Step By Step Instructions

26
TYPESENDARMOR:
Thissettingwilldeterminehowlongtheplayerswillhavearmorfor,andhow
muchtheycanreceiveatanygiventime.
SettingSelections:
{SetPerLife}
GivestheBOXARMORvalueonce,andmaxesoutatthe
setvalue,despitehowmanytimesthesignalisemittedto
arifle.Theplayerwilllosethearmortheyobtainedonce
theydie.
{AddPerLife}
GivestheBOXARMORvalueeverytimethesignalis
emittedtoarifle,howevertheamountwillmaxoutat
201hp.Theplayerwilllosethearmortheyobtainedonce
theydie.
{SetPerGame}
GivestheBOXARMORvalueonce,andmaxesoutatthe
setvaluedespitehowmanytimesthesignalisemittedtoa
rifle.Unlike{SetPerLife},aplayerwillrespawnwiththe
BOXARMORvaluetheyonceobtainedforthelengthof
thegame.
{AddPerGame}
GivestheBOXARMORvalueeverytimethesignalis
emittedtoarifle,howevertheamountwillmaxoutat
201hp.Unlike{AddPerLife},aplayerwillrespawnwiththe
BOXARMORvaluetheyonceobtainedforthelengthof
thegame.
TYPESENDHEALTH:
Thissettingwilldeterminehowlongtheplayerswillhavetheaddedhealthfor,
andhowmuchtheycanreceiveatanygiventime.Themaximumamountof
healthaplayercanholdatatimeis201hp.
SettingSelections:
{SetPerLife}
GivestheBOXHEALTHvalueonce,andmaxesoutatthe
setvaluedespitehowmanytimesthesignalisemittedtoa
rifle.Theplayerwilllosethehealththeyobtainedonce
theydie.
{AddPerLife}
GivestheBOXHEALTHvalueeverytimethesignalis
emittedtoarifle.Oncetheplayerdiestheywilllosethe
healththeyobtained,andwillhavetoreturnbacktothe
boxtopickuphealthagain.
{SetPerGame}