User's Manual
Program P4: String 4-5: String Main
249
As a rule of thumb, harmonics which are multiples of 
the denominator will be silent. For instance, if the 
Position is set to 20.0, the ratio is 1/5, and so every 
fifth harmonic will be silent: 5, 10, 15, etc. This is like a 
comb filter, with successive, evenly-spaced notches. 
The graphic below shows the shape of this comb filter, 
and the resulting basic harmonic structure. (Comb 
filters are named because their shape looks a little like 
the teeth of a comb.)
Harmonic structure with Position = 20.0 (ratio = 1/5)
The table below shows a few more settings which 
cancel out specific harmonics:
Effect of Excitation Position on harmonic structure
You can also adjust the positions of the two Pickups, 
which produce similar comb filtering effects. (For more 
information, see “4-8a: Pickup 1” on page 256.) The 
filtering produced by the excitation position and the 
two pickups is cumulative, and can produce complex 
patterns of peaks and valleys in the overall frequency 
response.
AMS [List of AMS Sources]
This selects a modulation source to control the 
Position. Modulation is applied only at note-on; while 
the note is sounding, changing the modulation has no 
effect. For a list of AMS sources, see “AMS (Alternate 
Modulation Source) List” on page 967.
Intensity [-100.0…+100.0]
This controls the depth and direction of the Position 
modulation.
Tracking Mode [String Track, Keyboard]
This controls the relationship between the pickup 
Position and the pitch.
String Track scales the position according to the 
current String, as set in the String Track section.
Keyboard scales the position according to pitch, 
without taking the String settings into account. This 
might be more appropriate for clav sounds, for 
instance.
Tone [-100…+100]
This controls the affect of the Position on the overall 
tone. When Tone is set to 0, Position has no effect.
–100 is generally the most realistic, although other 
settings may give good results depending on the 
particular excitation signal. –100 also works well to 
counteract the low-end “thump” which can be caused 
by low-frequency excitation signals, including plucks 
with very low (or negative) Width values.
Other Tone settings will make the comb filter 
described under Position, above, work differently. 
Settings between –100 and 0 will reduce the effect of 
the filter, until–at 0–it has no effect at all. Positive 
settings will make the filter work in reverse, 
reinforcing harmonics instead of eliminating them.
What does Tone do?
When you pluck a real string, the string vibrates 
outward in both directions from the excitation 
position. These two vibrations bounce off their 
respective ends of the string, return in the opposite 
direction, and interact with each other along the way, 
affecting the timbre of the string.
In the real world, this can’t be changed–but the Tone 
parameter lets you bend the physics a bit. This is 
useful, in part, because some of the things you can use 
to “pluck” the string–such as a PCM sample–aren’t 
things you could use in the real world, either. The Tone 
parameter gives you another tool adjust the way that 
these unusual excitations affect the timbre.
Put simply, Tone lets you pluck the same string twice, 
in the same place, with the waves from each pluck 
moving in only one direction. One of these plucks–
think of it as the one that moves the wave “forward”–
always works in the physical way. Tone controls the 
pluck that moves the wave “backwards.”
“Plucking” the string with different Tone settings
4-5b: Harmonic
This models pressing down lightly (or firmly) in the 
middle of the string, like playing harmonics on a 
guitar.
Position
Ratio of string 
length
Effect
50.0 1/2
Odd harmonics are silent, 
like a square-wave.
33.3 1/3
Every third harmonic is 
silent: 3, 6, 9 etc.
25.0 1/4
Every fourth harmonic is 
silent: 4, 8, 12 etc.
20.0 1/5
Every fifth harmonic is 
silent: 5, 10, 15 etc.
1Harmonics:
Shape of comb filter:
Volume
234
5Silent Harmonics:
6789
10 15
Excitation Position
WaveWave
Tone = -100
Tone = 0
Tone = +100
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