User Guide

PC2 Made Easy
46
(Appendix C in the manual documents the controller assignments). These Initial Values
allow you to have the controller be set to a specific amount when the program is first
called up, so you can depend on the program always sounding a specific way. At any
point after that you can move the controller and the program will respond accordingly.
The initial value parameters include:
Mod Wheel
Breath (for the breath controller input)
Data (Controller #6, which is the default for Slider C)
Controller #9 (the default for the SW2 button)
Controller #12, (the default for the SW3 button)
Controller #13 (the default for Slider D)
Controller #29 (the default for the SW5 button).
Press the >> button until you get past the Controller #29 Initial Value and you will see
ÒCapture MIDI Vals?Ó. If you press the Yes (Enter) button while on this parameter, all
the Initial Value parameters will be set to the current position of the various controllers.
This is great because you can play around with the sound, moving the controllers as you
desire, and when you find something you like, just go to this parameter and instantly
you can set the program to sound this way every time you call it up.
8. Now press the Timbre button again. This will jump you back to the First DSP
parameter. (You could also press the << button numerous times to get to it Ð this is just
a shortcut). There are a few more parameters in this menu. Press the << button and you
will see the Lo and Hi note parameters. These work the same way they do in a Setup.
This allows you create a split within a program, using different layers assigned to
different note ranges Ð the same concept as you would do with zones in a Setup. It is not
possible to add or delete layers within a program, but starting with a program with more
than one layer, you can customize a split.
9. Press the << button twice. Now you see the Keymap parameter. A keymap is a
collection of individual samples assigned across the keyboard, and will consist either of
samples of actual instruments or waveforms. In the current program, layers 1 & 2 use the
Sawtooth Wave and layers 3 & 4 use the Saw Wave Dullest. This is why you hear a
different sound when you use SW5 to switch between layers.
If Layer 1 is not currently in the display, press the zone 1 button to make it the currently
editable layer. Change the Keymap to 179 Square Wave. Now press the zone 2 button
and set Layer 2 also to 179 (if the layer is still muted, press the zone 2 button again.
Play the keyboard to hear the difference.
As we mentioned earlier it is not possible to change the DSP functions within a given
program. But since you can change the keymap for any program, if you find a program
that has synthesis parameters that you want to work with, you can edit that program
and select the basic sound that you want run through those DSP functions. As you can
see, this gives you a great deal of flexibility in editing sounds.
Now press the << button once more. This time you see (Keymap). There are actually two
keymap parameters. In the case of stereo samples, one is used for the left side and one
for the right. Since this program started with a mono waveform, the second keymap
parameter doesnÕt do anything and canÕt be changed, as indicated by the Ò( )Ó. If you
start with a program that uses stereo samples, you will find that the two parameters say
ÒKeymap RÓ and ÒKeymap LÓ. If you edit one of these programs you can assign any