User's Manual

Table Of Contents
Hook-up/Back panel Analog Controls Digital Controls
Analog Controls
20 50 100 200 500 1k 2k 5k 10k 20k
WEIGHT WARMTH KNOCK BITE CLARITY
AIR &
SPARKLE
20 50 100 200 500 1k 2k 5k 10k 20k
LO MIDRANGE HI
20
+15dB
50 100 200 500 1k 2k 5k 10k 20k
20
+15dB
50 100 200 500 1k 2k 5k 10k 20k
20
+15dB
50 100 200 500 1k 2k 5k 10k 20k
21
Bass guitar, kick drums, etc. cov-
er the low end. Vocals sit in the
midrange. The cymbals of a drum
kit will carry the high-end sizzle.
Other instruments like piano and
acoustic guitar provide low-mid
warmth.
Since most instruments cov-
er a wide range of frequencies,
it’s nearly impossible to settle
on a single EQ control to repre-
sent an instrument, but rather a
range. Another way to approach
EQ is by the effect that various
frequency ranges affect instru-
ments’ tone, shown in the chart
below.
To quote Izotope, a company
we really trust (https://www.
izotope.com/en/learn/princi-
ples-of-equalization.html)
“Remember that equalization is a
problem-solving procedure. A good
better to cut than to boost, mainly
because the human ear is more
used to a reduction than to an
augmentation in intensity of fre-
quencies.”
Above is the frequency dis-
tribution of SoundLink mono
channel EQ.
There two con-
trols for
MID?
Because they
adjust different
things: One
knob for amount
(±dB), and one
knob for
FREQ
(frequency).Its center frequency
can be moved anywhere from
Hz to ,Hz which makes
it much more useful. At Hz,
it can work on the tone of guitar,
approach to equalization is
to listen carefully to the so-
loed track and come up with
a list of things you might
want to improve or correct.
Always keep your equal-
ization boost/cut at a rea-
sonable level. As a general rule,
avoid cutting or boosting by more
than 6 dB unless absolutely neces-
sary. If for some reason you see that
some of your EQ settings go over
this limit try to question why and
see if there is a better solution to the
problem such as mic placement.
Also keep in mind that you will
have to make more small adjust-
ments every time you add tracks to
the mix since the frequencies and
respective ranges of the other in-
struments affect the way an instru-
ment sounds.
As a general rule, it is always
upped bass guitar, percussion,
low men's voice, etc.
At ,Hz, it's right in the
middle of the vocal range
At K, you can enhance or
reduce acoustic guitar, women's
vocals, and percussion such as
snare, high-hat etc.