User Guide

Sound Channel 111
Sound Channel
Represents an individual sound channel found within the Sound object.
There are eight available sound channels. You can use a Sound Channel object in script to access
and modify any of the eight sound channels.
Note: You can modify only the first two sound channels in the Score of the Director user interface.
You can create a reference to a Sound Channel object by using the top level sound() method, the
Player objects
sound property, or the Sound object’s channel() method. For example, you can
reference sound channel 2 by doing the following:
Use the top level sound() method.
-- Lingo syntax
objSoundChannel = sound(2)
// JavaScript syntax
var objSoundChannel = sound(2);
Use the Player objects sound property.
-- Lingo syntax
objSoundChannel = _player.sound[2]
// JavaScript syntax
var objSoundChannel = _player.sound[2];
Use the Sound objects channel() method.
-- Lingo syntax
objSoundChannel = _sound.channel(2)
// JavaScript syntax
var objSoundChannel = _sound.channel(2);
Method summary for the Sound Channel object
Property summary for the Sound Channel object
Method
breakLoop() play() (Sound Channel)
fadeIn() playFile()
fadeOut() playNext() (Sound Channel)
fadeTo() queue()
getPlayList() rewind() (Sound Channel)
isBusy() setPlayList()
pause() (Sound Channel) stop() (Sound Channel)
Property
channelCount member (Sound Channel)
elapsedTime pan
endTime sampleCount