Operation Guide E 1 5
Thank you for purchasing the Korg KRONOS/KRONOS X. To help you get the most out of your new instrument, please read this manual carefully. About this manual The owner’s manuals and how to use them References to the KRONOS and KRONOS X These manuals apply to both the KRONOS and the KRONOS X, collectively referred to as “the KRONOS.” The front panel and rear panel illustrations show the KRONOS X 61‐key model, but they apply identically to the other models.
Contents Front and rear panels. . . . . . . . . . . . . . . . . . . . . . . . . 1 MIDI Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .64 Altering Programs to fit within a Combination . .65 Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .66 Automatically importing a Combination into Sequencer mode . . . . . . . . . . . . . . . . . . . . . . . . .67 Saving your edits . . . . . . . . . . . . . . . . . . . . . . . . . . . .67 Front panel . . . . . .
Editing Set Lists. . . . . . . . . . . . . . . . . . . . . . . . . . . . 116 Selecting and re‐arranging sounds . . . . . . . . . . . 116 Detailed Set List editing . . . . . . . . . . . . . . . . . . . . 117 Set Lists and the Control Surface. . . . . . . . . . . . . 118 Smooth Sound Transitions . . . . . . . . . . . . . . . . . 120 Overview. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120 Using Smooth Sound Transitions . . . . . . . . . . . . 120 Sampling (Open Sampling System) .
Performing with KARMA in Combination mode. . 220 Editing KARMA . . . . . . . . . . . . . . . . . . . . . . . . . . . . 223 Editing KARMA in Program mode . . . . . . . . . . . 223 Editing KARMA in Combination mode . . . . . . . 227 Using KARMA in Sequencer mode . . . . . . . . . . . 232 Auto Song Setup. . . . . . . . . . . . . . . . . . . . . . . . . . . 232 Recording using KARMA (single‐track recording) 233 Multi‐track recording using settings copied from a Combination . . . . . . . . . .
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Introduction to KRONOS Front and rear panels Front panel 4. Disk Access Indicator 1. Volume 2. Control Surface 3. Data Entry 5. Mode 6. Utility 7. Bank Select 8. KARMA 9. Vector Joystick 19. TouchView Display 10. Drum Track 11. SW 1&2 12. Joystick 13. Ribbon 14. Headphone Jack 15. Exit 16. Sequencer 18. Sampling 17. Tempo 1. MAIN VOLUME knob This adjusts the volume of the main L/R audio outputs, as well as the volume of the headphone jack.
Introduction to KRONOS If you switch to one of the other Control Assign modes, and then go back to TIMBRE/TRACK, it will automatically return to the previously selected group (1‐8 or 9‐16). To reset a single control, hold down RESET CONTROLS and then move a Control Surface slider or knob, press one of the control surface buttons, or move the Vector Joystick.
Front and rear panels Front panel VALUE slider Use this to edit the selected parameter’s value. This control is convenient for making large changes to the value, such as moving quickly to the minimum or maximum setting.
Introduction to KRONOS For information on any front‐panel button, knob, slider, or real‐time controller, just hold down HELP and then press the button or move the controller in question. For information on the current LCD page, press and release the HELP button. While the help page is on the screen, you can touch any of the on‐screen links (highlighted in blue text) for more information.
Front and rear panels Front panel 9. Vector Joystick The Vector Joystick is a powerful real‐time controller. Depending on the particular Program, Combi, or Song, it may modulate Program or effects parameters, or adjust the volumes of different components of the sound. Forwards (away from yourself ) JS+Y Vibrato Backwards (towards yourself ) JS–Y Filter LFO (wah) 13. Ribbon controller For more information on how Vector Synthesis works, see “Using Vector Synthesis” on page 55.
Introduction to KRONOS PAUSE button In Sequencer mode, this button pauses the playback of the song. When paused, the button’s LED will light up. Press PAUSE once again to resume playback, and the LED will turn off. In Disk and Sampling modes, this button pauses audio CD playback. <
Front and rear panels Front panel • If Trigger is set to Note On, sampling will begin as soon as you play a note on the keyboard. • If Trigger is set to Threshold, sampling will begin as soon as the selected audio source reaches a preset volume level. If inspiration for a phrase or song strikes you while you’re playing, you can use this function to start recording immediately. To do so: 1. Hold down the ENTER key and press the SEQUENCER REC/WRITE key.
Introduction to KRONOS EXIT switch: Return to main page This button makes it easy to return to the main page of the current mode: • Press it once to go to the previously‐selected tab on the main P0 page. • Press it again to go to the first tab on the main P0 page. • Press it a third time to select the main parameter on the P0 page, such as the Program name in Program mode.
Front and rear panels Rear panel 5. Analog AUDIO OUTPUTS You can use this to chain multiple MIDI devices together. All of the analog audio outputs use balanced TRS 1/4” phone jacks, referenced to a +4dBu signal level. MIDI OUT connector This connector transmits MIDI data. Use this to control external MIDI devices, or to record into an external sequencer. MIDI IN connector Connect these outputs to the input jacks of your amp or mixer.
Introduction to KRONOS sound sustains. For more information, see “Half‐ Damper Pedal and Release Time” on page 40 of the Parameter Guide. You can also connect a simple footswitch, which will work as a standard on/off damper pedal. In order to ensure that the pedal functions correctly, please adjust the switch polarity (see “Damper Polarity” on page 781 of the Parameter Guide) and the half‐damper sensitivity (see “Half Damper Calibration” on page 807 of the Parameter Guide).
Front and rear panels TouchView user interface Pin Pin Many popup menus have a “Pin” in the upper left. This controls what happens after you select a value. Touch the pin graphic to switch between open (unlocked) and closed (locked). When locked (pin closed), the popup menu will remain displayed even after you select a parameter value. To close the popup, either unlock the pin, or press EXIT.
Introduction to KRONOS Note: you can also select the output jack. However, if the output is connected to more than one input, all of the connections from that output will be affected. Text edit button 2. Press the Disconnect button. The selected connection will be deleted. Program Play page Overview/Jump graphics The main P0 Play page in Program Mode features an interactive overview of the most important parameters, such as oscillators, filters, envelopes, LFOs, and so on.
Basic information About the KRONOS’ modes Basic information About the KRONOS’ modes The KRONOS has a large number of features that let you play and edit programs and combinations, record and play sequence data, record and play back samples, and manage data on disk. The largest unit used to organize these features is called a mode. The KRONOS has seven modes.
Introduction to KRONOS Sampling mode Sampling mode lets you record and edit your own Samples and Multisamples. For example, you can: • Record samples from external audio sources, including sampling through effects • Edit the recorded samples, or samples loaded from disk; set loop points, truncate, time‐slice, etc.
Basic information About the KRONOS’ modes SET LIST Set List 000 ...
Introduction to KRONOS About the KRONOS’ PCM memory “PCM” is another way of saying “samples.” The KRONOS has several types of PCM banks, as described below: ROM, EXs, User Sample Banks, and Sampling Mode data For more information on the contents of the included ROM and EXs sample data, see the Voice Name List (VNL). ROM The KRONOS ROM contains the basic multisamples and samples, and is always loaded and available.
Basic information Basic operations Basic operations After you’ve turned on the KRONOS, here’s how to perform basic operations such as selecting modes and pages. 1. Selecting modes In order to use a particular function on the KRONOS, you must first select the appropriate mode. Press one of the front panel mode buttons to enter the corresponding mode. These include SET LIST, COMBI (Combination mode), PROG (Program mode), SEQ (Sequencer mode), SAMPLING, GLOBAL, and DISK. Basic Vector tab 3.
Introduction to KRONOS VALUE entry VALUE slider Use this when you wish to make major changes in the value. In Program mode and Combination mode, this slider can also be used as a control source for alternate modulation or dynamic modulation. (This is active in Program or Combination P0: Play when the “Program Select” or “Combination Select” (the large characters in the upper part of the LCD) is selected). / buttons Use these when you wish to make small changes in the value.
Basic information Basic operations 4. Selecting and executing menu commands The menu provides commands that are specific to each page, such Write (save) or Copy. The available functions will depend on the current page. For example, the utility functions in Program mode let you write (save) the settings, perform convenient editing operations such as copying settings between oscillators or effects, “Sync” EGs so that you can edit two of them at once, and so on. 1.
Introduction to KRONOS Setup Turning the power on/off 1. Connecting the power cable For more information, see “Recalling the last‐selected mode and page at power‐on” on page 159. 1. Set the KRONOS’s rear‐panel POWER switch to the off position. 3. Turning the power off 2. Connect the included power cable to the KRONOS’ rear panel AC power inlet. 3. Connect the other end of the power cable to the AC power outlet.
Setup Connections • Insert Effect outputs • Individual Programs in a Combination or Song (or the sum of the Program’s oscillators in Program mode) To assign audio inputs directly to outputs, use Bus Select parameters in the P0– Audio Input (Sampling) page. You can use these to isolate or group together sounds for recording, or for complex live performance setups. In Global mode, the Audio page L/R Bus Indiv.
Introduction to KRONOS 2. Analog audio input connections You can bring external analog audio sources into the KRONOS for sampling, recording, or processing through the internal effects. AUDIO INPUT 1, 2 These two inputs use 1/4” TRS balanced jacks, and include preamps with adjustable gain. To set up the audio inputs: 1. Connect your mics or the output jacks of your external audio sources to the INPUT 1 and 2 jacks. 2.
Setup Connections You can also play the chord pads using Korg USB MIDI controllers equipped with drum pads, including: 5. Connecting USB devices The KRONOS supports high‐speed USB 2.0 for connecting to storage devices, such as hard drives, flash media, and CD‐R/RW drives, as well as class‐ compliant USB MIDI controllers. • nanoPAD and nanoPAD2 • microKONTROL • padKONTROL • KONTROL49 USB storage devices You can save and load samples, sounds, sequences, and other data to and from USB 2.
Introduction to KRONOS For more information, see “Connecting MIDI devices & computers” on page 1127 of the Parameter Guide. Connections to a computer via MIDI In conjunction with MIDI software on your computer, you can use the KRONOS as a MIDI controller, and transmit the KRONOS sequencer playback as MIDI data. You can also play the KRONOS sounds from the computer.
Update information New features in software version 2.0 Update information New features in software version 2.0 KRONOS software version 2.0 adds a number of new features, including User Sample Banks, support for installing a second internal SSD, improved Akai and SoundFont 2.0 import, and support for USB ethernet adaptors for transferring files between the KRONOS and your computer.
Introduction to KRONOS Support for additional RAM Installation of an additional 1GB of RAM is now supported, and can be performed at any authorized Korg service center. This approximately doubles the maximum available sample RAM, up to about 2 GB. Of course, when loading EXs using Virtual Memory, the total size of the loaded sample data can be much greater. The KRONOS uses widely available, off‐the‐shelf DIMMs.
Playing and editing Programs Playing Programs What’s a Program? Programs are the basic sounds of the KRONOS. You can play them by themselves, layer them together in Combinations, or play a different Program on each of the 16 MIDI tracks, either from the internal sequencer or from external computer‐based sequencers. This section of the manual takes a quick look at playing Programs, including tours of the front‐panel controllers and basic editing techniques.
Playing and editing Programs Important: Setting a bank’s type will erase all of the Program data in the bank ‐ so make sure that you’re not erasing any Programs you want to keep! Selecting by bank and number 5. Press the OK button. You can select Programs from a list organized by Program bank. An “are you sure?” dialog appears. 1. Press the Program Select popup button. 6. If you’re certain of the change, press OK again. The Bank/Program Select dialog appears.
