User Guide

106 Chapter 5: Director Core Objects
See also
_mouse
Movie
Represents a movie being played within the Director player.
The Director player can contain one or more movies. A movie can consist of one or more cast
libraries. A cast library can consist of one or more cast members, which represent the media and
script assets in a movie. Media cast members may be text, bitmaps, shapes, and so on. Script cast
members include behaviors, movie scripts, and so on. Sprites are created from cast members and
are used on the Stage of a movie.
You can refer to the currently active movie by using the top level
_movie property. You can refer
to any movie in the player by using the Window object’s
movie property.
Refer to the currently active movie.
-- Lingo syntax
objMovie = _movie
// JavaScript syntax
var objMovie = _movie;
Use the Window object’s movie property to access the movie in a particular window.
-- Lingo syntax
objMovie = _player.window[2].movie
// JavaScript syntax
var objMovie = _player.window[2].movie;
In Director MX 2004, you can use a movie reference to access not only the methods and
properties of a movie itself, you can also call Lingo and JavaScript syntax handlers, and access the
movies cast members and sprites, including their methods and properties. This differs from
previous versions of Director in which you had to use the
tell command to work with movies.
The Movie object provides a simpler way to work with movies.
Note: The tell command is obsolete in Director MX 2004,
Method summary for the Movie object
mouseChar mouseV
mouseDown mouseWord
mouseH rightMouseDown
mouseItem rightMouseUp
mouseLine stillDown
Method
beginRecording() newMember()
cancelIdleLoad() preLoad() (Movie)
clearFrame() preLoadMember()
Property (continued)