Manual

Each program seng is described in detail below:
Debounce (Blue)
The debounce seng of your marker is used to control the amount of ”bounce” in your trigger. A very low
debounce seng will result in a lot of bounce. In some tournaments or elds, it will be necessary to reduce the
amount of bounce by increasing the debounce seng. Always increase the debounce slowly, because sengs
higher than 15 will result in your marker feeling unresponsive.
Dwell (Red)
The dwell seng controls the amount of me that your solenoid is held open. A very low dwell will result in very
poor performance from your marker, whilst a very high value will result in a very slow maximum rate of re and
excess air usage. The factory seng is recommended as a base line, you may use small increments for ne tuning.
Fire mode (White)
Your marker is equipped with 8 dierent re modes. These re modes will allow you to use your marker in many
dierent situaons - tournament play, recreaonal and scenario. Always follow the rules and local regulaons
when selecng your re mode. The available re modes are given below:
1 Uncapped semi
2 Capped semi
3 Uncapped 3 shot burst
4 Capped 3 shot burst
5 Uncapped full auto
6 Capped full auto
7 (unused)
8 (unused)
9 Capped PSP
10 Capped Millenium
NOTE: SOME VERSIONS MAY HAVE SOME MODES
REMOVED TO COMPLY WITH LOCAL LAWS. FOR
EXAMPLE, ALL MARKERS SOLD IN AUSTRALIA
OFFER ONLY SEMI AUTO MODES.
Rate of re - ROF (Green)
Your marker can electronically limit its maximum ROF. This is required in some tournaments or elds. In uncapped
modes, the ROF will only be limited by the speed of the marker and hopper. If you use a capped mode (like PSP or
Millennium), the mode will obey the maximum ROF. The ROF is adjustable from 8bps in 1/2bps increments (1=8,
2=8.5, 3=9 ... 26=uncapped).
Ball Sele Delay (Yellow)
This is a small dwell included to allow the ball to sele into your marker breach before ring. For a very fast
loader, this may be set to 1, for slow hoppers it should be higher. If your ball sele delay is set too low for your
loader, then you may experience paintballs breaking in the breech.
An mechanical bounce (Teal)
Primarily, you should use the debounce register to remove bounce from your marker. However, if you experience
excessive bounce, it may be from a mechanical source. This AMB lter is designed to remove excessive bounce,
and it should be incremented slowly to remove bounce when bounce cannot be removed using the debounce
register.
An bolt sck (Purple)
When your marker is idle for long periods, fricon and seling eects can cause your bolt or other moving parts
to be scky. The ABS system is used to overcome this on the rst shot by temporarily increasing the dwell set-
ng. The ABS is adjustable from 1-10ms where the seng is the temporary increase in dwell, and a seng of 1
removes the ABS completely.
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