_movie.active3dRenderer);
put(getRendererServices().renderer);
See also
Movie, renderer
activeCastLib
Usage
-- Lingo syntax
_player.activeCastLib
// JavaScript syntax
_player.activeCastLib;
Description
Player property; indicates which cast library was most recently activated. Read-only.
The
activeCastLib propertys value is the cast library’s number.
The
activeCastLib property is useful when working with the Cast object’s selection property.
Use it to determine which cast library the selection refers to.