Laser Tag Pro: Utility Box Laser Tag Pro’s Utility Box is one of the many ways you can enhance the experience for your customers. With almost 20 different Box Types you can make a one of a kind experience, that is both exciting for your customers, and easy for you as a game facilitator. Below are all the different Box Types with step by step instructions on how to incorporate them into your battlefield. Enjoy! Table of Contents: Getting to Know Your Utility Box . . . . . . . . . . (pg.
Getting To Know Your Utility Box What is in the box? ● ● ● A Utility Box with an AC Charging Adapter Utility Box Straps 2 Barrel Keys Battery Information: ● ● ● A 1400 MAH battery will take approximately 2 hours to fully charge. A full charge will last approximately 8 hours of moderate gameplay. It is recommended that you charge the unit after any extended session of gameplay. Start Up a Utility Box: 1. Locate the On/Off Switch on the underside of the Utility Box.
Utility Box Type: Domination Box: What it is: DOMINATION BOX corresponds with Domination Game Type. For this game all players in Domination have 100 lives. The objective of this game is to capture and protect the domination points until the end of the mission. What You Need: ● ● ● ● A Utility Box ○ (If you decide to enhance the experience by using more than one domination point, be sure to use an odd number of boxes to avoid a tie.
Flag Box: What it is: FLAG BOX is contingent on the B ASE BOX type. Both boxes c orrelate with Capture the Flag Game Type. For this game all players in Capture the Flag have 100 lives. The objective is to capture the opposite team’s flag, and return it to your team’s base. What You Need: ● ● ● ● (Presets Above) Minimum of 2 Utility Boxes Minimum of 2 teams Guns and Headsets All participating rifles set to C APTURE THE FLAG game type. ○ See Battle Rifle Pro Manual Setup: 1. 2. 3. 4. 5.
Base Box: What it is: BASE BOX is corresponds with the F LAG BOX type. Both boxes c orrelate with Capture the Flag Game Type. For this game all players in Capture the Flag have 100 lives. The objective is to capture the opposite team’s flag, and return it to your team’s base. What You Need: ● ● ● ● ● (Presets Above) 2 Utility Boxes Team One Team Two Guns and Headsets All participating rifles set to C APTURE THE FLAG game type. ○ See Battle Rifle Pro Manual Setup: 1. 2. 3. 4. 5.
King of the Hill Box: What it is: KING OF THE HILL BOX correlates with King of The Hill Game Type. For this game all players have 100 lives. The objective is to gain the maximum points for your team. What You Need: ● ● ● ● ● A Utility Boxes ○ You can enhance the experience by using more than one UBox to gain points. Team One Team Two Guns and Headsets All participating rifles set to K ING OF THE HILL game type. ○ See Battle Rifle Pro Manual (Presets Above) Setup: 1. 2. 3. 4. 5.
Death Box: What it is: DEATH BOX can be integrated into any game type. This box type can cause damage, or kill a player in game depending on what value you give the box. By integrating the D EATH BOX you can create dead zones, and manipulate your battlefield. What You Need: ● ● ● A Utility Box A gun in game A paired headset (optional) (Presets Above) Setup: 1. 2. 3. 4. 5. From the main menu press ← or → on the direction pad to arrive at SELECT TYPE .
Weapon Box: What it is: WEAPON BOX can be made available in any game. Using a utility box for this function allows players to receive a weapon in replace of or in addition to the weapon they start the game with. What You Need: ● ● ● ● A Utility box ○ You can enhance the experience by creating more than one weapon box, which allows the players to be strategic with weapon the decide to use. A player in game Gun Paired Headset (optional) (Presets Above) Setup: 1.
Respawn+Weapon : What it is: RESPAWN+WEAPON allows players to come back to life, but also with a different weapon that the admin assigns.This box type can be integrated into any game. What You Need: ● ● ● A Utility Box A gun in game A paired headset (optional) (Presets Above) Setup: 1. 2. 3. 4. 5. From the main menu press ← or → on the direction pad to arrive at SELECT TYPE . Use the ↑ or ↓ on the directional pad until the LCD screen reads W EAPON BOX .