Playing Programs Selecting Programs Selecting by Category You can select Programs from within a category, such as keyboard, organ, bass, and drums. When shipped from the factory, the Programs are organized into 16 categories, each with several sub‐categories. There are also 2 more categories, initially named User 16 and User 17, which you can use and rename as desired. 1. Press the Category popup button. 2.
Playing and editing Programs window is open). However, assigning the Foot Switch to the Inc or Dec button lets you step through the items in the list, one by one—just like pressing the front‐ panel buttons. To set this up: 1. Follow steps 1‐4 under “Assigning the footswitch to Program Up/Down,” above. 2. At the top of the page, set the Foot Switch Assign parameter to Value Inc (or Value Dec). For this setting to persist after power‐down, you need to write the Global settings. 3.
Playing Programs Using Controllers Using Controllers The KRONOS provides a lot of hands‐on ways to control the sound–the mod and pitch‐bend joystick, the Vector joystick, the ribbon controller, two switches (SW1 and SW2), and the Control Surface knobs, sliders, and switches. These controls let you modify the tone, pitch, volume, effects, etc. in realtime while you play.
Playing and editing Programs Each Program, Combination, and Song stores its own settings for what the switches will do, and whether each switch is on or off (based on their current states when the Program, Combination, or Song is saved). You can also make settings for Sampling mode as a whole. In Program mode, you can check the assignments of SW1 and SW2 on the Play page Assignment tab. In all modes, you can edit the assignments for SW1/2 on the Set Up Controllers page.
Playing Programs Using Controllers Control Surface knobs, sliders, & switches The Control Surface has 8 knobs, 8 sliders plus a master slider, and 16 switches. You can use these for many different tasks: •Controlling mixer features, including volume, pan, EQ, FX sends, mute, and solo 1. Hold down the RESET CONTROLS button. 2. While holding down RESET CONTROLS, move a slider or knob, or press one of the control surface buttons.
Playing and editing Programs Note Number Sounds can be programmed to change in character based on the note being played. As you play higher or lower on the keyboard, the note number can modulate the timbre–such as becoming brighter as you play higher. Envelopes may also become faster or slower; the volume may change; and so on. Foot Pedals and Switches Damper Pedal (Sustain) The damper pedal is also sometimes called the sustain pedal.
Playing Programs Using the Chord Pads Using the Chord Pads Overview 2. Under MIDI CC# Assign —Vector Joystick / Pads, set Pads 1‐8 to the desired MIDI notes. Programs, Combinations, and Songs all have a Pads page on the ninth tab of P1: You can also use MIDI CCs, if you prefer. With CCs, the value of the CC is used as the pad’s “velocity.” Programs: Basic/Vector‐>Pads It’s as simple as that; the pads will now respond to the specified notes or CCs on the Global channel.
Playing and editing Programs Assigning notes and chords to pads You can assign single notes and chords to the pads in three different ways. Copying notes from one pad to another To copy the note assignments from one pad to another: 1. Press and release the pad whose notes you want to copy. Play the notes, and then press Chord Assign 2. Press the Chord Assign button. 1. Play a single note, or a chord of up to 8 notes. 2. Press the Chord Assign button. 3.
Playing Programs Using Chord mode Chord Switch What if Timbres/Tracks share the same channel, but have different Chord settings? The Chord Switch (abbreviated Chord SW) lets you turn Chord mode on and off via SW1/2 or the Foot Switch. If Timbres/Tracks share the same channel, but have different Chord settings, then the Chord SW affects each Timbre/Track individually, as below: Important: Programs will only respond to the Chord SW if their Chord parameter has been set to either Basic or Advanced.
Playing and editing Programs You can achieve the same effect as Basic, above, by setting Chord to Advanced, Voice Assign to Mono, Priority to Last Note, and Legato to Off. Creating and editing chords Chords are assigned to the pads, stored, and edited as described under “Using the Chord Pads” on page 35. Selecting chords The Chord function uses the chords assigned to the Pads. To select a chord to play from the keyboard (or via MIDI): 1.
Easy Program Editing Quick edits using the knobs, sliders, and switches Easy Program Editing Quick edits using the knobs, sliders, and switches You can edit any of the Programs shipped with KRONOS, or you can start with an initialized Program to create sounds from scratch. 6. Press the MIXER KNOBS button until the CHANNEL STRIP LED lights up. You can do many basic edits directly from the front panel Control Surface knobs, switches, and sliders, without ever delving deeper into the LCD interface.
Playing and editing Programs Real‐Time Knob functions Knob MIDI CC 6. Hold the RESET CONTROLS button. Normally controls… 1 74 Filter Cutoff Frequency 2 71 Filter Resonance 3 79 Filter EG Intensity EG Release Time As you move the knobs, their values will be reset to the default, center positions. 8. Release the RESET CONTROLS button.
Easy Program Editing Quick edits using the knobs, sliders, and switches Note: If you wish to keep these settings after the power is turned off, you must save the Program, Combination, or Song. Note that the settings for Sampling mode cannot be saved. Using Tone Adjust Tone Adjust lets you use all of the sliders, knobs, and switches on the Control Surface to edit Program parameters, like the knobs on an analog synth. Each physical control can be assigned to any one of a number of Program parameters.
Playing and editing Programs Editing EXi sounds 3. After entering the name, press OK. The PolysixEX works particularly well with Tone Adjust, so let’s take a look at it now. The text edit window will disappear, returning you to the main Write dialog. 1. Select Program USER‐E 004 Phunky Power Bass. 4. Under “To” at the bottom of the dialog, press the popup button next to Program to bring up the save location dialog. This uses the PolysixEX. 2. Under CONTROL ASSIGN, press the TONE ADJ./EQ button.
Detailed Program Editing Editing HD-1 Programs Detailed Program Editing Editing HD-1 Programs Creating your own Programs You can create your own original HD‐1 sounds by editing the factory Programs, or by initializing a Program and starting from scratch. You can save these Programs into any bank other than INT–A (which is reserved for EXi Programs) and INT–G (which contains General MIDI Programs).
Playing and editing Programs Program Basic: P1 - 1 Vector: P1 - 5, 6 Controllers: P1 - 8 Drum Track: P1 - 3 KARMA: P7 Pads: P1 - 9 Tone Adjust: P0 - 9 Audio Input: P0 - 8 Common LFO: P5 - 9 OSC1 LFO2: P5 - 2 OSC1 LFO1: P5 - 1 Master Effects 1, 2: P9 Routing: P8-1 Amp1/Driver1: P4 - 1 Filter1(A/B): P3 - 1 OSC1 Basic: P2 - 1 OSC1 Pitch: P2 - 2 3Band EQ : P4 - 9 OSC1, 2 Total Effects 1, 2: P9 Insert Effects 1…12: P8 AUDIO OUTPUT L/MONO, R Amp1 Mod: P4 - 2 Filter Key Track: P3 - 2 Insert
Detailed Program Editing Using LFOs and Envelopes (EGs) 2. Set the MS1 and MS2 Type parameters to Multisample. 3. Set the Types for MS3…8 to Off. This brings up a list of Multisamples, organized by category. Use the tabs at the left of the screen to browse through the different categories. 4. Select ROM Stereo as the Multisample Bank for MS1 and MS2. 6. Select a Multisample by touching its name in the list.
Playing and editing Programs 2. Select the Waveform parameter. Frequency Modulation 3. Use the Inc or Dec buttons to scroll through the different waveforms, and look at their shapes in the graphic display. AMS can be used to vary the LFO speed. This lets you change the LFO speed by operating a controller, or by the EG or Keyboard Track settings. MIDI/Tempo Sync.
Detailed Program Editing Using Alternate Modulation (AMS) and the AMS Mixers Using Alternate Modulation (AMS) and the AMS Mixers 3. Assign the AMS Mixer as the Filter Resonance AMS source.
Playing and editing Programs AMS Mixer Smoothing examples Original AMS A: Smoothing with Long Attack and Short Release: • “Selective pitch‐bend, using a switch” on page 103 • “Selective pitch‐bend, using only the joystick” on page 104 • “Generating a static value” on page 104 Suggestions on using AMS Smoothing with Short Attack & Long Release: More AMS Mixer features There are more mixer Types, including Offset, Shape, and Quantize, which offer even more possibilities for creative programming.
Detailed Program Editing Using Filters Using Filters The filters allows you to diminish or emphasize specified frequency areas of the sound. The tone of the sound will depend significantly on the filter settings. The basic filter settings, including the routing, type, cutoff frequency, and resonance, are set on the P3: Filter page. Filter Routing Each oscillator has two filters, Filter A and Filter B.
Playing and editing Programs Filter Types and Cutoff Frequency At medium settings, the resonance will alter the timbre of the filter, making it sound more nasal, or more extreme. At very high settings, the resonance can be heard as a separate, whistling pitch. To make the resonance track the keyboard pitch, see “Key Follow,” on page 74 of the Parameter Guide.
Detailed Program Editing Using the Amp section The AMS setting selects a AMS modulation source to scale the amount of the LFO applied to Filters A and B. The two filters share a single AMS source, with separate intensity settings. For example if, AMS is set to After Touch, applying pressure to the keyboard produces an “auto‐wah” effect. Keyboard Track Most acoustic instruments get brighter as you play higher pitches.
Playing and editing Programs Pan Amp modulation Pan The basic volume level is set by the Amp Level parameter. You can then alter this using the modulation sources below: The main Pan parameter controls the stereo position after the signal has passed through the oscillator, filter, and amp. Normally you’ll set this to C064, so that the sound is centered equally between the left and right speakers.
Detailed Program Editing Using EXi Piano Organ The two main parameters, Drive and Low Boost, work together to create the overall effect. Drive controls the amount of edge and bite in the timbre. Low settings will produce mild saturation, and higher settings create more obvious distortion. Often, it’s useful to increase the Low Boost along with the Drive. Strings Drive The Drive circuit adds saturation and overdrive to the sound, for everything from subtle fattening to drastic distortion.
Playing and editing Programs playback. For instance, you’ll appreciate the natural decay and astonishingly smooth gradation of dynamics from pp to ff, without tell‐tale split points ‐ just like the real instruments. Real‐time control over noise elements, including mechanical key‐off noises controlled by release velocity, gives your performances even greater realism and detail.
Detailed Program Editing Using Vector Synthesis Using Vector Synthesis Vector Synthesis lets you control Program and Effects parameters by moving the Vector Joystick, by using the programmable Vector Envelope, or by the combination of the two. When the Vector Joystick is in its center position, the Vector Envelope has complete control over the point’s position. Likewise, when the Vector Envelope is in the center, the Vector Joystick has complete control.
Playing and editing Programs Vector Synthesis System Vector CC MIDI Output Global switch: Vector MIDI Out Vector Joystick Global Controllers MIDI CC Assignments Defaults: X=118, Y=119 Vector Joystick Vector CC MIDI Output Vector CC Control Vector Joystick MIDI In Vector CC Control Vector EG scale VJS X and Y modes X+/– and Y+/– CC Assignments Vector CC Modulation of Program and FX Parameters Program switch: Enable CC control Vector Volume Control Osc 1/2 Center Volume and Equal Power settings
Playing and editing Combinations Playing Combinations What’s a Combination? Combinations, or “Combis” for short, let you split and layer up to 16 Programs at once. A Combi is made up of 16 Timbres. Each Timbre has a Program, along with parameters for key and velocity zones, mixer settings, MIDI channel and controller filtering, and so on. As with Programs, each Combi has 12 Insert Effects, 2 Master Effects, and 2 Total Effects, for shaping and transforming the sounds of the individual Timbres.
