User Guide
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This timer counts down for a specified amount of
time. It beeps, using the volume set for alerts, when
that amount of time has elapsed.
NK Select jÉåì → qççäë → `çìåíÇçïå=qáãÉê.
OK Press to select pÉí.
PK Press up or down to set the hours,
minutes, and seconds. To move the cursor,
press left or right.
QK Select pí~êí to begin the countdown.
Select Stop to pause the countdown.
RK When the alarm rings, press to silence it.
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NK Select jÉåì → qççäë → píçéï~íÅÜ.
OK Select pí~êí to have the stopwatch begin
counting.
PK Select píçé to stop counting.
QK Select oÉëÉí to set the counter back to zero and
have the stopwatch begin counting again.
RK Press when finished.
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NK Select jÉåì → qççäë → _êáÅâ=^íí~Åâ.
OK To start the game, press to select kÉï.
PK To pause the game, press , then press
to oÉëìãÉ.
The goal of this game is to eliminate bricks arranged
in levels. To do this, you send a moving ball upward
using a paddle at the bottom of the screen. To move
the paddle, press left or right. If an incoming
call alert is received, the game is paused and exited.
You can return to play once the incoming call alert is
ended. The game cannot be paused while the phone
is off.
`
Clears all numbers entered and displays a zero.
jo
Displays the value currently stored in memory.
jH
Adds the displayed digit to the value stored in
memory.
j`
Clears the value currently stored in memory.
œ
Changes the sign of the displayed number.
Clears one function or one digit from the screen
and returns the calculator to digit entry mode.
Hold down to clear all of the digits and
operations and display a zero.
Exits the calculator and returns to the home
screen.










