Operation Manual
Figure 185: 3D Effects - Textures
• Projection X – sets the options for displaying the texture along the X axis. Only one of the
three following options can be selected.
– Object-Specific – automatically adjusts the texture for best fit based on the shape
and size of the object. This is the default setting.
– Parallel – applies the texture parallel to the horizontal axis and is mirrored on the
rear side of the object.
– Circular – wraps the horizontal axis of the texture pattern around an object.
• Projection Y – sets the options for displaying the texture along the Y axis. Only one of the
three following options can be selected.
– Object-Specific – automatically adjusts the texture for best fit based on the shape
and size of the object. This is the default setting.
• Parallel – applies the texture parallel to the vertical axis and is mirrored on the rear side
of the object.
– Circular – wraps the vertical axis of the texture pattern around an object.
• Filter – filters out noise that can occur when you apply a texture to a 3D object.
– Filtering On/Off – blurs the texture slightly to remove unwanted speckles.
Before Textures can be used, you must change the area fill of the 3D object as follows:
1) Select the 3D object.
2) Right-click on the 3D object and select Area from the context menu or go to Format > Area
on the main menu bar to open the Area dialog.
3) From the Fill drop-down list, select Gradient, Hatching or Bitmap.
4) Select the fill from the list that appears and then click OK. The texture is then applied to the
selected 3D object.
Chapter 7 Working with 3D Objects 153