Playing and editing Combinations Combination Select Category (Category/Combination) Popup button Favorite Combination Select Popup button Category (Category/Program) Popup button Bank/Program Select Popup button Program Select Status Play/Mute Solo On/Off Pan Volume Timbre 01 Selecting by Bank and number You can select Combinations from a list organized by Combination bank. 1. Press the Combination Select popup button. The Bank/Combination Select dialog appears. 5.
Playing Combinations Selecting Combinations 2. Press the tabs located to the left side of the display to select a different category. The name of the selected category will be displayed in full in the lower left of the display. 3. Optionally, focus on a more specific group of sounds by selecting a sub‐category from the second column of tabs. Drum Track The Drum Track integrates with all the other features of Combination mode, including KARMA.
Playing and editing Combinations Easy Combination editing Changing the Programs within a Combi Changing the Programs assigned to the 16 Timbres is a quick way to dramatically alter the sound of the Combination. There are two ways to select Programs for a Timbre: • Selecting Programs from the front panel and LCD, either by Bank or by Category • Selecting Programs via MIDI program change messages Note: MIDI program changes only work for Timbres whose Status is set to INT.
Easy Combination editing Easy KARMA editing Internally, the system figures out how the Oscillator is routed to the Master Effects, and automatically adjusts the appropriate effects send parameters. 9. Press MIX SELECT button 2. The Channel Strip now controls the Pan, EQ, and FX Sends for Timbre 2. Each Timbre has its own, dedicated stereo 3‐band EQ. 10.Edit the Channel Strip for Timbre 2 as desired. Notice that Pan is available, in different ways, with both settings of the MIXER KNOBS button.
Playing and editing Combinations Detailed Combination editing You can edit any of the Combinations shipped with KRONOS, or you can start with an initialized Combination to create sounds from scratch. Naturally, you can use the factory Programs to create new Combis, or use your own custom Programs. If you’re in the process of editing a Program in Program mode, and you use the Program in a Combi, you’ll hear the edited version in Combi mode as well.
Detailed Combination editing Layers, Splits, and Velocity Switches For details on how to access each mode and page, please see “Basic operations” on page 17. You can also mix in live audio inputs, and process them through effects. For more information, see “Using effects with the audio inputs” on page 207. You can sample from within Combination mode— including resampling the Combination itself. For more information, see “Sampling in Program and Combination modes” on page 148.
Playing and editing Combinations Creating Key Splits and Layers Let’s create a Combi which combines both splits and layers, like the diagram below: Timbre 1 Creating Velocity Switches Piano Timbre 2 Brass Timbre 3 Strings C–1 Next, if you set the Bottom Slope of timbre 1 to 12, and set the Top Slope of timbre 2 to 12, the sound will change gradually instead of changing suddenly.
Detailed Combination editing Altering Programs to fit within a Combination MIDI filter settings For each MIDI Filter item, you can specify whether or not the corresponding MIDI message will be transmitted and received. The checked items will be transmitted and received. The MIDI filters don’t turn the functions themselves on or off. Instead, the filter just controls whether or not that MIDI message will be transmitted and received.
Playing and editing Combinations Timbre Parameters: Pitch Use Program’s Scale, Scale This specifies the scale for each timbre. If you check Use Program’s Scale, the scale specified by the program will be used. Timbres for which this is not checked will use the Scale setting. Delay You can set some Timbres so that they don’t sound immediately at note‐on. This can create cool effects, and more dramatic layers.
Detailed Combination editing Automatically importing a Combination into Sequencer mode Total Effects The two Total Effects are dedicated to processing the main L/R outputs. They’re ideally suited to overall mix effects, such as compression, limiting, and EQ–but as with the other effects sections, you can use any type of effect that you like. Automatically importing a Combination into Sequencer mode The Auto Song Setup feature automatically applies the settings of the current Combination to a song.
Playing and editing Combinations 68
Creating songs (Sequencer mode) Sequencer overview About the KRONOS’ sequencer The KRONOS’ sequencer can hold up to 200 songs and 400,000 MIDI events or 300,000 audio events. It consists of a 16‐track MIDI sequencer and a 16‐track audio recorder, giving you a total of 32 tracks. Via MIDI, you can record from and play through external MIDI devices, as well as the KRONOS keyboard, physical controllers, and internal sounds.
Creating songs (Sequencer mode) This is a conceptual diagram of Sequencer mode including the hard disk recording function. Sampling memory (RAM) Sample Sample Song MIDI Track 01..16 Setting parameters Performance data Setting parameters Performance data Setting parameters Performance data Setting parameters Performance data Setting parameters Performance data Pattern U00...
Sequencer overview Sequencer mode structure Page Explanation P8: Insert Effect • Insert effect selection, settings, send level to master effects, output routing P9: Master/Total Effect • Master effect and total effect selection and settings For details on how to access each mode and page, see “Basic operations” on page 17. You can sample from within Sequencer mode— including resampling the Song itself. For more information, see “Sampling in Program and Combination modes” on page 148.
Creating songs (Sequencer mode) Playing Songs Playback In order to play back a Song in the sequencer, you must first either load the Song from disk, send the Song to the KRONOS via MIDI SysEx, or record a new Song. Let’s start by loading and playing the demo song data. 1. Follow the instructions for loading and playing the demo songs under “Listening to the demo songs” on page 1347 of the Quick Start Guide. Now, let’s experiment with the different controls. 3.
Playing Songs Playback muted. To cancel muting, press Play/Rec/Mute once again. LOCATE settings You can press the LOCATE switch to move to the registered location. Initially, this will move to 001:01.000. Tip: Play/Rec/Mute can be controlled from the front panel mixer section, or from the P0– Control Surface page of the LCD screen. (See “The control surface in Sequencer mode” on page 74.) 4. Press track 1 “Solo On/Off.” To change the registered location, use the Set Location page menu command.
Creating songs (Sequencer mode) The control surface in Sequencer mode In Sequencer mode, you can use the nine sliders, eight knobs, and sixteen switches of the control surface to edit the sound of each track during playback, to control KARMA, or to transmit MIDI messages to external devices. If you use the control surface to control the mixer during recording, your moves will be recorded, and will be reproduced during playback.
Playing Songs The control surface in Sequencer mode The LEDs at the right of the AUDIO switch indicate whether audio inputs, audio tracks 1–8, or audio tracks 9–16 are currently selected. The sliders, knobs, and switches will control the respective set of inputs or tracks. KNOBS: If you press the MIXER KNOBS switch to make the INDIVIDUAL PAN LED light, the knobs will control the Pan setting of the six inputs, tracks 1–8, or tracks 9–16.
Creating songs (Sequencer mode) MIDI recording • You can record up to 400,000 events (e.g., notes), up to 200 songs, and up to 999 measures in each song. • You can perform and record using KARMA and the Drum Track. • The maximum timing resolution is 1/480 parts per quarter‐note. • You can perform and record using RPPR (Realtime Pattern Play/Recording). • There are sixteen tracks for MIDI performance data, and a master track which controls the time signature and tempo.
MIDI recording Preparations for recording For more information, see “Using effects in Combinations and Songs” on page 204, “Sequencer P8: Insert Effect” on page 609 of the Parameter Guide, and “Sequencer P9: Master/Total Effect” on page 621 of the Parameter Guide. 5. Set the tempo and time signature. To set the tempo, you can turn the TEMPO knob or press the TAP TEMPO switch at the desired interval.
Creating songs (Sequencer mode) By loading a drum track and the corresponding preset pattern, you can instantly set up a Drum Track to match the Template Song. 8. To load the Drum pattern, press the OK button. After the pattern is loaded, the Measure will count up automatically. You can then copy another pattern if desired. For instance, you can use different patterns one after the other to build up a song, with different patterns for verse, chorus, and bridge.
MIDI recording Recording MIDI in real-time Overwrite Manual punch-in With this method, the musical data previously recorded on a track is overwritten by the newly recorded data. When you perform overwrite recording on a previously‐recorded track, its musical data will be deleted and replaced by the newly recorded data. While the song is playing, you can press the SEQUENCER REC/WRITE switch or a connected pedal switch at the desired location to start or stop recording.
Creating songs (Sequencer mode) 5. Press the SEQUENCER REC/WRITE switch, and then press the SEQUENCER START/STOP switch. Playback will begin. When you reach the starting location you specified in step 3, recording will begin. Play the keyboard and operate controllers such as the joystick to record your performance. When you reach the ending location you specified in step 3, recording will end. (Playback will continue.) 6. Press the SEQUENCER START/STOP switch.
MIDI recording MIDI step recording With this setting, measure 1 will be recorded repeatedly. The newly recorded data will be added at each pass. 3. Set “REC Resolution” to x. 4. Press the SEQUENCE REC/WRITE switch, and then the START/STOP switch. The metronome will sound a two‐measure count‐ down, and then recording will begin. 8. Play back the result, and listen to the drum performance you recorded. Press the SEQUENCER START/STOP switch.
Creating songs (Sequencer mode) Beat Tick 01.000 will change to Measure 001 Beat Tick 01.360. The next note you input will be placed at this location. Note 7. Input the remaining notes as described in steps 5 and 6. (You’ve already input the first C3 note.) In addition to the methods described in steps 5 and 6, you can also use the following input methods. • To input a rest, press the Rest button. This will input a rest of the “Step Time” value.
MIDI recording Recording the sound of a Combination or Program 2. Hold down the ENTER switch and press the SEQUENCER REC/WRITE switch. The Setup to Record dialog box will appear. 3. Press the OK button to perform the Auto Song Setup. The KRONOS will automatically switch to Sequencer mode, and the Combination’s settings will be applied to the first unused song. 4.
Creating songs (Sequencer mode) Recording multiple MIDI tracks from an external sequencer 1. Make sure that the MIDI OUT of your external sequencer is connected to the MIDI IN of the KRONOS. Control Surface page of the LCD screen. (See “The control surface in Sequencer mode” on page 74.) If it is not connected, turn off the power, make the connection, and then turn the power on. For more information, see “MIDI applications” on page 1127 of the Parameter Guide. 2.
MIDI recording Recording System Exclusive events Recording System Exclusive events Exclusive messages received from an external MIDI device or the parameter changes produced when you edit a MIDI track parameter, audio track parameter or effect parameter can be realtime‐recorded on any MIDI track. During playback, the exclusive messages you recorded will control the track parameters and effect parameters of the song, and can be sent to external MIDI devices. 2.
Creating songs (Sequencer mode) Exclusive events supported in Sequencer mode” on page 661 of the Parameter Guide. 3. Stop recording. Note: Exclusive messages are always recorded on the current track selected by “Track Select.” In this example, they are recorded on MIDI track 9. Note: In the MIDI event edit screen you can view the recorded exclusive events and their location. Exclusive events are displayed as “EXCL”.
MIDI recording Recording patterns 8. Begin realtime recording. You can record in the same way as you did when recording tracks with Loop All Tracks. (See “Loop All Tracks” on page 80.) 9. If you want to delete specific data while you continue pattern recording, you can press the SEQUENCER REC/WRITE switch or check the “Remove Data” check box. Press the SEQUENCER REC/WRITE switch, and then press the SEQUENCER START/STOP switch. For details refer to step 6 of “Loop All Tracks” on page 80.
