User Guide
A Learn-to-Code Board Game
Un juego de mesa para aprender a codificar • Un jeu de société pour apprendre à coder
Das Brettspiel zum Programmieren lernen
5
ages
años
ans
jahre
for 2-4 players
+
What is Coding?
When you code, you create a series of commands that tell a computer what to do next. Coding factors
into some everyday tasks that people perform without a second thought: for instance, programming a
microwave to heat yesterday’s leftovers, or entering numbers into a calculator in a specific order. This game
provides an introduction to basic programming concepts through fun, strategic play.
Game includes:
Object of the Game:
Take turns building coding sequences while racing to collect cheese wedges on the board. The player who
collects the most cheese wedges is the winner!
Setup:
1. Each player takes 1 robot mouse and 1 super mouse card. Place the robot mouse directly over its
matching-color outline on the board. This is the start position.
2. Divide the coding cards into four stacks (forward, right turn, left turn, reverse) and place them face
up next to the board.
3. Place the 12 cheese wedges on the board’s matching neon spaces.
4. Players take turns placing the 4 warp zone spots anywhere on the board (except on the cheese
spaces). These spots can instantly transport you from one warp zone to another. This is a great way
to quickly zoom around the board!
5. Insert the 8 maze walls into the stands for later use.
How to Play:
1. The youngest player begins. Roll the die and take that number of coding cards.
2. Build a coding sequence by arranging the cards in a row. This helps you map the mouse’s movements
in advance. Next, move the mouse on the board according to the sequence.
3. If you land on a space that has a cheese wedge, take it! Set your cards aside to make room for the
next coding sequence. It is now the next player’s turn.
If you land on this spot, you can instantly jump to another free warp zone spot on the
board. This counts as one move. You also have the option of stepping onto this spot
without teleporting (for example, if a cheese wedge is in the next space, you may want to
stay put). You may not jump to an occupied warp zone!
If you roll this image, take a wall piece and place it anywhere on the board, on the
gridline between two spaces. Think carefully: this is your chance to block an opponent
from grabbing the cheese! If you roll a maze wall but none remain, you can move any
wall already on the board.
You may add this card to a coding sequence one time only. Playing this card helps your
mouse jump over any maze wall in its path. Turn toward the wall before jumping. The
mouse must face the same direction at the end of the jump as at the start—no midair
turns!
4. Play continues to the left. Take turns rolling the die, building a new coding sequence each time,
and moving your mouse until all the cheese wedges have been collected.
5. The player who collects the most cheese wedges is the winner—and the top coder!
Optional tiebreaker: If two or more players collect the same number of cheese wedges, you can have
a tiebreaker. The first player to return the mouse “home” to its starting position is the winner!
*An important note about mouse moves: Each space on the board represents one step. Always move
the mouse forward in the direction its nose is pointing; move the mouse in the opposite direction to
reverse, pulling it one step backward. Right and left turns are pivots: rotate the mouse 90 degrees in
place, left or right, in the intended direction.
You are allowed to jump over a space
occupied by another mouse, counting
the jump as one move. However, two
mice are not allowed to share the same
space. For example, if you roll 2, and
a mouse is already in the space two
steps forward, you will need to turn in
a different direction after the first step;
but if you roll 3, you can move forward
three times over the occupied space
and land in the open space.
Tips for Added Fun:
• To help younger players get comfortable with coding, let them count the spaces and plot their
moves in advance, directly on the board. Visualizing a sequence of moves can be challenging. A
hands-on, try-it-first approach is often the best way to introduce critical thinking skills.
• Add a little math to the action by having players count up their cards at the end of play. Who has
the most, and the least?
© Learning Resources, Inc., Vernon Hills, IL, US
Learning Resources Ltd., Bergen Way,
King’s Lynn, Norfolk, PE30 2JG, UK
Please retain the package for future reference.
Made in China. LRM2863-GUD
Hecho en China. Conserva el envase para
futuras consultas.
Fabriqué en Chine. Veuillez conserver
l’emballage.
Hergestellt in China. Bitte Verpackung gut
aufbewahren.
Learn more about our products
at LearningResources.com
Game board
20 Right turn
coding cards
10 Reverse
coding cards
4 Warp zone
spots
8 Maze Walls
4 Robot mice 12 Cheese wedges 1 Die
8 Stands4 Super
mouse cards
20 Left turn
coding cards
30 Forward
coding cards
Wrong
(roll of 2)
Correct
(roll of 2)
Correct
(roll of 3)
LER 2863
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