Respawn Box: What it is: RESPAWN BOX is an alternative to {auto respawn} on your rifles, and can be integrated into any game. This feature allows you to create respawn bases in which the assigned players will have to report to if they have been killed. What You Need: ● ● ● A Utility Box A gun in game A paired headset (optional) (Presets Above) Setup: 1. 2. 3. 4. 5. From the main menu press ← or → on the direction pad to arrive at SELECT TYPE .
Medic Box: What it is: MEDIC BOXis a feature that will allow players that have been shot to gain health back. This feature is not in replace of a respawn box, for it will not work if the player has been killed. M EDIC BOX can be integrated into every game. What You Need: ● ● ● A Utility Box A gun in game A paired headset (optional) (Presets Above) Setup: 1. 2. 3. 4. 5. From the main menu press ← or → on the direction pad to arrive at SELECT TYPE .
Ammo Box: What it is: AMMO BOXis a feature that gives players the ability to gain ammo for their rifle. This box type can be integrated into any game. What You Need: ● ● ● A Utility Box A gun in game A paired headset (optional) (Presets Above) Setup: 1. 2. 3. 4. 5. From the main menu press ← or → on the direction pad to arrive at SELECT TYPE . Use the ↑ or ↓ on the directional pad until the LCD screen reads A MMO BOX .
Start Game: What it is: START GAME BOX can be used in place of having the players hold down their triggers to start a game. This may be useful for an event with children. What You Need: ● ● ● A Utility Box A gun in game A paired headset (optional) (Presets Above) Setup: 1. 2. 3. 4. 5. From the main menu press ← or → on the direction pad to arrive at SELECT TYPE . Use the ↑ or ↓ on the directional pad until the LCD screen reads S TART GAME BOX .
Bomb Box: What it is: Bomb box corresponds What You Need: ● ● ● A Utility Box A gun in game A paired headset (optional) (Presets Above) Setup: 1. 2. 3. 4. 5. From the main menu press ← or → on the direction pad to arrive at SELECT TYPE . Use the ↑ or ↓ on the directional pad until the LCD screen reads B OMB BOX . Now return back to the main menu by selecting ← or → on the directional pad. Hold the Activation Button until the box is in ready mode.
Proximity Mine: What it is: PROXIMITY MINE can be integrated into any game. The proximity mine will kill any player that walks within range of the box after it has been activated. What You Need: ● ● ● A Utility Box A gun in game A paired headset (Presets Above) Setup: 1. 2. 3. 4. 5. From the main menu press ← or → on the direction pad to arrive at SELECT TYPE . Use the ↑ or ↓ on the directional pad until the LCD screen reads P ROXIMITY MINE .
End Game Box: What it is: END GAME BOX allows the admin of the game to efficiently end the game of players using a Utility Box. This box type may be helpful for events with children. What You Need: ● ● ● A Utility Box A gun in game A paired headset (optional) (Presets Above) Setup: 1. 2. 3. 4. 5. From the main menu press ← or → on the direction pad to arrive at SELECT TYPE . Use the ↑ or ↓ on the directional pad until the LCD screen reads E ND BOX .
Ready Game Box: What it is: READY GAME BOX allows you to put mass amounts of players in ready mode without them having to hold down the trigger, or additional action from the game facilitator. This may be useful for events with children. What You Need: ● ● ● A Utility Box A gun in game A paired headset (optional) (Presets Above) Setup: 1. 2. 3. 4. 5. From the main menu press ← or → on the direction pad to arrive at SELECT TYPE .
Armor Box: What it is: ARMOR BOX can be integrated into any game. This box type allows players to temporarily protect themselves from bullets. How many bullets they can are protected from is contingent on the value of B OX ARMOR . What You Need: ● ● ● A Utility Box A gun in game A paired headset (optional) (Presets Above) Setup: From the main menu press ← or → on the direction pad to arrive at S ELECT TYPE . Use the ↑ or ↓ on the directional pad until the LCD screen reads A RMOR BOX .
