Users Manual

CLASS 2
74
Activating the servomotor
Exercise servomotor coding
Let’s go to Scratch and activate the servomotor. Click the ‘movement’ tab and drag the block (shown below) to
the script.
This block is to control the servomotor.
As mentioned before, servomotor moves in a certain angle. The servomotor will move at a 180 degree angle
when the block is clicked.
0 180
You will see the red servo cell rotate when the block is clicked. The servo motor moves at a 180 degree angle.
Change the number inside the block and it will move at different angle.
Like the picture below, if 180 is changed to 0, you will be able to hear the servomotor moving.