User Guide

addVertex() 237
addToWorld
Usage
-- Lingo syntax
member(whichCastmember).model(whichModel).addToWorld()
member(whichCastmember).group(whichGroup).addToWorld()
member(whichCastmember).camera(whichCamera).addToWorld()
member(whichCastmember).light(whichLight).addToWorld()
// JavaScript syntax
member(whichCastmember).model(whichModel).addToWorld()
member(whichCastmember).group(whichGroup).addToWorld()
member(whichCastmember).camera(whichCamera).addToWorld()
memberwhichCastmember).light(whichLight).addToWorld()
Description
3D command; inserts the model, group, camera, or light into the 3D world of the cast member as
a child of the group named World.
When a model, group, camera, or light is created or cloned, it is automatically added to the
world. Use the
removeFromWorld command to take a model, group, camera, or light out of the
3D world without deleting it. Use the
isInWorld() command to test whether a model, group,
camera, or light has been added or removed from the world.
Parameters
None.
Example
This statement adds the model named gbCyl to the 3D world of the cast member named Scene.
-- Lingo syntax
member("Scene").model("gbCyl").addToWorld()
// JavaScript syntax
member("Scene").model("gbCyl").addToWorld();
See also
isInWorld(), removeFromWorld
addVertex()
Usage
-- Lingo syntax
memberObjRef.addVertex(indexToAddAt, pointToAddVertex {,[ horizControlLocV, \
vertControlLocV ], [ horizControlLocH, vertControlLocV ]})
// JavaScript syntax
memberObjRef.addVertex(indexToAddAt, pointToAddVertex {,[ horizControlLocV,
vertControlLocV ], [ horizControlLocH, vertControlLocV ]});
Description
Vector shape command; adds a new vertex to a vector shape cast member in the position
specified.
The horizontal and vertical positions are relative to the origin of the vertex shape cast member.