Health Box: What it is: HEALTH BOXis a feature that will allow players that have been shot to gain health back. This feature is not in replace of a respawn box, for it will not work if the player has been killed. You may add H EALTH BOX into any game. What You Need: ● ● ● A Utility Box A gun in game A paired headset (optional) (Presets Above) Setup: From the main menu press ← or → on the direction pad to arrive at S ELECT TYPE .
Pandora Box: What it is: PANDORA BOX can be integrated into any game. A player that utilizes the feature could receive armor, health, or more ammo. Each time the box is activated, it gives something different. What You Need: ● ● ● A Utility Box A gun in game A paired headset (optional) (Presets Above) Setup: 1. 2. 3. 4. 5. From the main menu press ← or → on the direction pad to arrive at SELECT TYPE . Use the ↑ or ↓ on the directional pad until the LCD screen reads P ANDORA BOX .
Box Type Setting and Definitions: ❖ ACTIVATE BOX : ➢ This setting is listed under every box type. How to activate the box feature in game. ■ Setting Selections: ● {only button} ➢ Activate feature by pressing the A ctivation Button . ● {only damage} ➢ Activate feature by shooting the front sensor on the box. ● {button+damage} ➢ Activate feature by pressing the A ctivation Button a nd shooting the front sensor with Rifle. ● {ping} ➢ Continuously emits without any effort from the players/staff.
❖ TEAM BOX : ➢ This feature allows you to decide which team can use the box and it’s feature. The box will not react to a tagger unless it is told to do so. ➢ For example, if an Ammo Box has the TEAM BOX setting set as {Team Red}, and blue team tries to activate the box, they will not gain ammo.
❖ ❖ ❖ ❖ ● {80%} ● {85%} ● {90%} ● {95%} ● {100%} SOUND EVENT : ➢ The sound you hear when the box performs its feature. ■ Setting Selections: ● {Beep1} ● {UBox #01} ● {UBox #02} ● {UBox #03} ● {UBox #04} ● {UBox #05} ● {UBox #06} ● {UBox #07} ● {UBox #08} ● {UBox #09} ● {UBox #10} ● {UBox #11} ● {UBox #12} ● {UBox #13} ● {UBox #14} ● {UBox #15} ● {UBox #16} ● {UBox #17} ● {UBox #18} GAME TIME : ➢ The amount of time the Utility Box will be in play before it disables.
➢ Example #1: Assume the AMMO BOX has the MAGAZINE OF setting as {10}, and a player begins the game with a default Battle Rifle (10 magazines per life). That player, who has not yet shot, tries to obtain more ammo by activating the box. However, they are still left with 10 magazines available. ➢ Example #2: Assume the same scenario as Example #1, but the player has shot, and now has only 3 magazines.
❖ BOMB ARMOR : ➢ The amount of armor you give the bomb will determine how much effort the players will have to apply to prevent the bomb from emitting.
❖ TYPE SEND ARMOR : ➢ This setting will determine how long the players will have armor for, and how much they can receive at any given time. ■ Setting Selections: ● {Set Per Life} ➢ Gives the BOX ARMOR value once, and maxes out at the set value, despite how many times the signal is emitted to a rifle. The player will lose the armor they obtained once they die. ● {Add Per Life} ➢ Gives the BOX ARMOR value every time the signal is emitted to a rifle, however the amount will max out at 201hp.
● ➢ Gives the BOX HEALTH value once, and maxes out at the set value, despite how many times the signal is emitted to a rifle. Unlike {Set Per Life}, a player will respawn with the BOX HEALTH value for the whole game. ➢ {Add Per Game} ➢ Gives the BOX HEALTH value every time the signal is emitted to a rifle. Unlike {Add Per Life}, a player will respawn with the B OX HEALTH value for the whole game.
❖ ST. DEACTIVATION : ➢ This setting is located under D OMINATION BOX RESPAWN+BOX . This allows the opposing team to deactivate a station for a given amount of time. ■ Setting Selections: ● {00:011:39} ● {disabled} ❖ ARMOR STATION : ➢ This setting is located under D OMINATION BOX . It allows a domination point that has been captured to become a place to receive armor as well.
