User Manual

Laserworld Showeditor 2015
Version 2015/1.0 2015 Page 59
doing so, more frames are embedded in between frame A and B creating a smooth
animation.
Technically spoken, this is what Laserworld Showeditor does when morphing frames:
The two frames – beginning frame and end frame - are calculated with the same
number of points, adapting each frame to the one with the most points.
The points of the frame are the shifted gradually from their start position in frame A to
their end point in Frame B. The color values are morphed respectively.
So what happens is that every single point changes its position and thus creates the
desired effect.
Several important aspects need to be considered when using the Morph tool: As
only points are moved from A to B, it may happen that the points are moved to a
different position as expected – because if frame A and frame B are very different,
the software cannot determine which point in A should end up in which point in B.
When morphing Polygons, make sure to have entered “0” in the Overlapping Edges
dialog (see the explanation of the Polygon tool in 6.2.9), so no overlapping edges
are set.
“Morph” calculates the specified number of frames that are inserted between two
frames (A and B). So before this tool can be used, at least two frames must exist.
When clicking on the “Morph” button, a dialog shows up, asking for the number of
the start frame, the end frame and the number of morphed frames:
Fig. 43: Enter number of start frame. If only two frames are in the figure, this would
be “0”
Fig. 44: The number of the active frame can be found in the info box in the left lower
corner