Operation Manual
INSTANT EFFECTS
REINFORCEMENT EFFECTS
When taking the card:
1) Apply the effect immediately.
2) Place the card facedown with the
other cards that have no permanent
effect.
When taking the card:
Place the card facedown with the
other
cards.
Permanent effect:
Apply the effect (once per card)
during step
2
of each of your turns
as the active player.
AUTOMATIC EFFECTS
When taking the card:
Place the card facedown with the
other
cards.
Permanent effect:
Apply the effect each time the
condition specied by the card is
met.
All other players roll their dice, place them back
on their Inventory, but do not apply their effects.
Then, you choose 2 of the rolled faces and apply
their effects, as if receiving a divine blessing.
FERRYMAN
No effect, only .
HELMET OF
INVISIBILITY
Take a die face from
the Temple Gardens and
immediately
forge
it onto one
of your dice.
CANCER
Receive 2 divine blessings
in a row.
Hydra
No effect, only .
No effect, only
.
SPHINX
Receive 4
minor
blessings
in a row.
(Use the same die for all 4
blessings.)
MIRROR OF THE
ABYSS
Take a die face from
the Temple Gardens and
immediately
forge
it onto one
of your dice.
GORGON
All other players roll their dice, place them back on their
Inventory, and apply their effects, but with the following
changes:
> All die faces that normally provide resources (including
) cause them to be lost instead.
> Celestial ship faces have no effect.
Note: If a particular reserve track reaches or is already at
zero, any additional loss of resources is ignored.
Note 2: If a player can choose which resource to lose, he
may minimize his loss by choosing a resource of which he
has little or none.
effect: Take the face matching your Tenacious
Boar card from the Temple Gardens.
Choose another player as the “face bearer”.
That player must immediately
forge
this die face onto
one of his dice (he chooses which die face to replace).
This die face cannot be removed from the
die for the rest of the game.
effect: Gain
1
,
1
or
3
.
Activation condition: Each time the effects of the matching
die face are applied.
Note: The effect does not suffer the penalty
of the Minotaur card.
Take a Cerberus single-use token and place it in front of you.
After receiving a
divine blessing
or a
minor blessing
, you
may discard the Cerberus token to apply the result of your rolled dice
a second time.
When discarded, place the Cerberus token facedown near your card
piles.
Note: If the die result offers choices, you may choose different options when
applying the result the second time.
Note 2: You may use only one Cerberus token per die roll.
CERBERUS SENTINEL
Receive 2 divine blessings
in a row.
Each time you gain
or
you may choose not to add them
to your reserve, in which case,
gain 2
per or .
TYPHON
Gain
1
for each die face
you
forged
since the start of
the game. (Refer to the number
of discarded die faces in front
of you.)
CYCLOPS
Receive 4
minor
blessings
in a row.
Each time you gain
, you
may choose not to add them to
your reserve, in which case, gain
1
per .
(Use the same die for all 4
blessings.)
TRITON
Take a Triton single-use token.
Anytime during your turn as the active player, you may discard the
Triton token to gain
2
,
2
, or
6
.
When discarded, place the Triton token facedown near your card piles.
Choose a die face from the Temple Gardens and
immediately
forge
it onto one of your dice.
Gold | Sun Shards | Moon Shards
Glory points
REMINDER
TYPES OF EFFECTTYPES OF EFFECT