Creating songs (Sequencer mode) Other ways to record Multi-track recording with KARMA and the Drum Track You can record multi‐track performances generated by KARMA and/or the Drum Track. For more information, see “Using KARMA in Sequencer mode” on page 232. Multi-track recording with RPPR You can record multi‐track performances generated by RPPR. For more information, see “Using RPPR (Realtime Pattern Play/Record)” on page 106.
Audio recording Audio recording overview Audio recording Audio recording overview • There are sixteen audio tracks. They allow 16‐ or 24‐ bit linear PCM recording with a maximum time of 80 minutes. pan and volume changes will be reproduced during playback. When recording audio tracks, the MIDI Clock must be set to Internal. For more information, see “MIDI Clock (MIDI Clock Source)” on page 772 of the Parameter Guide. • Automation data (volume, pan, EQ, send 1/2) can be recorded for each track.
Creating songs (Sequencer mode) How audio data is stored on the disk Temporary audio files When you save Songs to disk, they’re stored in an .SNG file. This .SNG file contains all of the data from Sequencer mode, including all of the Songs in memory, except for the related audio files. If you’re recording a new song, and haven’t yet saved it as an .SNG file, the audio files are stored in a temporary location on disk.
Audio recording Audio input settings and recording source selection USB 1 & 2 are the left and right channels of the USB audio input. For more information, see “USB ports” on page 8. 1/2, 3/4: The external audio signal will be output to the REC buses in stereo. According to the Pan setting, it will be sent in stereo to buses 1 and 2, or 3 and 4. S/P DIF L & S/P DIF R are the left and right channels of the optical S/P DIF input. For more information, see “S/P DIF IN & OUT” on page 9.
Creating songs (Sequencer mode) REC Source = Audio Input 1, 2, 1/2 L/R BUS REC REC 1/2 3/4 Indiv.
Audio recording Recording procedure Volume Sets the volume of audio tracks 1–16. Recording procedure Audio Track Automation Events: The previously‐ recorded data will remain, and the newly‐recorded data will be added to it. Manual Punch In Select this method when you wish to use the SEQUENCER REC/WRITE switch or a foot switch to re‐record selected portions of a previously‐recorded track.
Creating songs (Sequencer mode) This applies only to record‐enabled tracks. If Multi REC is off, this is the REC Track (as selected in the Track Select menu). If Multi REC is on, this means to all tracks whose Play/Rec/Mute button is set to Rec. Normally, Auto Input should be enabled (checked). When enabled, record enabled tracks will be monitored as follows: • When stopped, the monitor carries the input signal. • When playing but not recording, the monitor carries the track playback.
Audio recording Recording procedure Tips for eliminating distortion when using the analog inputs If sound from the analog inputs is distorted, but the CLIP! message doesn’t appear, it’s possible that distortion is occurring at the analog input stage, or that distortion is being caused by the settings of the internal effects. Use Global setting Off – INPUT 1 – Bus Select (IFX/Indiv.
Creating songs (Sequencer mode) Note: If Take is unchecked, you will be able to enter up to 24 characters as the file name. If it is checked, you will be able to input up to 22 characters. Note: If you want the metronome to sound during recording, use Metronome Setup to make metronome settings. For more information, see “0– 5d: Metronome Setup” on page 528 of the Parameter Guide. Set the recording level 5. Play your guitar at the volume you intend to record.
Audio recording Recording procedure Note: You can use functions such as Compare when recording audio events, just as you can when recording MIDI tracks. Note: If you want to apply an insert effect on an audio track, set Bus Select (IFX/Indiv. Out Assign) to IFX1–IFX12. Then select L/R as the Bus Select setting (P8: Insert Effect– Insert FX page) that follows the insert effect you used.
Creating songs (Sequencer mode) switch to play back the song. When you reach the measure at which you want to start recording, press the SEQUENCER REC/WRITE switch or the foot switch to begin recording. When you reach the measure at which you want to stop recording, press the REC/WRITE switch or foot switch once again; recording will end. Rehearse If desired, you can simulate the action of recording without actually recording.
Audio recording Other variations of audio track recording Listen to the recorded result Compare the recorded result 13.Press the SEQUENCER START/STOP switch to play back the song. • Press the COMPARE switch (the COMPARE switch LED will light), and play back. Make output settings for the audio track as described under “Listen to the recorded result” on page 96. 14.Press the SEQUENCER START/STOP switch to stop playback. The audio track prior to punch‐in recording will play back.
Creating songs (Sequencer mode) Listen to the recorded result 10.In the P0: Play/REC– Audio TRACK Mixer page, mute the playback of both audio tracks 1 and 2. Play/Rec/Mute: Mute Solo On/Off: Off 11.Press the SEQUENCER START/STOP switch to play back the song. Make output settings for audio track 3 as described in “Listen to the recorded result” on page 96. 12.Press the SEQUENCER START/STOP switch to stop playback.
Audio recording Placing a WAVE file in an audio track Placing a WAVE file in an audio track You can play back a WAVE file by importing it into a region of an audio track. Important: You can only directly import WAVE files from the internal disk. To use files from CDs or external USB devices, you must first copy them to the internal disk, and then import the copied file into the Song. 5. Select the region into which you want to import the WAVE file, and press the Import button located below.
Creating songs (Sequencer mode) 7. Press the OK button, the selected region will be placed in the audio track. 8. Select the event that you want to edit, and use the location parameters “Measure” and “Beat Tick” to edit the location of the event. You can’t place two or more events at the same location. 9. Press the Done button. 10.Press the SEQUENCER START/STOP switch, and make sure that the WAVE file plays back.
Song editing Songs Song editing You can apply a variety of editing operations to Songs, MIDI Tracks, and Audio Tracks, as described below. Songs Initialize Song: This command erases all data in the current song, and restores all parameters to their default states. For more information, see “Initialize Song,” as described on page 624 of the Parameter Guide. Copy From Song: This command copies all of the setting data and musical data from the specified song to the currently selected song.
Creating songs (Sequencer mode) Pattern editing Step Recording (Loop Type): Here you can perform step recording into a pattern. For more information, see “Step Recording (Loop Type)” on page 654 of the Parameter Guide. Event Edit: Here you can edit individual events of the musical data in a pattern. For more information, see “Event Edit” on page 654 of the Parameter Guide. Pattern Parameter: This command specifies the number of measures and the time signature of the selected pattern.
Song editing Audio Tracks Audio Tracks Audio Event Edit: This command lets you edit individual audio events that have been recorded, or trim (i.e., make adjustments in steps of a single sample to) the region used by audio events. For more information, see “Audio Event Edit” on page 638 of the Parameter Guide. Audio Automation Edit: This lets you edit individual automation data events. For more information, see “Audio Automation Edit” on page 641 of the Parameter Guide.
Creating songs (Sequencer mode) Using RPPR (Realtime Pattern Play/Record) This section explains how to assign a pattern to RPPR, and how to play and record using RPPR. Creating RPPR data 1. Create a new song, and choose a drum program for MIDI track 1. 7. With the C#2 parameter selected, press the Copy button. 2. Select the RPPR Setup tab of the P5: Pattern/RPPR page. In this page, the RPPR function is automatically turned on. 8. Assign patterns to other keys.
Using RPPR (Realtime Pattern Play/Record) RPPR playback subsequent patterns will start in sync with the end of previously played pattern. 13.To stop playback, either press the same key once again, or press the C2 or lower key. If you change the “Mode” setting to Once, the entire pattern will playback to the end even if you release your finger from the keyboard immediately. RPPR playback Let’s use the RPPR you created to perform in the P0: Play/REC– MIDI Track Prog Select/Mixer page. 1.
Creating songs (Sequencer mode) MIDI Track Prog Select/Mixer page to assign a drum program to MIDI track 1, and a bass program to MIDI track 2. 1. Assign several keys starting with C#2 to preset patterns. Check the C#2 “Assign” setting, and set “Bank” to Preset and “Pattern Name” to the desired preset pattern. For “Track Name,” select MIDI track 1 (T01) to which you assigned a drum program. 2. For each RPPR pattern, set “Sync” to SEQ (See the diagram above).
Sampling in Sequencer mode Recording an RPPR performance Sampling in Sequencer mode Sampling is still available in Sequencer mode ‐ which can be very convenient. The main areas of functionality are summarized below. For more information, see “Sampling in Sequencer mode” on page 151. • Multisample etc. you create can be played back in Sequencer mode together with internal programs.
Creating songs (Sequencer mode) Saving your Song This section explains how to save your song on the internal disk. To ensure that your data will be reproduced perfectly, we recommend that you use Save All to save your song.
Other notes about Sequencer mode KRONOS sequencer file formats Other notes about Sequencer mode KRONOS sequencer file formats The KRONOS sequencer supports both the internal KRONOS Song format, and Standard MIDI Files. If you like, you can convert data between the two formats, simply by loading the data in one format and then saving it in the other. For more information, see “Save to Standard MIDI File” on page 849 of the Parameter Guide, and “Save SEQ” on page 847 of the Parameter Guide.
Creating songs (Sequencer mode) WAVE files are not deleted when you compare edits to audio tracks. To delete a WAVE file you no longer need, use the menu command “Delete Unused WAV Files,” as described on page 852 of the Parameter Guide. Operations for which Compare is not available • Editing song parameters • Page menu commands other than those listed under “Operations for which Compare is available,” above.
Set Lists Set List Overview Set Lists make it simple to play and organize any of the sounds loaded into the KRONOS, without regard for what bank they’re stored in or whether they’re Programs, Combinations, or even Songs. Large on‐screen buttons make sound selection fast and foolproof, and the Program Up or Down footswitch assignments can be used for hands‐free sound changes. Cut, copy, paste, and insert tools make re‐ ordering a snap.
Set Lists Selecting and playing sounds Set List Play page Set List Name Slot Name Slot Comments Selected Slot Previous button Next button Selecting Set Lists The large name in the Set List display is the name of the current Slot, so that you can easily see the sound that you’re playing. The Set List name is in smaller text at the top left‐hand corner of the screen. Selecting with the front-panel buttons Once you’ve selected a Set List, you can select Slots within the list.
Selecting and playing sounds Selecting Slots Selecting Slots Selecting within the current group of 16 To select one of the 16 Slots shown on the display: Selecting with Inc/Dec 1. Touch one of the 16 on‐screen Slot buttons. 1. Press the desired button. Once a Slot is selected, you can use the Inc and Dec buttons to step through the list of sounds. The button becomes highlighted, and the large Slot number/name at the top of the screen are updated accordingly.
Set Lists Editing Set Lists Set List Edit page Bank & Number Select Set List Name Slot Name Sound Type Category Select or Keyboard Track Selected Slot Previous button Overview For each Slot, you can: • Assign any Program, Combination, or Song • Name the Slot • Enter a text comment (such as lyrics or performance notes), which is shown when the Slot is selected on the main screen • Set the volume, hold time, and keyboard track (for Songs).
Editing Set Lists Detailed Set List editing Track. You can then switch between the Slots, changing the sound assigned to the keyboard, as the Song continues to play. This parameter applies to Songs only. If the current Slot is a Program or Combination, it does not appear. Adding items to the Set List from other modes Program, Combination, and Sequencer modes each have a command in their P0 page menus: Add to Set List. 1. Select the Slot you’d like to copy. 2. Press the Copy button. 3.
