User Guide
pause() (RealMedia, SWA, Windows Media) 445
pause() (3D)
Usage
member(whichCastmember).model(whichModel).bonesPlayer.pause()
member(whichCastmember).model(whichModel).keyframePlayer.pause()
Description
3D #keyframePlayer and #bonesPlayer modifier command; halts the motion currently being
executed by the model. Use the
play() command to unpause the motion.
When a model’s motion has been paused by using this command, the model’s
bonesPlayer.playing property will be set to FALSE.
Parameters
None.
Example
This statement pauses the current animation of the model named Ant3:
member("PicnicScene").model("Ant3").bonesplayer.pause()
See also
play() (3D), playing (3D), playlist
pause() (RealMedia, SWA, Windows Media)
Usage
-- Lingo syntax
memberOrSpriteObjRef.pause()
// JavaScript syntax
memberOrSpriteObjRef.pause();
Description
RealMedia and Windows Media sprite or cast member method; pauses playback of the
media stream.
The
mediaStatus value becomes #paused.
Calling this method while the RealMedia or Windows Media stream is playing does not change
the
currentTime property and does not clear the media buffer; this allows subsequent play
commands to resume playback without rebuffering the stream.
Parameters
None.
Example
The following examples pause the playing of sprite 2 or the cast member Real.
-- Lingo syntax
sprite(2).pause()
member("Real").pause()