User Guide

Member 145
Member
Represents a Shockwave 3D cast member.
A Shockwave 3D (or simply 3D) cast member contains a complete 3D world. A 3D world
contains the set of objects you use to add 3D functionality to a movie.
You can create a reference to a 3D cast member by using either the top level
member() function,
or by using the
member property of the Movie or Sprite object. These are the same techniques you
can use to create a reference to a non-3D cast member.
Use the top level member() function.
-- Lingo syntax
3dMember = member("magic")
// JavaScript syntax
var 3dMember = member("magic");
Use the Sprite object’s member property.
-- Lingo syntax
3dMember = sprite(1).member;
// JavaScript syntax
var 3dMember = sprite(1).member;
Method summary for the Member object
Method
camera() model
cloneModelFromCastmember modelResource
cloneMotionFromCastmember motion()
deleteCamera newCamera
deleteGroup newGroup
deleteLight newLight
deleteModel newMesh
deleteModelResource newModel
deleteMotion newModelResource
deleteShader newShader
deleteTexture newTexture
extrude3D resetWorld
group() revertToWorldDefaults
light() shader()
loadFile() texture()