Set Lists Saving your edits Once you’ve made a Set List, you’ll want to save your work. To do so: 1. Select the Write Set List command from the page menu, at the upper right‐hand corner of the screen. Editing a Slot’s Program, Combination, or Song When you’re in a rehearsal or sound‐check, you may need to make quick edits to a sound in the Set List. With this in mind, you can: You can also call up this menu command by holding ENTER and pressing 0 on the numeric keypad.
Editing Set Lists Set Lists and the Control Surface Most Control Surface edits not stored in the Set List All bands are peaking, including the high and low bands. Important: Only the Graphic EQ settings are stored with the Set List. All other Control Surface edits are not stored with the Set List. Instead, they must be stored with the original Program, Combination, or Song. For more details, see “Saving Control Surface edits,” below.
Set Lists Smooth Sound Transitions Overview Smooth Sound Transitions (SST) help to avoid jarring discontinuities when changing between Programs, Combinations, and Songs, by allowing the previous sound and its effects to ring out naturally as you play the newly selected sound. You can even continue to hold notes on the old sound (on the keyboard or with the sustain pedal) as you play the new sound. SST applies to all modes—not just the Set List.
Smooth Sound Transitions Using Smooth Sound Transitions 2. Play and hold a note on the lead synth sound on the right‐hand side of the keyboard. 3. While holding the note, switch to Slot 2. Notice how the note continues to play. 4. After holding the note for a while, release the note. After you release the note, the Hold Time starts, and the sound fades away quickly. Global Hold Time The Global Hold Time parameter is on the Global Basic page.
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Sampling (Open Sampling System) Sampling overview About sampling on the KRONOS Overview The KRONOS can sample external audio from the analog, S/P DIF, or USB inputs, at 48 kHz 16‐bit resolution (or 24‐bit when sampling to disk), in mono or stereo. You can record samples into RAM, or sample directly to disk. You can also digitally resample the complete sound of a Program, Combi, or Song, played live or sequenced, including any effects and KARMA‐generated events.
Sampling (Open Sampling System) WAVE files can also be used in audio tracks of the sequencer, or used to create an audio CD. For more information, see “Audio recording” on page 89, and “Creating and playing audio CDs” on page 195. Do not turn off the power for at least 10 seconds after sampling to disk. This allows the system time to complete the process. 24-bit sampling to disk When sampling to disk, you can choose either 16‐bit or 24‐bit resolution.
Sampling overview About sampling on the KRONOS Each Sample is contained in an Index, which includes parameters for the key range, original Sample pitch, tuning, level, and so on. Multisample Index001 Top Key Index003 Top Key Index002 Top Key Index004 Top Key Multisamples can each have up to 128 Indexes.
Sampling (Open Sampling System) Preparations for sampling Audio Settings Sampling can bypass the mixer entirely Audio input settings The Audio Input page This page is available in Program, Combination, Sequencer, and Sampling modes, and lets you adjust the volume, pan, effects sends, and bussing for the audio inputs, including analog inputs 1 & 2, USB 1 & 2, and S/P DIF L & R. Outside of Sampling mode, this is the main page for sampling‐related settings.
Preparations for sampling Audio Settings Please note that when you change Bus Select (IFX/Indiv.) from Off to L/R or IFX, the volume level to the AUDIO OUT L/MONO and R jacks or to the headphones may dramatically increase. FX Ctrl Bus (FX Control Bus) The FX Control Buses lets you create effects “sidechains.” Sidechains let you control an effect with one audio signal (the sidechain), while the effect processes a completely different audio signal.
Sampling (Open Sampling System) To prevent this, if you’re not using an input, turn its Bus Select (IFX/Indiv.) off, or set its Level to 0. REC Bus and FX Control Bus should also be turned off if you’re not using them. If you choose REC1/2, REC bus 1 is input to the L channel and REC bus 2 is input to the R channel. If you choose REC3/4, REC bus 3 is input to the L channel and REC bus 4 is input to the R channel. The same is true for the REC Source parameter.
Preparations for sampling Audio Settings Input Recording Level [dB] Sampling Setup In Sequencer mode, you can select any of the above, plus the Sequencer START SW. For the trigger mode that’s most appropriate in various situations, refer to the various examples of sampling later in this chapter. Sampling START SW: When you press the SAMPLING REC, you will enter sampling‐standby mode; sampling will begin when you press the SAMPLING START/STOP switch.
Sampling (Open Sampling System) Program mode Mode Specifies the channel(s) that you want to sample, and specify whether a mono or stereo sample will be created. The L and R channels of the bus specified by Source Bus will be sampled. L‐Mono: The L channel of the bus specified by Source Bus will be sampled in mono. R‐Mono: The R channel of the bus specified by Source Bus will be sampled in mono. Stereo: The L and R channels of the bus specified by Source Bus will be sampled in stereo.
Preparations for sampling Audio Settings This option will keep the greatest amount of RAM free for sampling. However, it requires a little time to work, and so the sound will stop for a time after sampling ends. Also, if a song is playing in Sequencer mode, the playback will stop. Because of this, if you’re playing back a song or recording multiple samples at once, it’s probably better to leave Auto Optimize RAM turned off.
Sampling (Open Sampling System) Sampling and editing in Sampling mode In Sampling mode, you can record samples, and edit sample data that you sampled or loaded from media (including WAVE and AIFF formats). You can also assign the edited samples to indexes (zones) to create a multisample.
Sampling and editing in Sampling mode Creating multisample indexes and sampling–P0: Recording Creating multisample indexes and sampling–P0: Recording Here’s how to create indexes in a multisample, and assign a sample to each index. 1. Press the SAMPLING button to enter Sampling mode. 2. Select the P0: Recording– Recording page. 3. Select “Multisample Select,” and create a multisample. To create a new multisample, press the Multisample Select popup button. Then press a Multisample No.
Sampling (Open Sampling System) Creating multiple samples In the example procedure described above, several indexes were created (by pressing the Create button several times), and then samples were assigned to each Index. For example, you might assign the infrequently‐played highest eight notes of the keyboard to correspond to the pads. To make the setting, select the note number field, and play the desired key while holding down the ENTER switch.
Sampling and editing in Sampling mode Basic examples of sampling Basic examples of sampling Sampling your voice from a mic, and playing it back as a one-shot sample In this example, we’ll use a mic connected to AUDIO INPUT 1 to sample your voice. Connect a mic 1. Connect a mic to the rear panel AUDIO INPUT 1 jack. 2. Press the AUDIO INPUT MIC/LINE switch so that it’s in the MIC (outward) position, and set the LEVEL knob near the center. For more details, see “Audio input settings” on page 126. 4.
Sampling (Open Sampling System) Under REC Sample Setup. note that Sampling Mode has been set to L–Mono. This means that the sound of the internal L channel will be sampled in mono. Next, let’s change the Trigger setting. This controls how sampling will start. Currently, it’s set to start when you press the Sampling START/STOP button. We’ll change it to make sampling start when the audio input exceeds a specified volume. 10.Go back to the Sampling P0: Recording– Audio Input page. 11.
Sampling and editing in Sampling mode Basic examples of sampling Next, we’ll specify that looping will be turned off for each newly recorded sample. 20.Press the lower Recording tab and then the upper Recording tab to go to the P0: Recording– Recording page. 21.Uncheck Auto Loop On.
Sampling (Open Sampling System) 8. Set the REC Sample Setup Mode to Stereo. With this setting, the sound of the internal L/R channels can be sampled in stereo. Applying an insert effect to a sample and resampling the result The process of applying an insert effect etc. to a sampled sound and then sampling it once again is called “resampling.” 1. In the P0: Recording– Recording page, assign the sample that you want to resample to Sample Select.
Sampling and editing in Sampling mode Editing loops Be aware that if you change the Bus setting from Off to L/R or IFX1–12, the volume level sent to the AUDIO OUT L/MONO and R jacks and the headphones may rise excessively. Press the C2 key, and verify that reverb is applied. Also make sure that the Bus Sel. following IFX1 is set to L/R. 6. Press the SAMPLING REC switch, and then the SAMPLING START/STOP switch. 3. In P2: Loop Edit, check the +12 dB setting. 4.
Sampling (Open Sampling System) timing of the phrase in the sequencer to transform the original rhythm loop into an entirely different rhythm loop. (Stereo samples are supported.) • You can use the Time Stretch function to modify the tempo without changing the sample’s pitch. When executing Time Stretch, you can choose either “Sustaining” (suitable for loops of sustained sounds such as strings or vocal) or “Slice” (suitable for loops of decay‐type sounds such as drums).
Sampling and editing in Sampling mode Using Time Slice When you execute this operation, the truncated sample data will automatically be assigned to the index. Using the grid to make loop settings Grid overlays a grid on the waveform display to indicate the tempo BPM. This helps you make loop settings that match the tempo. You can also view the grid in the P1: Sample Edit page, and use the grid to edit the waveform to match the tempo. 1. Check “Grid.” The grid will appear in the waveform display.
Sampling (Open Sampling System) 2. Go to the P2: Loop Edit page. Select the page menu command “Time Slice.” The Set Sample Tempo dialog box will appear. • If you want to create the performance data in a track: Turn Program and Seq.Event On (checked) Program: as desired (for instance, U‐G000) Track: On Song: 000, Track: 01, Meter: 4/4 Start Measure: 001, Time: 008 3. Specify the number of quarter‐note beats in the sample, and its tempo. If you know the tempo in BPM, set the Source BPM accordingly.
Sampling and editing in Sampling mode Using Time Slice 7. Press the SEQ button to enter Sequencer mode, and select 000 for “Song Select.” information, see “Time Stretch” on page 745 of the Parameter Guide. 8. In “Song Select,” choose 001. The following song data has been set/created automatically as you specified in step 5.
Sampling (Open Sampling System) Sample waveform editing In the P1: Sample Edit screen you can do the following things. • You can set the Edit Range Start and End while watching the waveform. You can use functions such as Zoom In/Out, Use Zero, and Grid to edit the waveform efficiently. • You can edit the sample waveform using a variety of commands such as cut, copy, mix, insert, normalize, volume ramp, and reverse.
Sampling and editing in Sampling mode Multisample editing Multisample editing Editing a multisample is accomplished with a number of operations i.e. creating indexes for the multisample and assigning a sample to each index, editing operations such as deleting, copying, and inserting indexes, and detailed settings such as sample level and pitch for each index. Multisample editing is performed in P3: Multisample. You can also do some basic edits in the P0: Recording– Recording page.
Sampling (Open Sampling System) This will set Range Start and Range End. If you press the ENTER switch three or more times, Range Start and Range End will respectively be set The method given above applies when something other than Range Start or Range End is selected (highlighted). Select RAM if you want to rip the sample into RAM memory. In this case, you can also set Sample No. (L), (R) to specify the sample number that will be written. Normally you can leave this unchanged.
Sampling and editing in Sampling mode Saving, converting to Programs, and Comparing Multisample/Wave Sequence Bank (when Type is set to Multisample). In this case, the Multisample will sound according to the settings of the program parameters. 1. Use “Multisample Select (MS)” to select the Multisample that you want to convert to a Program. 2. Choose “Convert MS To Program” to open the dialog box.
