Manual
Each program seng is described in detail below:
Debounce (Blue)
The debounce seng of your marker is used to control the amount of ”bounce” in your trigger. A very low
debounce seng will result in a lot of bounce. In some tournaments or elds, it will be necessary to reduce the
amount of bounce by increasing the debounce seng. Always increase the debounce slowly, because sengs
higher than 15 will result in your marker feeling unresponsive.
Dwell (Red)
The dwell seng controls the amount of me that your solenoid is held open. A very low dwell will result in very
poor performance from your marker, whilst a very high value will result in a very slow maximum rate of re and
excess air usage. The factory seng is recommended as a base line, you may use small increments for ne tuning.
Fire mode (White)
Your marker is equipped with 8 dierent re modes. These re modes will allow you to use your marker in many
dierent situaons - tournament play, recreaonal and scenario. Always follow the rules and local regulaons
when selecng your re mode. The available re modes are given below:
1 Uncapped semi
2 Capped semi
3 Uncapped 3 shot burst
4 Capped 3 shot burst
5 Uncapped full auto
6 Capped full auto
7 (unused)
8 (unused)
9 Capped PSP
10 Capped Millenium
NOTE: SOME VERSIONS MAY HAVE SOME MODES
REMOVED TO COMPLY WITH LOCAL LAWS. FOR
EXAMPLE, ALL MARKERS SOLD IN AUSTRALIA
OFFER ONLY SEMI AUTO MODES.
Rate of re - ROF (Green)
Your marker can electronically limit its maximum ROF. This is required in some tournaments or elds. In uncapped
modes, the ROF will only be limited by the speed of the marker and hopper. If you use a capped mode (like PSP or
Millennium), the mode will obey the maximum ROF. The ROF is adjustable from 8bps in 1/2bps increments (1=8,
2=8.5, 3=9 ... 26=uncapped).
Ball Sele Delay (Yellow)
This is a small dwell included to allow the ball to sele into your marker breach before ring. For a very fast
loader, this may be set to 1, for slow hoppers it should be higher. If your ball sele delay is set too low for your
loader, then you may experience paintballs breaking in the breech.
An mechanical bounce (Teal)
Primarily, you should use the debounce register to remove bounce from your marker. However, if you experience
excessive bounce, it may be from a mechanical source. This AMB lter is designed to remove excessive bounce,
and it should be incremented slowly to remove bounce when bounce cannot be removed using the debounce
register.
An bolt sck (Purple)
When your marker is idle for long periods, fricon and seling eects can cause your bolt or other moving parts
to be scky. The ABS system is used to overcome this on the rst shot by temporarily increasing the dwell set-
ng. The ABS is adjustable from 1-10ms where the seng is the temporary increase in dwell, and a seng of 1
removes the ABS completely.
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