User Manual

The Effects Chain Editor
Effects Parameters
8-9
A->B cfg (conguration). In combination eects that contain two (or more) components,
the order in which the signal passes through the two components can be changed with this
parameter. Combination eects are usually named with a “->”, as in 484 “Flange->Shaper.
For example, 484 “Flange->Shaper” can be congured so the signal passes through the
anger rst and then the shaper, or through the shaper rst and then the anger. e cfg
parameter determines the conguration, and its value is context-sensitive—in this example,
the choices would be “Fl->Shp” and “Shp->Fl.
A/Dry->B is also found in many combination eects, and controls the amount of signal
that will pass dry (unprocessed) through the rst component into the second component.
Dierent combination eects use dierent variations on this parameter, depending on the
context. e range is 0 to 100%.
Reverbs
Room Type changes the conguration of the eect to simulate a wide array of room types
and sizes including booths, small rooms, chambers, halls and large spaces. Because this
parameter changes the structure of the reverb eect, you need to be careful when assigning it
a MOD— changing it in real time while signal is passing through it is likely to cause audible
artifacts. Room types in dierent eects with similar names do not necessarily sound the
same.
Rvrb Time is the RT60—the time it takes for the reverb to decay to 60 dB below its initial
level—in seconds. It is accurate assuming that several other parameters (HF Damping, Di
Scale, Size Scale, and Density) are at their nominal levels. It is adjustable up to “Inf”, which
creates an innitely-sustaining reverb.
LateRvbTim adjusts the basic decay time of the late portion of the reverb after diusion.
L Pre Dly and R Pre Dly (Pre-Delay) is the time between the start of a sound and the output
of the rst reverb reections from that sound. Longer pre-delays can help make larger spaces
sound more realistic. Longer times can also help improve the clarity of a mix by separating
the reverb signal from the dry signal, so the dry signal is not obscured. You can set a separate
time for the left and right reverb signals using L Pre Dly and R Pre Dly.
EarRef Lvl adjusts the mix level of the early-reection portion of eects which oer early
reections.
Late Lvl adjusts the mix level of the late-reverb portion of eects which oer early
reections.
Di Scale scales the “diusion“ of the early reections, that is, how spread out they are as a
group over time. At very low settings, the early reections start to sound quite discrete, and
at higher settings the early reections are seamless. It is adjustable from 0.00 to 2.00, with
1.00 being nominal for the given Room Type.