Step By Step Instructions
26
❖ TYPESENDARMOR:
➢ Thissettingwilldeterminehowlongtheplayerswillhavearmorfor,andhow
muchtheycanreceiveatanygiventime.
■ SettingSelections:
● {SetPerLife}
➢ GivestheBOXARMORvalueonce,andmaxesoutatthe
setvalue,despitehowmanytimesthesignalisemittedto
arifle.Theplayerwilllosethearmortheyobtainedonce
theydie.
● {AddPerLife}
➢ GivestheBOXARMORvalueeverytimethesignalis
emittedtoarifle,howevertheamountwillmaxoutat
201hp.Theplayerwilllosethearmortheyobtainedonce
theydie.
● {SetPerGame}
➢ GivestheBOXARMORvalueonce,andmaxesoutatthe
setvaluedespitehowmanytimesthesignalisemittedtoa
rifle.Unlike{SetPerLife},aplayerwillrespawnwiththe
BOXARMORvaluetheyonceobtainedforthelengthof
thegame.
● {AddPerGame}
➢ GivestheBOXARMORvalueeverytimethesignalis
emittedtoarifle,howevertheamountwillmaxoutat
201hp.Unlike{AddPerLife},aplayerwillrespawnwiththe
BOXARMORvaluetheyonceobtainedforthelengthof
thegame.
❖ TYPESENDHEALTH:
➢ Thissettingwilldeterminehowlongtheplayerswillhavetheaddedhealthfor,
andhowmuchtheycanreceiveatanygiventime.Themaximumamountof
healthaplayercanholdatatimeis201hp.
■ SettingSelections:
● {SetPerLife}
➢ GivestheBOXHEALTHvalueonce,andmaxesoutatthe
setvaluedespitehowmanytimesthesignalisemittedtoa
rifle.Theplayerwilllosethehealththeyobtainedonce
theydie.
● {AddPerLife}
➢ GivestheBOXHEALTHvalueeverytimethesignalis
emittedtoarifle.Oncetheplayerdiestheywilllosethe
healththeyobtained,andwillhavetoreturnbacktothe
boxtopickuphealthagain.
● {SetPerGame}