User Manual
Laserworld Showeditor 2015
Version 2015/1.0 2015 Page 60
6.4.5. Morph All:
The “Morph All” figure works similar to the Morph tool, but applies the morph
procedure to all frames in the active figure. This tool only opens one dialog that asks
for the number of frames that should be inserted. Then the morphing will be
calculated between frame 0 (the first one) and the last frame of the figure.
This tool is often used to create smooth transitions between frames of an animated
cartoon, so e.g. if a walking person has been drawn on 5 frames, each one showing
a part of the movement, then the “Morph All” tool makes the person walk smoothly.
Important:
The assignment of the points is essential, as like with the morph tool, the transition is
made point-wise – which means that point 1 in the start frame will morph to point 1 in
the end frame. If these are at very different positions, this may lead to unwanted
effects.
To avoid these effects, it makes sense to use frame copies of the first frame in the
following ones, so the order of the points remains the same even if adaptions are
made.
Important Information: If “Morph” is used between e.g. frame number 10 and frame
number 15 of a frame series (e.g. 20 frames are present), then the frames 11, 12, 13,
14 are overwritten!
Fig. 45: The number of the end frame must be entered. If only two frames are in the
figure, this would be “1”
Fig. 46: The number of morphed frames that should be inserted must be specified.
The more frames are inserted, the smoother the transition. The required number of
frames also depends on the speed the morphed figure shall be played later. A value
of “10” is good to lean how the tool works, but even 50 or more frames are possible –
depending on what is required.