User Guide
502 Chapter 12: Methods
Parameters
eventName
Required. Specifies the name of the event. The event can be any of the following
predefined events, or any custom event that you define:
• #collideAny is a collision event.
• #collideWith is a collision event involving this specific model. The
setCollisionCallback() command is a shortcut for using the registerScript()
command for the #collideWith event.
• #animationStarted and #animationEnded are notification events that occur when a bones
or keyframe animation starts or stops playing. The handler will receive three arguments:
eventName, motion, and time. The eventName argument is either #animationStarted or
#animationEnded. The motion argument is the name of the motion that has started or
stopped playing, and
time is the current time of the motion.
For looping animations, the
#animationStarted event is issued only for the first loop, not
for subsequent loops. During a blend of two animations, this event will be sent when the
blending begins.
When a series of animations is queued for the model and the animation’s
autoBlend property
is set to
TRUE, the #animationEnded event may occur before the apparent end of a given
motion. This is because the
autoBlend property may make the motion appear to continue
even though the animation has completed as defined.
• #timeMS is a time event. The first #timeMS event occurs when the number of milliseconds
specified in the
begin parameter have elapsed after registerForEvent is called. The period
parameter determines the number of milliseconds between
#timeMS events when the value of
repetitions is greater then 0. If repetitions is 0, the #timeMS event occurs indefinitely.
handlerName Required. Specifies the name of the handler that will be called when the event
eventName occurs; this handler is found in the script object indicated by scriptObject. The
handler is sent the following arguments:
• type is always 0.
• delta is the elapsed time in milliseconds since the last #timeMS event.
• time is the number of milliseconds since the first #timeMS event occurred. For example, if
there are three iterations with a period of 500 ms, the first iteration’s time will be 0, the second
iteration will be 500, and the third will be 1000.
• duration is the total number of milliseconds that will elapse between the registerForEvent
call and the last
#timeMS event. For example, if there are five iterations with a period of 500
ms, the duration is 2500 ms. For tasks with unlimited iterations, the duration is 0.
• systemTime is the absolute time in milliseconds since the Director movie started.
scriptObject Required. Specifies the script object that contains the handler handlerName. If 0
is specified for
scriptObject, then the first event handler with the given name found in a movie
script is called.
begin Optional. Specifies the number of milliseconds after registerForEvent() is called that
the first
#timeMS event occurs.
period Optional. Specifies the number of milliseconds between #timeMS events when the value
of
repetitions is greater then 0.
repetitions Optional. Specifies the number of repetitions for the #timeMS event. If
repetitions is 0, the #timeMS event occurs indefinitely.