Sampling (Open Sampling System) Sampling in Program and Combination modes Overview In addition to using Sample mode, you can also sample both external audio sources and internal sounds in Program, Combination, and Sequencer modes. sample a full, multitimbral sequence, played either from the internal sequencer or an external MIDI sequencer. For instance, you can resample a performance that uses the KRONOS’s full range of features, including filters, effects, Drum Track, and KARMA.
Sampling in Program and Combination modes Auto Sampling Setup Auto Sampling Setup The KRONOS provides a lot of flexibility in sampling—which means that there are sometimes a lot of parameters to be set up. The Auto Sampling Setup menu command provides shortcuts to set up all of the parameters for various common sampling tasks, including resampling, sampling from the audio inputs, and restoring initialized settings.
Sampling (Open Sampling System) – RECORDING LEVEL– Recording Level: 0.0 This is the default setting for resampling. – Sampling Setup – Source Bus: L/R The sound sent to the L/R bus will be sampled. Trigger: Sampling START SW Press the SAMPLING REC switch to enter record‐ standby mode. Then press the SAMPLING START/STOP switch to start sampling.
Sampling in Sequencer mode In-Track Sampling Sampling in Sequencer mode In Sequencer mode, you can sample just like in Program and Combination modes, but there’s an additional option unique to Sequencer mode: In‐Track Sampling. In‐Track Sampling lets you sample an audio source that’s being played along with the song. During the sampling process, the system will automatically create a Program to hold the new sample, and MIDI notes to play it in sync with the song.
Sampling (Open Sampling System) 10.Play your guitar at the volume that you will be recording. If the display indicates “ADC OVERLOAD !” (AD converter input overload), turn the rear panel [LEVEL] knob toward MIN to adjust the level appropriately. For the best sound, adjust the level as high as possible without allowing the “ADC OVERLOAD !” indication to appear. 11.Press the SAMPLING REC switch. When you play your guitar, the level meter will indicate the volume at which the guitar will be sampled.
Sampling in Sequencer mode Resampling a song to create a Wave file Trigger: Sequencer START SW Press the SAMPLING REC switch and START/STOP switch to enter record‐standby mode. Then press the SEQUENCER START/STOP switch to start recording. Save to: Disk The sample will be saved to the disk, directory, and file name specified in Select Directory/File for Sample to Disk. Press the SEQUENCER START/STOP switch to play back the song. Sampling will begin at the same time.
Sampling (Open Sampling System) User Sample Banks Overview User Sample Banks bring the benefits of EXs to your own sample libraries. You can load and play gigabytes of your custom or converted samples at once, using Virtual Memory. Disk and memory management is easy: you can create subsets of User Sample Banks, and mix and match parts of different banks, without duplicating samples on disk.
User Sample Banks Resampling a song to create a Wave file “_UserBank.” For instance, if the first KSC is named BillGig.KSC, the second will be BillGig_UserBank.KSC. This is the file that you’ll load to access the sample data as a User Sample Bank. That’s it! Any Programs, Wave Sequences, or Drum Kits which used the data from Sampling Mode will automatically use the same data from the User Sample Bank.
Sampling (Open Sampling System) If all of the loaded sounds use just this one KSC, select All Programs, Wave Sequences, and Drum Kits. If one entire bank uses just this KSC, but other banks use different KSCs, select the appropriate bank. If sounds within a single bank use multiple KSCs, select the Current Program option. For instance, some users keep all sample‐related Programs in Bank USER‐ G, but Program 000 uses Friday.KSC, Program 001 uses Saturday.KSC, and so on.
Global Settings, Wave Seq., Drum Kits Global mode overview In Global mode you can make overall settings that apply to the entire KRONOS, such as master tune, key transpose, effect global switch, global MIDI channel, and system clock. In addition, you can create user Drum Kits, Wave Sequence, and Scales, make settings for the damper pedal and assignable foot switches/pedals, and specify category names for programs and combinations.
Global Settings, Wave Seq., Drum Kits Global Settings Basic Setup Tuning and Transposing Tuning to another instrument To adjust the tuning in fine increments, in order to match other instruments or recorded music: 1. Press the GLOBAL button to enter Global mode. 2. Press the Basic tab to go to the Basic Setup page. 3. Adjust the Master Tune to the desired pitch. The Master Tune is adjustable over a range of ±50 cents (one semitone = 100 cents). When Master Tune is at 0, middle A is tuned to 440 Hz.
Global Settings Basic Setup and are using an external effect processor to apply reverb or chorus to the sound, you can turn off the KRONOS’s master effects and total effects. If the Effect Global SW IFX 1–12 Off, MFX1&2 Off, and TFX1&2 Off items are checked, the insert effects, master effect, will respectively be bypassed.
Global Settings, Wave Seq., Drum Kits Global audio settings Making default audio input settings The Global Audio Input page controls the default mixer settings for the audio inputs, including level, pan, effects bussing, and so on. It also lets you route the main L/R outputs to a pair of individual outputs, for specific applications in live performance and recording. Each Program, Combination, and Song can either use these Global audio input mixer settings, or have its own custom settings.
Global Settings Pedal and other controller settings Creating an External Setup To create a new External Setup: 1. Go to the Global P1: MIDI page, and press the External1 tab. 1. On the Global External1 page, set the External Mode Setup parameter to the External Setup that you’d like to use. 2. Press the PROG button to enter Program mode. 3. Under CONTROL ASSIGN, press the EXT button.
Global Settings, Wave Seq., Drum Kits • Volume • Pan • Pan (following insert effects) • Send levels to the master effects • Duplicate the function of another controller, such as the joystick or ribbon Note: You can use this as a source for alternate modulation or effect dynamic modulation, and use it to control program parameters or effect parameters. In this case, set Foot Switch Assign to Foot SW (CC#82), and Foot Pedal Assign to Foot Pedal (CC#04).
Global Settings Setting Category Names for Programs, Combinations, and KARMA Setting Category Names for Programs, Combinations, and KARMA Program, Combination, KARMA Category The Category Name pages let you assign names to the Program, Combination, and KARMA categories and sub‐categories. Editing the Category names is very simple: 1. Press the T (Text) button next to the name you’d like to edit. The text editing dialog will appear. 2. Enter the new name, and press OK. To edit a Sub Category name: 1.
Global Settings, Wave Seq., Drum Kits Automatically loading sample data Using the KSC Auto-Load list to select which samples to load What’s a KSC? KSC stands for Korg Sample Collection. KSC files contain links to Sampling Mode, EXs, and/or User Sample Bank data, including Multisamples, Samples, and Drum Samples. Loading a KSC file loads all of the linked data. You can load KSC files in Disk mode, and the KRONOS can also automatically load one or more KSC files at startup.
Automatically loading sample data Creating and saving .KSC files Note that if the data is extremely large, and would not fit into RAM regardless of which other samples were loaded, the data will use Virtual Memory regardless of this setting. These settings apply only to EXs and User Sample Bank data; Sampling Mode data is always loaded into RAM. RAM: The samples will be loaded into RAM. This has the advantage of allowing reverse sample playback. Virtual Memory: The samples will use Virtual Memory.
Global Settings, Wave Seq., Drum Kits To select two or more items at once, enable the Multiple Select check‐box. In order to navigate back out of the .KSC file, this must be disabled. 4. Press the Unload button. A confirmation dialog will appear. 14.Press the Up button several times, until you’re back at the root level of the disk. 5. Press the OK button to confirm, or Cancel to exit the dialog without making changes. 15.Proceed to the instructions under “Saving a KSC file,” below.
Connecting to computers via USB Ethernet and FTP Creating and saving .KSC files Connecting to computers via USB Ethernet and FTP Overview If you need more information about how to configure your FTP software, see its documentation. You can use a separately‐purchased USB Ethernet adaptor and the KRONOS’s built‐in FTP server for fast, easy file transfer with personal computers. For instance, you can: After connecting, you should be able to see the internal disk(s) of your KRONOS.
Global Settings, Wave Seq., Drum Kits Using Wave Sequences Wave Sequence Overview What’s a Wave Sequence? Velocity-Switching Wave Sequences Wave Sequences play back a series of different Multisamples over time. You can use this to create a variety of unique timbral and rhythmic effects, as described below. By setting each step’s duration to GATE, and then modulating the Start Step by velocity, you can create a sound with up to 64 velocity switches.
Using Wave Sequences Adjusting the sound of an individual step Wave Sequence graphic What’s in a step? Wave Sequences have 64 steps (although you don’t have to use all of them–see “Setting the length of the sequence” on page 169). Each step includes: • A “type” setting, which makes the step either play a Multisample, continue the previous step like a tied note, or play only silence like a musical rest. • A selected Multisample, which sets the basic sound of the step.
Global Settings, Wave Seq., Drum Kits Mono and stereo Multisamples are stored in different Banks. Each step can be either mono or stereo. Note that even if only one step uses a stereo Multisample, the entire Wave Sequence becomes “stereo,” and uses twice as many voices ‐ it’s the price that you pay for power! 4. Set the Level (volume) as desired. This can be useful for evening out the perceived levels of different Multisamples, or for accenting steps in rhythmic sequences. 5.
Using Wave Sequences Using rhythmic Wave Sequences 10.Under Amp Modulation, set the AMS source to AMS Mixer 1. 4. On AMS Mixer 1, set the Type to Amt A x B. 5. For AMS A, select Wave Seq AMS Out 1. 11.Under the AMS source selection, set the Intensity to –99. 6. Set the AMS A Amount to 00. 7. For AMS B, select SW 1 Mod (CC#80). 8. Set the AMS B Amount to +99. 9. Go to the Amp 1 Mod tab of the Amp/EQ page. SW1 will now mute and un‐mute step 1.
Global Settings, Wave Seq., Drum Kits External MIDI syncs to incoming MIDI clocks, and ignores the TEMPO knob. Auto is a combination of the above. When clocks are received via MIDI, it syncs to the incoming clocks; when no clocks are being received, it defaults to the stored tempo settings. Wave Sequence Swing Swing Resolution = Beat 1 3 Swing = 0% Swing = +100% Swing adds a human feel to the rhythm, and provides an easy way to turn a “square” rhythm into a shuffle groove.
Using Wave Sequences Creating smooth, evolving timbres • In Program and Combi modes, if KARMA is off, note‐ons are synchronized with the sounding Tempo‐mode Wave Sequence, if any. Quantize Triggers • In Program and Combi modes, if KARMA is on, note‐ons are synchronized with KARMA. • In Sequence mode during playback or recording, note‐ons are synchronized with the sequence. • In Sequence mode, while the sequencer is stopped, note‐ons are synchronized with RPPR and KARMA.
Global Settings, Wave Seq., Drum Kits Modulating Wave Sequences Position modulation Position modulation lets you offset the Wave Sequence from the current step. If Run is turned On, The Wave Sequence will continue to progress through its steps during modulation, kind of like fast‐forwarding while playing a tape or CD. To sweep through a sequence manually, creating the distinctive sound of a famous German synthesizer: 1. Set Run to Off.
