User Manual

14
Saving/Naming a Preset
SHORTCUT: To quickly save any changes to the current preset, press and
ACTION together twice. Remember the mantra - Save early and save often!
1. Press and ACTION together to open the Save Preset screen:
Save Preset
Pa s t o r o f Muppe t
16B Pastor of Muppet
SaveCancel Character
P
Turn the Upper Knob to move the cursor left and right.
Turn Knob 2 (Character) to change the selected character.
Press PAGE and then Knob 1 (Delete) to delete the selected character and
shift all following characters to the left.
Press PAGE and then Knob 2 (Insert) to insert a space and shift all follow-
ing characters to the right.
SHORTCUT: Press Knob 2 (Character) to cycle between upper case, lower
case, 0, and [SPACE].
2. Turn the Lower Knob to choose the preset location you wish
to overwrite.
Any of the 126 presets can be overwritten.
3. Press Knob 3 (Save).
Serial vs. Parallel Routing
Formanyguitartones,aserial(asingle,stereopath)signalowismorethanadequate.
For example, the preset below has a Pitch/Synth block (violet) into an Amp+Cab block
(red) into a Delay block (green) into a Reverb block (dark orange):
Formoresophisticatedtones,aparallel(twostereopaths)signalowcanbecreated.
This lets one split the signal into two stereo paths, process them separately, and mix
the two paths back together.
A few advantages of parallel routing:
• If a reverb follows a delay on a serial path, the delay's echoes will have reverb
applied. Likewise, if a delay follows a reverb on a serial path, the reverb's
tail will have distinct echoes. Conversely, if a reverb and delay are on sepa-
rateparallelpaths,theywon'taectoneanotherandcansometimesresultin
cleaner,moredenednotes
• Ifyoureectblocksdon'thaveMixorBlendcontrols,addingthemtoaparallel
pathallowsthedryguitarorbasssignaltopassthroughunaectedandbe
blendedwiththeeectedsignal.Thiscanbeespeciallyeectivewhenblend-
ing clean and distorted bass signals
• Instead of a single Amp+Cab block, you may be able to run a standalone Amp
block into two parallel Cab blocks or Impulse Responses (or one of each)
• With stereo rigs, by using the Mixer block, each path can be panned freely
between the left andright speakers oramps.Dierentdelay and/or reverb
models panned hard left and hard right can sound particularly huge
TIP: Remember that with parallel routing, both paths A and B are stereo paths,
allowing you to utilize either mono or stereo processing blocks on each, and pan
as desired. Also see "Block Order and Stereo Imaging" on page 17.
1. From Edit view, turn the Upper Knob to select a processing
block and press ACTION to pick it up.
2. Turn Knob 1 (Path) to select "B."
The Delay block is moved to a newly created parallel path B.
In the preceding illustration:
Our guitar signal goes into the purple Pitch block and then the red Amp+Cab
block. The signal is split to path A (upper) and path B (lower).
Stereo path A (upper) is sent to the dark orange Reverb block and stereo path B
(lower) is sent to the green Delay block.
Stereo paths A and B are merged together and sent to the Output.
3. Press ACTION again to drop the Delay block.
To remove path B, return all blocks that reside on path B (low-
er) to path A (upper).