User guide

Tracktion 4 Reference Manual
175
Don’t delete any unused audio: When this option is selected, and the audio is exported in full.
Use this if you believe you may later need currently unused audio material .
Export shortest possible media (no handles): Select this option if you want Tracktion to com-
pletely discard unused audio in the archive. This will create the smallest possible le size, and is
probably the best option for archiving completed work.
Use handles of n seconds: These options allow you to retain the specied amount of surplus
audio. For example, if a clip uses three seconds worth of material from the middle of a much lon-
ger audio le, selecting the “use handles of 1 second” option will cause ve seconds (one + three
+ one) of the source material to be archived.
Include les from library projects: (Only available when exporting edits.) When this option is
checked all les in the edit will be included in the archive. If you uncheck this option, any les also
present in your library projects will be excluded from the archive. This can be useful if, say, you have
common sample libraries on the computers that you typically share projects across. By placing the
common samples in the library projects, you can have Tracktion reduce the archive size by not includ-
ing redundant audio les.
8.2 : Exporting Audio
Before you can burn your music to CD or listen to it on your personal MP3 player, you need to export
it.
To export an edit as an audio le:
Open your edit for editing.
From the edit page, click the
export button in the control section. This will display a pop-up
menu.
From the pop-up menu, choose the
create an audio le..., or the create an mp3/ogg le op-
tion.
At this point you will be looking a dialogue box similar to the one shown in Figure 8.2.1. The exact
dialogue that you will see will differ slightly depending on whether you chose to export an audio le or
an MP3/Ogg le.
Tip: Exporting audio les can be useful for creating loops that can be used in other projects. Large,
complex, and computationally expensive percussive patterns, for example, can be exported into a sin-
gle audio le. Not only is the audio le likely to be far more gentle on your computer’s resources, it can
sometimes be a useful creative tool to work with xed loops.
Figure 8.2.1