● {160} ● {165} ● {170} ● {175} ● {180} ● {190} ● {195} ● {200} ❖ SCORED TO WIN : ➢ Server Config ❖ POINT PER PING : ➢ This setting is found under K ING OF THE HILL , for this is how you gain points in the game. This is the amount of points the player’s rifle is given when it receives a ping. ■ Setting Selections: ● Bugdoesn’t allow you to shuffle between setting selections. ❖ DAMAGE VALUE : ➢ This setting is found under D EATH BOX .
● ● ● ● ● {700} {800} {800} {900} {950} ❖ SET GUN : ➢ This setting is located under W EAPON BOX . Determines what gun the player becomes equipped with after activating the W EAPON BOX . ■ Setting Selections: ● {Battle Rifle} ● {Burst Rifle} ● {SMG} ● {Heavy Machine Gun} ● {Shot Gun} ● {Sniper} ● {Battle Cannon} ● {Assault Laser} ● {Charge Rifle} ● {Laser Rifle} ● {Infected Gun} ● {Grenade Launder} ● {Flash Bang} ● {Sticky Grenade} ● {Custom Gun1} ● {Custom Gun2} ● {Custom Gun3} ❖ SET GUN SELECT.
● ● {1st Random} ➢ This setting overrides S ET GUN. setting and gives a random weapon type as a primary. {Random Weapon} ➢ This setting override SET GUN. setting and gives a random weapon type. ❖ RESPAWN GUN : ➢ This setting is found under R ESPAWN+WEAPON BOX . Allows players to become equipped with the selected weapon when you respawn.
● ● ➢ This setting overrides R ESPAWN GUN. setting and gives a random weapon type as a secondary. {1st Random} ➢ This setting overrides R ESPAWN GUN. setting and gives a random weapon type as a primary {Random Weapon} ➢ This setting override SET GUN. setting and gives a random weapon type.
Global Settings Definitions Global Settings Presets: Utility Box Global Setting Name Box Default Value Player Box ID 1 Field ID A Field Volume Setting 4 Vibration Enabled Wifi Disabled Bluetooth Enabled Phone Link Disabled Led Config Low Power Mode Disabled Outdoor Mode Disabled Ready Lock Disabled Low Batt Alarm Disabled ❖ NAME BOX : ➢ Name of the Utility Box. The entered name will be displayed on the Box’s LCD screen when in Ready Mode.
■ Setting Selections: ● {Team All} ● {Team Blue} ● {Team Yellow} ● {Team Red} ● {Team Green} ● {Team Purple} ● {Team Cyan} ❖ FIELD ID : ➢ Prevents players on separate fields from using that Utility Box. F or example, players on Field A will not be able use Utility Boxes on Field B. ■ Setting Selections: ● {A Field} ● {B Field} ❖ VOLUME SETTING : ➢ Controls the volume of your Utility Box. Higher value selections correspond to louder volume.
● ❖ ❖ ❖ ❖ LED BRIGHTNESS : ➢ How vibrant the color LED light illuminate. ■ Setting Selections: ● {enabled} ● {disabled} LOW POWER MODE : ➢ Low power will dim LED, LCD and lower maximum volume to help maximize battery life. The LCD and LED will kick back into maximum defined brightness as soon as a player touches a button or shoots it.
● {enable Save Menu Settings and Definitions ❖ SAVE : ➢ The SAVE menu option is very simple but also very important. When utility box settings are changed those settings will revert to the previous selection after the box is powered down unless the user has chosen to save the settings. ■ Setting Selections: ● {off} ● {Default Config} ➢ To save make changes to any settings, and save as default config, you would be editing the guns presets.
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46 Warning:Changes or modifications to this unit not expressly approved by the party responsible for compliance could void the user’s authority to operate the equipment. NOTE:This device complies with part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) This device may not cause harmful interference, and (2) this device must accept any interference received, including interference that may cause undesired operation.