Using Wave Sequences Saving Wave Sequences 7th note: 5, 6 3rd note: 4, 5, 3, 4, 5, 3, 4, 5, 3, 4, 5… 8th note: 6 4th note: 5, 3, 4, 5, 3, 4, 5, 3, 4, 5… 9th note: 2, 3, 4, 5, 3, 4, 5, 6 5th note: 3, 4, 5, 3, 4, 5, 3, 4, 5… 10th note: 3, 4, 5, 3, 4, 5, 6 6th note: 4, 5, 3, 4, 5, 3, 4, 5… 11th note: 4, 5, 3, 4, 5, 6 7th note: 5, 3, 4, 5, 3, 4, 5… 12th note: 5, 3, 4, 5, 6 8th note: 3, 4, 5, 3, 4, 5… 13th note: 3, 4, 5, 6 9th note: 4, 5, 3, 4, 5, 3, 4, 5… 14th note: 4, 5, 6 10th note: 5, 3, 4, 5
Global Settings, Wave Seq., Drum Kits Using Drum Kits Drum Kit Overview What’s a Drum Kit? Drum Kits, as the name implies, are optimized for creating drum sounds. They offer a number of special features, such as: • Each note can play a different sound • Instead of selecting Multisamples (which span the entire keyboard), you can select Drum Samples (which contain a single drum sound). These can be from the ROM, RAM, or EXs banks.
Using Drum Kits Editing Drum Kits OSC1/Basic Octave setting In order for the note mappings to match the keyboard, the Oscillator’s Octave setting needs to be +0 [8ʹ]. All Drum Kit Programs should have this setting already. If you’re unsure, you can check this yourself: 1. Go to the OSC1/Basic tab of the OSC/Pitch page. 2. Check that the Octave parameter (near the top of the page) is set to +0 [8ʹ].
Global Settings, Wave Seq., Drum Kits 8. Set DS2’s Bottom Velocity to 001, and its Xfade Range to 0. 9. Set DS1’s Bottom Velocity to 80. Now, DS2 will sound when you play softly, at velocities of 79 or less–and DS1 will sound when you play harder, with velocities of 80 or more. You can also see this split visually, in the graphic on the right side of the LCD. 10.Next, set DS1’s Xfade Range to 20, and its Curve to Linear. Notice that the graphic now shows the two ranges tapering into one another.
Using Drum Kits Saving Drum Kits Controlling pan for each key 4. Use the Pan parameter to specify the key’s stereo output position. To use separate pan settings for each key: 1. In Program mode, go to the Amp1/Driver1 tab of the Amp/EQ page. 2. Under Pan, make sure that the Use DKit Setting check‐box is checked. When Use DKit Setting is on, the Program will use the pan settings for each key of the Drum Kit. 3. In Global mode, go to the Voice Mixer tab of the Drum Kit page.
Global Settings, Wave Seq.
Loading & saving data, and creating CDs Saving data Overview There are three ways to save data; you can write it into internal memory, save it to disk (on the internal disk or external USB storage media, including CD‐R/RW), or transmit it as a MIDI data dump. You can also use WAVE files to create an audio CD that can be played by CD players. Songs must be saved to disk As with Sampling Mode data, Songs must be saved to disk; they cannot be saved in internal memory.
Loading & saving data, and creating CDs About preload data and preset data • Wave Sequences INT: 000–139 and USER A00…24 “Preload data” refers to the sounds and other data loaded in the KRONOS when it is shipped from the factory. You are free to rewrite this data, and with the exception of the demo songs, the data will be written to the location listed in “Writing to internal memory.” All of this data is stored in the internal disk, and backups are provided on the included Accessory Discs.
Saving data Writing to internal memory The Update Program/Update Combination dialog box will appear. The Edit Buffer, Write, and Compare “Edit buffers” are temporary areas in memory used for storing edits. There are five separate edit buffers, one for each of the following data types: • Set Lists • Programs • Combinations 2. To write the data, press the OK button. To cancel without writing, press the Cancel button.
Loading & saving data, and creating CDs Compare operates on the type of data you’re currently working with. For instance, when you’re in Set List mode, it acts on the Set List; when you’re in the Wave Sequence edit pages on Global P4, it acts on the Wave Sequence. Editing names You can change the names of Set Lists, Programs, Combinations, Songs, User Patterns, Drum Kits, Wave Sequences, Multisamples, Samples, and more, as shown in the table below.
Saving data Writing to internal memory Memory protect Writing Global settings Memory Protect lets you prevent certain types of data from being overwritten accidentally. There are individual check‐boxes to enable Memory Protect for different parts of the system, as described below. Any edits in Global pages P0–P3 are temporary until you use the Write command to store them in the internal memory. If you don’t use the Write command, your changes will be gone when you turn off the power.
Loading & saving data, and creating CDs Saving to disks, CDs, and USB media Some types of data must be saved to disk Everything that you create or edit within the KRONOS—sounds, songs, samples, etc.—can be saved to disk, and backed up on external media. As described under “Writing to internal memory” on page 182, some types of data can be written into internal memory, without using the Disk mode Save commands.
Saving data Saving to disks, CDs, and USB media 5. Wait a few seconds to allow USB devices to be recognized. 6. Use Drive Select to select the desired device. If you are using a removable disk, insert the media. After you exchange media in your USB device, press the LCD screen to make the KRONOS detect the media. When the media has been detected, the LCD screen will display information about the media. 7. If the media needs to be formatted, execute the Format operation.
Loading & saving data, and creating CDs File types included in Save All The various types of data are saved as the following files. .PCG file: This contains all of the Programs, Combinations, Drum kits, Wave Sequences, and global settings from the internal memory. .SNG file: This contains all of the Songs from Sequencer mode. Note: If the audio tracks contain recorded data, region data will also be saved at this time. The WAVE files are stored in a directory named after the .
Saving data Saving to disks, CDs, and USB media 5. Press the page menu button to access the page menu, and press “Format” to open the dialog box. 6. In “Volume Label,” use the text edit button to access the text edit dialog box, and specify the volume label. The previously‐specified volume label will be displayed. If no volume label had been specified for the media, or if a non‐DOS media was inserted, this will indicate “NEW VOLUME.” 7. Specify the initialization format.
Loading & saving data, and creating CDs Loading data from disk The types of data that can be loaded from media are shown in the diagram “Supported file types” on page 192. (For more details, see “Load selected” on page 828 of the Parameter Guide.) The Disk mode Load page lets you load data from the internal disk or any USB 2.0 Mass Storage Device, such as hard drives, flash media, CD‐R/RW drives, etc.
Loading data from disk Loading Songs, sounds, samples, and KARMA GEs together Append will leave all currently‐loaded Sampling Mode, EXs, and User Sample Bank data intact. Sampling Mode Multisamples and Samples will be loaded into the next available vacant numbers following the existing data. Clear Sampling Mode Data will erase all Multisamples and Samples from Sampling Mode, and load the data in the same configuration with which it was saved. Existing EXs and User Sample Bank data is left intact.
Loading & saving data, and creating CDs Supported file types DOS file .PCG file All programs 1 program bank I-A...F, U-A...GG 1 program All combinations 1 combination bank I-A...G, U-A...G 1 combination All drum kits (User) 1 drum kit bank INT, U-A...GG 1 drum kit All wave sequences 1 wave sequence bank INT, U-A...
Loading data from disk Loading individual banks from a .PCG file Loading individual banks from a .PCG file 1. Select the .PCG file containing the data you want to load. Refer to steps 1–4 of “Loading Songs, sounds, samples, and KARMA GEs together” on page 190.” Select the .PCG file in step 5. When you press OK, the source bank’s Programs, Combinations, Drum Kits, and Wave Sequences will be loaded into the destination bank. Global setting data will not be loaded. If you set “.
Loading & saving data, and creating CDs 4) Press the scroll bar to find the combination you want to load, and highlight it in the display. Alternatively, you could select any file, since the desired file can be selected later from the dialog box. Note: When you press the keyboard of the KRONOS, the selected combination will sound. However, the internal programs will be used as the program of each timbre. 2. Press the page menu button and select the “Load Selected” page menu command.
Creating and playing audio CDs Creating audio CDs Creating and playing audio CDs Requires a USB CD-R/RW drive (not included) If you have an external USB CD‐R/RW drive, you can sample directly from audio CDs (as well as simply playing them), and create your own audio CDs. Creating audio CDs In conjunction with an external USB CD‐R/RW drive, you can use the KRONOS to create audio CDs of your music.
Loading & saving data, and creating CDs to add all the WAVE files in the directory, press the Insert All button. Note: If you check the Multiple Select option, you’ll be able to select multiple WAVE files and insert them in a single operation. When you have finished adding files to the list, press the Exit button to close the dialog box. Notice that the WAVE files have been added to the track list. Use Speed to set the writing speed.
Creating and playing audio CDs Playing audio CDs Playing audio CDs You can play audio CDs–including CDs you’ve created–directly on the KRONOS, in conjunction with an external USB CD‐R/RW drive. To do so: 1. Press the Play Audio CD tab to go to the Play Audio CD page. 2. In Drive Select, select your USB CD‐R/RW drive. Drive Select will indicate Audio CD. 3. To allow monitoring, set the CD‐R/RW Drive Audio Input as follows. LEFT: Bus (IFX/Indiv.
Loading & saving data, and creating CDs Other disk operations Setting the date and time KRONOS has an internal calendar, which is used to record the date and time when you save data. You can set the date and time by using the Disk Utility page’s Set Date/Time menu command. You will need make these settings after you purchase the KRONOS, and after replacing the calendar backup battery. 1. Press the DISK button to enter Disk mode. 2. Select the Disk–Utility page.
Using Effects Effects overview Effects basics The KRONOS provides 12 insert effects, two master effects, and two total effects, together with a mixer that controls the routing of these effects. All of these are stereo in/out.
Using Effects Effect I/O Selecting “000: No Effect” will mute the output. The processed signal will be output in one of the following ways, according to the type of effects 001–185. Insert effects Insert Effects (IFX 1–12) are stereo‐in/stereo‐out. If you set Wet/Dry to Dry, the input signal will pass through without being processed by the effect.
Effects overview Effects in each mode Then you can use the master effects to create overall ambience, and use the total effects to make final adjustments. In Sequencer mode you can also use the effects when recording external audio sources to audio tracks. Use the P0– Audio Input/Sampling page of each mode to make audio input settings. Alternatively, you can check Use Global Setting and make these settings in the Global mode P0: Basic Setup– Audio page.
Using Effects Effects selection and routing The insert effects, master effects, and total effects have the same structure in all modes, but the routing settings will determine how the oscillators of a Program, timbres of a Combination, or tracks of a Song will be sent to each insert effect, master effect or total effect. In the pages that follow, we will explain how you can make routing settings and effect settings in each mode. Using effects in Programs Routing to IFX, outputs, and buses 1.
Effects selection and routing Using effects in Programs 4. Make Chain settings. Effect On/Off P (Effect preset) If the Chain check box is checked, the insert effect will be connected in series. Since the output of the oscillator is being sent to IFX1 in step 2, making settings as shown in the diagram step 6 would connect all five insertion effects IFX1 → IFX2 → IFX3 → IFX4 → IFX5 in series, so that these effects would be inserted into the output of the oscillator. 5.
Using Effects The procedure is the same as when selecting an insert effect. 3. Press the On/Off button to turn on the master effect. Each time you press the button, the master effect will be switched on/off. When Off, the output of the master effect will be muted. 4. Use “Return 1” and “Return 2” to adjust the output levels of the master effects. Note: For each effect, the Wet value of the Wet/Dry parameter is the output level at the effect.
Effects selection and routing Using effects in Combinations and Songs Track Mixer page, so that the signals sent to the REC bus(es) can be recorded to the disk. Insert effects Continuing from the above: 1. Go to the Combination P8: Insert Effect– Insert FX page. Sampling Setup Source Bus to a REC bus, and sample the signal that is sent to the REC bus.
