User's Manual
GE (Generated Effect) Group Overview
897
GE (Generated Effect) Group
Overview
The phrases and patterns produced by a KARMA 
module are generated by a GE (Generated Effect). 
Based on note data from the keyboard or external 
MIDI device, the GE uses various internal parameters 
to control how the note data will be developed, and 
how rhythm, chord structure, and velocity etc. will be 
controlled to generate a phrase or pattern. MIDI 
control changes and pitch bend data can also be 
generated in synchronization with the phrase or 
pattern, making it possible to create phrases and 
patterns in which the tone color and note pitches 
change independently.
This instrument contains over 2000 preset GEs that can 
be used with a wide range of instruments, playing 
styles, and musical genres
GE Global Parameters
GE Type [0…3]
Selects one of several different overall algorithm 
configurations for the current Generated Effect. This 
setting determines some basic modes of operation, and 
which parameters are available within the various GE 
Groups.
0: Generated-Riff
Produces riffs, arpeggios, and chord clusters based on 
the notes given as input source material. The notes are 
expanded, transposed, replicated, and otherwise 
altered to form a Note Series by the parameters in the 
Note Series Group. Effects are generated based on the 
Rhythm Pattern as it relates to the clock source or 
tempo envelope.
1: Generated-Gated
A Note Series is created as in 0: Generated – Riff 
above, but only a portion of the Note Series is 
retriggered according to the parameters. Effects are 
generated based on the Rhythm Pattern as it relates to 
the clock source or tempo envelope. The notes 
themselves can be generated repetitively in several 
different ways, or as a sustained set of notes which is 
then “sliced and diced” by a selected controller value. 
This can be used to simulate several types of popular 
techno effects, such as gating a synth pad with a hi-hat 
track and an external audio gate/compressor. This GE 
Type can also be used to simulate the Korg Triton 
Arpeggiator, along with “Gate Type” = Vel CP, 
explained below.
2: Generated-Drum
Uses special patterns of predetermined pitches rather 
than the Note Series to generate notes. These can be 
used not only to create Drum Patterns, but also to 
create controlled musical patterns. Effects are 
generated based on the Rhythm Pattern as it relates to 
the clock source or tempo envelope. Riffs based on the 
notes in the Note Series can be applied as pitch bend, 
to create wave-sequence and other unique effects, and 
also to control other things such as the length of 
Phases.
3: Real-Time
Different from the previous types in that the actual 
notes given as input source material are used as a 
starting point, from which effects are generated over 
time according to time calculations. Examples include 
glissandos and arpeggios which start with the note(s) 
given as input (Melodic Repeat), and Auto-Bending an 
input note a certain amount or to another note.
Gate Type [0…4]
Selects one of several different Gate Type settings. Two 
“Vel” options retrigger the notes repeatedly, while the 
“CC” options allow sustained notes to be chopped or 
stepped with CC Values.
Available only when “GE Type” (☞p.897)= 1: 
Generated-Gated.
0: Vel - retrigger ALL input notes with Velocity
The actual notes given as input source material (all of 
them) are generated repetitively as note-ons and note-
offs according to the parameters. In other words, if you 
play eight notes, all eight notes will be repeatedly 
generated at once. This produces a “gated” effect 
where each cluster of notes possesses the attack 
portion of the program being used, as if someone was 
repeatedly striking a keyboard very quickly. A Velocity 
Pattern can be used to impart different velocities to the 
clusters of notes. The Cluster Pattern Grid is disabled 
and has no effect on how many notes are generated.
1: Vel CP – retrigger Cluster Pattern notes with Velocity
The Cluster Pattern Grid is used to indicate which 
notes are to be generated from a portion of the Note 
Series corresponding to the number of input notes 
played. In other words, the ten rows of the Value 
portion of the Cluster Pattern grid allow you to specify 
<HelveticaM>0: Generated-
Riff
<HelveticaM>2: Generated-
Drum
<HelveticaM>1: Generated-
Gated
<HelveticaM>3: Real-Time
<HelveticaM>0: Vel - retrigger ALL input notes with Velocity
<HelveticaM>1: Vel CP – retrigger Cluster Pattern notes 
with Velocity
<HelveticaM>2: CC [T]-sustain notes; retrigger only if Phase 
Transpose is different
<HelveticaM>3: CC [1]-sustain notes; retrigger when 
entering Phase1
<HelveticaM>4: CC [2]-sustain notes; retrigger when 
entering Phase2
<HelveticaM>5: CC [A]-sustain notes; retrigger when 
entering any Phase










