User's Manual

Ideas for practising your skills
• Create a robotic puppy dog with an appealing look and programmed behaviours that include movements and sounds
• Roaches do not like light. Build and program a bug that turns and runs away when light shines on it.
• Create a ceiling fan
• Create a garage door that opens automatically
• Create an automatic vacuum cleaner that turns when it hits an object, or a lawn mower which remains on the grass using
a light sensor and black tape to defi ne the edge
• Construct a labyrinth and get your robot to follow the route (or get out of a maze)
• Construct a bumper car that changes direction every time it hits an object
• Compose your own melody and dance routine
Congratulations!
You have now completed the second part of the Quick Start Guide to programming in LEGO MINDSTORMS for Schools.
For more ideas about how to use these skills in the classroom see the activity packs for the RoboTechnology or Team
Challenge Sets, or visit
www.LEGO.com/education/MINDSTORMS for information about additional sets.
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