User Guide
108 Chapter 5: Director Core Objects
See also
_movie, Cast Library, Member, movie, Player, Sprite, Window
Player
Represents the core playback engine used to manage and execute the authoring environment,
movies in a window (MIAWs), projectors, and Shockwave Player.
The Player object provides access to all of the movies and windows that it is managing, in
addition to any Xtra extensions that are available.
You can create a reference to the Player object by using the top level
_player property.
• Assign _player to a variable.
-- Lingo syntax
objPlayer = _player
// JavaScript syntax
var objPlayer = _player;
• Use the _player property directly.
-- Lingo syntax
_player.alert("The movie has ended.")
// JavaScript syntax
_player.alert("The movie has ended.");
dockingEnabled path (Movie)
editShortCutsEnabled preferred3dRenderer
enableFlashLingo preLoadEventAbort
exitLock score
fileFreeSize scoreSelection
fileSize script
fileVersion sprite (Movie)
fixStageSize stage
frame timeoutList
frameLabel traceLoad
framePalette traceLogFile
frameScript traceScript
frameSound1 updateLock
frameSound2 useFastQuads
frameTempo xtraList (Movie)
Property (continued)