User Manual

Laserworld Showeditor 2015
Version 2015/1.0 2015 Page 144
11.6.17. Intelligent DMX and License
Intelligent DMX is only available in fully licensed Laserworld Showeditor software
versions.
11.6.18. Menu of the DMX-Window
The menu of the DMX window only holds items that are directly accessible through
buttons as well. Please see the description for the very button for details.
Remote Control of the Software via DMX and MIDI
12.
The main show parts of Laserworld Showeditor – Timeline Editor and Live Window -
can be completely remote controlled with DMX or MIDI.
Remote Control with DMX
12.1.
According to the settings at Options -> DMX -> incoming DMX the incoming DMX
signals are processed through the DMX Input Mapping. These signals then control the
specified window. Mouse and Keyboard control remains active as well.
12.1.1. Timeline Window DMX Control
To use DMX remote control for Laserworld Showeditor it is necessary to configure the
settings in Options -> MIDI-DMX first. DMX input signal handling can negatively impact
on the computer’s performance if running together with complex ILDA output, so the
settings for the DMX request value should not be set faster as needed.
To control the timeline over DMX the laser output must be switched on in the
software and a folder containing the figures must be loaded properly (Figure Table).
To call figures over DMX, these have to be assigned to a key and to a DMX value
(See “Live Window”, chapter “DMX assignment” in Chapter 13.2.6).
If DMX values have been properly assigned to a
figure, the DMX value of the active figure is shown
in the header of the Figure Table (See Fig. 134).
DMX value “0” means black-out, no figure output.
It is possible to use the function keys F0 to F12 for
DMX figure control as well. They are accessible
through DMX channel 19.
The routing of DMX-IN signals to the control channels can be specified in Options ->
DMX -> DMX Input Routing (See Fig. 136).
This configuration dialog allows for very specific assignment of DMX channels. The
channel assignment corresponds with the order of
the tracks and subtracks in the Timeline, starting
from the lowest track.
Thus the first channel (depending on the DMX-input
offset) is the sub-track “0 Figure” (Fig. 135), the
second channel is the sub-track “0 size” and so on.
Fig. 134: Display of DMX-value
of a figure
Fig. 135: Figure track
number“0” – channel 1 for DMX