Owner's Manual
POD Farm 2 Advanced User Guide – Glossary (What Is...?)
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Go to the “About POD Farm” dialog and you’ll see the Model Packs authorized for your connected
device listed at the bottom right of the window. Or, just launch Line 6 Monkey, and the Optional Add-
Ons tab will show you which Model Packs and other goodies are just a few clicks away (well, a few
clicks and a credit card number anyway). For more info, please check out the Model Pack Handbooks.
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What is Noise Gate / Global Gate?
The Noise Gate effect is included within the POD Farm 2 and Elements Dynamics effects. It is
designed to reduce the noise that your input source makes (such as pickup buzz or hiss) when you are
not playing. You can think of it as a gate that opens to let its input signal through when playing, and
closes when you stop playing to shut out the low level noise you would otherwise hear after you stop
playing.
The Noise Gate works by detecting the input level coming into the effect itself. When the input
level is below the level set for the gate’s Threshold knob, the gate will close at the speed set by the
Gate Decay knob, and silence the signal. When the input level is above the threshold, the gate will
open to let the full signal through, unaffected. Turning the Threshold knob clockwise increases the
aggressiveness of the gate in its effort to cut off sound. The idea is to set the threshold low enough so
that it doesn’t cut off the signal the input level decays (such as on sustained notes or ends of vocal
phrases), but high enough so that low level noise doesn’t keep the gate open.
Note that the POD Farm 2 Global Gate effect is actually a “global” Noise Gate effect, that is always
available at the top of the POD Farm 2 window and is applied to both Tones when active.
The POD Farm 2 Global Gate
The Global Gate - Threshold and Decay knobs function the same as described above. The Global
Gate’s input, however, is positioned at the start of the TONE A & B signal paths, whereas the Noise
Gate effect can be positioned anywhere within either Tone A or B to dictate where it grabs its input
signal.
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