User Guide
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LET’S PLAY!
Press the ON key. The Teaching Cash Register will greet you with a big
WELCOME, lights and sounds!
Using the Teaching Cash Register for pretend play is not only fun, but
also educational. Read the instructions for each activity and game to
understand how each one plays. This will allow you to explain them to
your child in a way that he or she will easily understand. Please note
that Levels 2 and 3 of each activity become increasingly difficult. All
the games are intended to encourage your child to expand his
knowledge, but please allow him to move ahead at his own pace,
as too much pressure is sometimes counterproductive.
Using the Teaching Cash Register to Scan and Enter Items
Quick Steps to Playing Store
1) Scan items.
2) Press =/TOTAL key.
3) Press $PAY key.
4) Use the number keys to enter the amount paid or use
the CREDIT CARD.
5) Press OPEN to open the drawer.
There are two ways to “ring up” items for sale. The first way is to pass
them over the SCANNER for an automatic price. To do this, select any
item to scan and drag it slowly across the scanner button. The button
will light up as the item passes over it. Be sure you press down on the
item firmly enough to depress the button. As you pass the item over
the button, the cash register will display and say a price for that item.
If you pass the same item over the scanner twice, it will not ring up the
same price each time. The scanner is only for pretend play.
To add an amount using the number keys, press the + sign, a number
key to enter the amount, and then the ENTER key. If you wish to
subtract an amount, such as a coupon or an item that your customer
doesn’t want, press the – first, the amount you wish to subtract, and
the ENTER key. That amount will be subtracted from your total.
When you finish “ringing up” your order, press the
=
/TOTAL key. The
total amount of the items (less anything you subtracted) is displayed on
the screen. Now it is time to pay for your items.
Press the PAY$ key and you’ll be asked “Cash or Charge.” If a COUPON
CARD is used, now is a good time to pass it into the slot, although you
can use it at any time. An amount for the coupon will be displayed and
that amount will be subtracted from your total bill. If you wish to
charge a purchase, insert the CREDIT CARD into the slot. To pay cash
for a purchase (this is great practice), enter an amount of money and
press the
ENTER key to accept the amount. The Teaching Cash Register
will display any change to give back, or if not enough money was
received, the register will announce how much more is owed. Try it!
Helpful Hints to Understanding the Teaching Cash Register
IMPORTANT NOTES:
• Wait for the Teaching Cash Register to stop speaking before
inserting coins. Coins will not be recognized if you insert them
while the register is speaking.
• When "CB OPEN" is displayed on the screen, this means that the
door to the COIN BANK is not latched properly. Press down firmly
on the latch to close the door. The unit will not respond when the
door is open.
• The register rounds numbers during division to two decimal places.
• To make the play pattern intuitive for younger shopkeepers, the
register is programmed to recognize any single button press as a
total dollar amount. For instance, when you press the number "5"
and ENTER, the register will show the amount as $5.00. As your
child grows and learns, he or she can use the decimal key to enter
any amount desired, including cents!
• Although this cash register has addition, subtraction, multiplication
and division keys, it is not intended for use as a full-function
calculator. The multiplication key and the division key only work for
very specific functions and at certain times during play. You can use
them to multiply or divide an item, or amount, before you press the
ENTER key if you are buying more than one of an item, or buying a
single item that is priced two-for-one. To do this you would either
enter the price of the item or scan the price, and then press the
x
key. The top line of the display will indicate that the cash register
is ready to multiply. Now enter the number of like items you have
and press the ENTER key. The register will then tell you the total
for all the items. The method is the same for division. Once an
item is scanned or a price is entered, press the ÷ key. The top line
of the display will indicate that the cash register is ready to divide.
Enter the number of items that you are buying and the correct
total will display.
2690 Cash Reg GUD RVMP2 9/25/07 3:53 PM Page 4