User Guide

goToFrame() 351
goPrevious()
Usage
-- Lingo syntax
_movie.goPrevious()
// JavaScript syntax
_movie.goPrevious();
Description
Movie method; sends the playhead to the previous marker in the movie.
This marker is two markers back from the current frame if the current frame does not have a
marker or one marker back from the current frame if the current frame has a marker.
If no markers are to the left of the playhead, the playhead branches to one of the following:
The next marker to the right if the current frame does not have a marker
The current frame if the current frame has a marker
Frame 1 if the movie contains no markers
Parameters
None.
Example
This statement sends the playhead to the previous marker in the movie:
-- Lingo syntax
_movie.goPrevious()
// JavaScript syntax
_movie.goPrevious();
See also
go(), goLoop(), goNext(), Movie
goToFrame()
Usage
-- Lingo syntax
spriteObjRef.goToFrame(frameNameOrNum)
// JavaScript syntax
spriteObjRef.goToFrame(frameNameOrNum);
Description
Command; plays a Flash movie sprite beginning at the frame identified by the frameNumber
parameter. You can identify the frame by either an integer indicating a frame number or by a
string indicating a label name. Using the
goToFrame command has the same effect as setting a
Flash movie sprite’s
frame property.