Users Manual
SCRATCH CODING KIT
Experiencing catchbot coding
Add blocks to slightly change the program.
Remember the angles are different for different users.
Play a game with your friends. Draw a circle and try to move some objects into the circle. The winner is the one
who does this the fastest without dropping any.
After the game, change the start block so that you can control the catchbot using the keyboard. Refer to the
example below.
Application of catchbot