Owner`s manual

This chapter is about the facts physical, mathematical, and auditory that make the TimewARP
2600, and the hardware that it emulates, possible. We have to spend a few minutes here distinguishing
between physical signals, and the sounds that people hear in the presence of certain kinds of
signals.
This is important because synthesizer equipment can only deal with signals physical commotion
of one sort and another. When you are  ddling with synthesizer equipment, you are generating and
modifying signals for the sake of the interesting (we hope) sounds you hear when those signals reach
your eardrums.
3.1
Signals and Sounds
A signal is something happening: a waving  ashlight, ambulance siren, referee  ag
dropping, winking at a friend. Tiny disturbances of the air around us are signals for our
ears; we hear them as noise, or singing, or sirens, shrieks, growls, whatever.
The
signal
is the physical disturbance in the air, the movement of the eardrum. The
sound
is your perception of the signal: “Hello!”
3.1.1
Analog and Digital Representations of Signals
The signals we are concerned with in sound synthesis are
audio
signals: more or less
regular variations in air pressure, at our eardrums, repeating at rates of between 20 and
20,000 times in one second.
Such signals are straightforward physical processes which can be recorded and
reproduced. One way to do that is to look at the pattern of air-pressure variation, and
model it in some other medium. During the past century this has been done with grooves
in a phonograph record, magnetic elds along a length of tape or wire, and other media.
The usual scenario is: with one or more microphones, generate an electronic model
of the vibrating air, then use the electronic signal to drive a magnetic recording head,
or ampli er, or LP recording lathe. Throughout such processing, the signals we deal
with are directly analogous to each other; except for the change in medium from air to
voltage to magnetic eld strength or stylus position, the signals are identical. Graphed
or charted, they even
look
the same. This is
analog
recording.
analog recording.analog
The Craft of Audio Synthesis
3