User Guide
132 Chapter 6: Media Types
Shockwave Audio
Represents a Shockwave Audio cast member.
You can add a Shockwave Audio cast member to a movie by using the Movie object’s
newMember() method.
-- Lingo syntax
_movie.newMember(#swa)
// JavaScript syntax
_movie.newMember("swa");
Event summary for the Shockwave Audio media type
Method summary for the Shockwave Audio media type
Property summary for the Shockwave Audio media type
See also
Member
Event
on cuePassed
Method
getError() (Flash, SWA)
getErrorString()
isPastCuePoint()
pause() (RealMedia, SWA, Windows Media)
play() (RealMedia, SWA, Windows Media)
preLoadBuffer()
stop() (RealMedia, SWA, Windows Media)
Property
bitRate percentStreamed (Member)
bitsPerSample preLoadTime
channelCount sampleRate
copyrightInfo (SWA) sampleSize
cuePointNames soundChannel (SWA)
cuePointTimes state (Flash, SWA)
duration (RealMedia, SWA) streamName
loop (Member) URL
mostRecentCuePoint volume (Member)
numChannels