ARCADE GAME
BASICS 1 ANATOMY OF A BIT TM Learn how you can tell top from bottom. TOP BITSNAP BOT TOM BIT FEET 3 MAGNET MAGIC! ARROWS SHOULD POINT IN THE SAME DIRECTION IF THE BITS WON’T SNAP TOGETHER, TRY SPINNING ONE AROUND AND MAKE SURE THE ARROWS POINT IN THE SAME DIRECTION 4 TM POWER (BLUE) WIRE (ORANGE) INPUT (PINK) OUTPUT (GREEN) Power Bits, plus a power supply, run power through your circuit. Input Bits accept input from you or the environment and send signals that affect the Bits that follow.
p4 POWER SAMPLE CIRCUIT HOW IT WORKS The p4 power Bit converts the 9 volts of electricity in the battery to the 5 volts that littleBits circuits run on. o2 LONG LED The power Bit also sends a signal through your circuit. Controlling this signal with inputs is how you control your circuit. p4 POWER MEET THE BIT Every circuit starts with power. It provides the electricity that makes your Bits spin, buzz, blink, and shine.
i3 BUTTON SAMPLE CIRCUIT HOW IT WORKS The button is like a door. When you press it, the door opens, letting the signal pass through the Bit and on to the next Bits in the circuit. The button is a momentary switch, you must continue to press it for the signal to flow. When you release the button, the door closes, stopping the signal from passing on to other Bits.
i5 SLIDE DIMMER SAMPLE CIRCUIT HOW IT WORKS When the slider is all the way to the left, it’s sending an off or 0 volt signal. When the slider is all the way to the right, it’s sending a 5 volt signal. The slider can be positioned to send any signal between 0 and 5 volts. o2 LONG LED i5 SLIDE DIMMER p4 POWER MEET THE BIT Slide this dimmer back and forth to control your circuit.
o11 SERVO SAMPLE CIRCUIT HOW IT WORKS The servo has two modes. In mode, the input from other Bits determines the position of the hub – try using a dimmer to set the angle you want. In SWING mode, the servo will move back and forth on its own like a pair of windshield wipers – the input signal controls the speed of the swing. TURN i5 SLIDE DIMMER p4 POWER The servo's range of motion is about 110 degrees.
a7 ADHESIVE SHOES a19 SERVO HUB MEET THE ACCESSORY MEET THE ACCESSORY Shoes slip onto your Bit feet and hold your circuit together. On the bottom of your shoes you'll find adhesive, which is great for securing your circuits to different surfaces. HOW IT WORKS Bit feet go in the shoes First, snap together your littleBits circuit. Then press the feet of your Bits into the holes of the shoes and place it on your chosen surface.
a22 BALL CASTER a23 MECHANICAL ARM MEET THE ACCESSORY MEET THE ACCESSORY The ball caster works as a wheel, adding rolling support to your inventions. The ball can also be removed from the socket, so you can use it in games and contraptions. You can even use the socket as a ball stand! HOW IT WORKS Single screw hole Attach the ball caster to a surface using small screws (not included) or Glue Dots®.
a24 SERVO MOUNT a26 MOUNTING BOARD MEET THE ACCESSORY The servo mount lets you attach your servo to a mounting board or a pair of littleBits shoes. With feet on two sides of the mount, you can orient the servo in all directions. It’s a great way to keep the servo steady so the arm can go wild. MEET THE ACCESSORY The mounting board is like the backbone of some of your inventions.
1 BUILD YOUR CIRCUIT.
2 PRESS THE SERVO HUB ONTO THE SERVO. YOU CAN SECURE THE HUB WITH THE SMALL SCREW FOUND IN THE SERVO ACCESSORIES. 3 PRESS YOUR CIRCUIT ONTO THE MOUNTING BOARD.
4 MODE: TURN SET SERVO TO TURN MODE. 5 POWER ON, AND MOVE THE SLIDE DIMMER TO THE MIDDLE POSITION. SLIDE DIMMER MUST BE CENTERED.
6 ATTACH THE MECHANICAL ARM IN THIS POSITION.
7 ASSEMBLE THE TEMPLATE. 8 ATTACH THE SERVO TO THE KIT BOX. Make sure it is centered.
9 USE THE BALL FROM THE BALL CASTER TO PLAY. 10 TAKE SOME PRACTICE SWINGS! Moving the slide dimmer should make the mechanical arm rotate side to side.
HOW IT WORKS The p4 POWER sends a signal through the circuit. The i5 SLIDE DIMMER controls how much power moves through the servo. Since the o9 BARGRAPH is in TURN mode, the position of the mechanical arm depends on how much signal it receives from the slide dimmer.
CATAPULT INVENTION #2
1 BUILD YOUR CIRCUIT.
2 PRESS SERVO INTO THE SERVO BUCKET. 3 PRESS YOUR CIRCUIT ONTO THE MOUNTING BOARD.
4 SET THE SERVO MODE TO “TURN”. 5 TURN POWER ON.
6 WITH POWER ON, CONNECT THE MECHANICAL ARM TO THE SERVO IN THIS POSITION.
7 MAKE A BUCKET FOR THE CATAPULT. 8 ATTACH THE BUCKET TO THE FREE END OF THE MECHANICAL ARM. PRO TIP: IF NEEDED, YOU CAN USE TAPE OR GLUE TO SECURE THE TEMPLATE. PRO TIP: IF NEEDED, YOU CAN USE TAPE OR GLUE TO SECURE THE TEMPLATE.
9 CRUMPLE UP A HALF SHEET OF NOTEBOOK PAPER TO LAUNCH. 10 SWISH! Pressing the button should rotate the mechanical arm, sending the balls of paper soaring into the nearest recycling bin.
HOW IT WORKS p4 POWER sends a signal to the button. When pressed, the the servo. i3 BUTTON lets the signal through to When the o11 SERVO gets the signal, it turns, rotating the arm and throwing the projectile. a23 MECHANICAL ARM The farther you place your cup from the servo hub, the faster it will swing. You can experiment with extending the mechanical arm with other materials, but you’ll have to pay attention to weight.
e xp lor e ! VIDEO LINKS click t o