Using Effects Using effects in Sampling mode In Sampling mode, you can apply effects to external audio sources from the AUDIO INPUT 1–2 and S/P DIF IN jacks, and sample the result. You can also apply effects to the audio from a USB audio CD, and sample the result. It’s also possible to apply effects to a multisample and resample the result. Routing an external input 1. Go to the Sampling P0: Recording– Audio Input page. 2. Use Bus Select (IFX/Indiv.
Effects selection and routing Using effects with the audio inputs REC Bus: The sound processed by the insert effect will be sent to the REC bus. In the P0– Audio Input page, you can set the Sampling Setup Source Bus to a REC bus, and sample the signal that is sent to the REC bus. Normally you will sample with Source Bus set to L/R and REC Bus turned Off.
Using Effects 5. Use Pan to set the panning of the audio input. If you’re inputting a stereo audio source, you will normally set the inputs to L000 and R127 respectively. 6. Use Level to adjust the level of the audio input. Normally you will leave this at 127. 7. FX Control Bus sends the output of the timbre to an FX Control bus. Use this when you want the audio input to an effect to be controlled by another sound.
Detailed effects editing Dynamic modulation (Dmod) Detailed effects editing Dynamic modulation (Dmod) Dynamic modulation (Dmod) lets you use MIDI messages or the KRONOS’s controllers to modulate specific effect parameters in real‐time. Using Dmod to change the feedback level via SW1 For more information, see “Dynamic Modulation Sources (Dmod)” on page 1101 of the Parameter Guide. 5. In the P1: Basic/Vector– Set Up Controllers page, set the SW1 function to SW1 Mod.CC#80, and the Mode to Toggle.
Using Effects For this example, set Delay Base Note to e and Times to x1 so that the effect will be easily understandable. The delay time will repeat at an interval of a 8th note. 4. Rotate the TEMPO knob, and the delay time will change. When you (push the joystick away from yourself and) press the SW switch, the feedback level will rise, and the delays will become longer. 5. When you turn on the KARMA ON/OFF switch, KARMA will begin playing.
Detailed effects editing Effect Presets Effect Presets Effect Presets let you easily store and recall all of the settings for an individual effect. You can store up to 16 user presets for each effect type, in addition to 15 re‐ writable factory presets. Effect On/Off P (Effect preset) ‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐: This shows that no Effect Preset has been selected. You’ll see this if you’ve just selected an effect, written a Program, or selected a new Program.
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Using KARMA Overview - What is KARMA? KARMA stands for Kay Algorithmic Realtime Music Architecture, named after its inventor, Stephen Kay. KARMA generates MIDI data, using many different algorithms seamlessly integrated to provide a powerful “music generation engine.” Based on the notes and chords you play, KARMA creates phrases and patterns in real‐time, generating not just notes but MIDI control data as well.
Using KARMA parameters for use in controlling the phrase or pattern. These parameters are called the “GE realtime parameters.” You can control the phrase or pattern by editing these parameters, or by assigning them to the KARMA CONTROLS sliders or KARMA SWITCH buttons and operating these during your performance.
Overview - What is KARMA? The structure of KARMA you’re switching through various GEs that have the same RTC Model, you will be able to control them in a uniform manner and make valid comparisons between them, since their default state will be the same. Of course, you are free to edit the GE realtime parameters. In the pre‐loaded programs and combinations, the KARMA CONTROLS sliders and switches are assigned in a uniform manner depending on the RTC Model for the GE used by each module.
Using KARMA KARMA CONTROLS sliders 1–8 KARMA SWITCHES 1–8 KARMA SCENES 1–8 When CONTROL ASSIGN is set to RT KNOBS/ KARMA, these control the KARMA module(s) selected by MODULE CONTROL. By operating these controls, you can adjust GE realtime parameters and KARMA module parameters to freely vary the phrases or patterns generated by the KARMA module. (Use “GE RTP, Perf RTP” to specify the parameter that each control will affect.
Performing with KARMA Performing with KARMA in Program mode Performing with KARMA Based on your keyboard playing or on the note data received from MIDI IN, KARMA automatically generates a diverse variety of phrases or patterns, such as guitar or keyboard backing riffs, bass phrases, or drum patterns. You can use the KARMA CONTROLS sliders and the KARMA SWITCHES to freely modify these phrases or patterns.
Using KARMA Checking note-on/off and key zone The screen shown below is a realtime display of the note data received from the keyboard, pads 1–8, and MIDI IN, and the note on/off data generated by the KARMA module, together with the name of the chord that was detected. 1. Go to the Program P0: Play– KARMA GE page.
Performing with KARMA Performing with KARMA in Program mode 3. Use the front panel SCENE 1–8 switches to choose a scene. The sliders and switches will change to the settings that were saved in the scene you chose. Each of the eight scenes contains the values of sliders 1–8 and switches 1–8. By pressing a SCENE 1–8 switch to choose a scene, you can instantly recall settings for the eight sliders and eight switches.
Using KARMA If you now play the keyboard, this GE will generate a phrase or pattern. While this menu is displayed, you can select and play these GEs without pressing the OK button. 4. If you are satisfied with the program you selected, press the OK button to close the menu. Alternatively, you can select a GE by choosing “GE Select” in the display, and operating the VALUE slider or VALUE dial. You can also use “GE Category Select” to choose a GE by category.
Performing with KARMA Performing with KARMA in Combination mode Using the KARMA controllers You can operate the KARMA controllers to control the phrase or pattern generated by each KARMA module. In Combination mode, you can choose the KARMA module that you want to control. Note: The state of the KARMA controllers is saved when you write the combination. 1. Go to the Combination P0: Play– KARMA GE page. 4. Use the front panel SCENE 1–8 switches to choose a scene.
Using KARMA If you turn “Solo” On (checked), only that KARMA module will sound. This is useful when you are selecting a GE, or when you want to audition the phrase that a module is generating. Modules whose “Solo” is On (checked) will sound even if “Run” is Off (unchecked). The “Solo” setting is cleared when you switch to another combination. It is not saved when you write the combination. KARMA module A will sound. KARMA module B will sound. KARMA modules A and B will sound.
Editing KARMA Editing KARMA in Program mode Editing KARMA This section explains how to make settings for KARMA in each mode. For details on how to perform using KARMA, see “Performing with KARMA” on page 217. Editing KARMA in Program mode In Program mode you can use only one KARMA module (module A). KARMA settings for a program are made in the various pages of Program P7: KARMA. Here we will explain how to use the major parameters, such as selecting a GE.
Using KARMA 2. Specify the copy‐source mode, bank, and number. If you want to copy the GE realtime parameter settings and scene settings from the copy‐source program, choose the “GE RTP Control Settings & Scenes” option (checked). KARMA module MIDI filtering and CC offset 1. Go to the Program P7: KARMA– MIDI Filter/CC Offset page. If you want to copy performance realtime parameters settings and front panel settings from the copy‐source program, choose the “Perf.
Editing KARMA Editing KARMA in Program mode KARMA module parameters In the Program P7: KARMA– Module Parameters‐ Control and Trigger pages you can edit KARMA module parameters. Here we will describe how to edit the most frequently‐ used parameters. For details on the other parameters, refer to “7–3a: Program Name and Tempo” on page 112 of the Parameter Guide. 1st: Triggering will occur only at the first note you play after turning on KARMA. Dyn: Playing the keyboard will not cause triggering.
Using KARMA The values you assign here are controlled as follows by the KARMA CONTROLS you specify in the “ASSIGN” field. 4. Use “Assign” to assign the desired controller. For this example, we’ll assign Slider 1. Slider 1–8 000-064-127 =MIN-VALUE-MAX Slider 1–8 (SW) 000-063 = MIN, 064-127 = MAX 5. Use Polarity to specify the polarity of control. SW 1–8 Off = MIN, On = MAX For this example, specify “+”.
Editing KARMA Editing KARMA in Combination mode Linking KARMA settings to Program changes 1. Go to the Global Basic page. KARMA settings can be saved individually for each Program. Normally, when you select a new Program, its KARMA settings will be loaded as well. In some cases, however, you may wish to try out different Programs while keeping the KARMA settings the same. 2. Under “Load KARMA setting when changing”, set the “Programs” check‐box as desired.
Using KARMA MIDI I/O channel settings You can specify the MIDI input and output channels for each of the four KARMA modules used by a combination. The MIDI input/output channel setting for each KARMA module and the MIDI channel setting for each timbre will determine the routing that specifies how the KARMA modules play the timbres. These are the most important settings when using multiple KARMA modules in a combination. 1. Go to the Combination P7: KARMA– GE Setup/Key Zones page. 2.
Editing KARMA Editing KARMA in Combination mode 2. Set the “Input Channel” and “Output Channel” of each KARMA module as follows. KARMA module A: “Input Ch” = G ch, “Out Ch”= 02 KARMA module B: “Input Ch” = G ch, “Out Ch”= 03 The timbres played by the KARMA modules are shown in red, as specified by the timbre’s MIDI channel setting and the KARMA module’s Out Channel setting.
Using KARMA KARMA module [A] MODULE CONTROL KARMA module [C] In the same way as for a program, KARMA parameters other than GE realtime parameters (e.g., KARMA module parameters) can also be assigned to controllers. KARMA module [D] These settings are valid when MODULE CONTROL is set to MASTER. KARMA module [B] KARMA REALTIME CONTROLS MASTER KARMA SCENES A KARMA SWITCHES B 1 2 3 4 5 6 7 8 KARMA CONTROLS C Perf RTP (Perf Real-Time Parameters) D 1.
Editing KARMA Editing KARMA in Combination mode Linking KARMA settings to Combi changes KARMA settings can be saved individually for each Combination. Normally, when you select a new Combination, its KARMA settings will be loaded as well. In some cases, however, you may wish to try out different Combinations while keeping the KARMA settings the same. The Global Basic page Load KARMA Settings when changing parameters let you select between these two behaviors.
Using KARMA Using KARMA in Sequencer mode In Sequencer mode you can use four KARMA modules (modules A, B, C, and D). As in a combination, you can use the KARMA modules to generate independent phrases or patterns that play (for example) drum, bass, guitar, and strings programs, or you can combine the four KARMA modules and the sixteen track programs in a wide variety of ways.
Using KARMA in Sequencer mode Recording using KARMA (single-track recording) Recording using KARMA (single-track recording) In the following example, we’ll use KARMA to record a drum pattern on track 1. 1. Select the desired drum program for track 1 as described in the procedure for realtime‐recording a track and for preparing to record (see p.78). Also make any other necessary settings for recording, such as setting “Track Select” to T01. Specify the copy‐source program.
Using KARMA • While KARMA is running, press the START/STOP switch; KARMA will synchronize to the synthesizer timing. • If you again press the START/STOP switch, the sequencer and KARMA will both stop. If you want to stop only KARMA, press the (KARMA) ON/OFF switch to turn it off. • If you want KARMA to start at the moment recording begins, press the (KARMA) ON/OFF switch to turn it on, and then play the keyboard during the pre‐count before recording.
Synchronizing KARMA Synchronization basics Synchronizing KARMA Synchronization basics Synchronization with Wave Sequences KARMA will be reset, and the phrases or patterns it generates will start from the beginning. If you want a KARMA module to synchronize with currently‐playing Wave Sequences (“Mode”= Tempo), turn “Quantize Trigger” on (checked) so that it will synchronize to the selected note interval.
Using KARMA Slave operation Connect the MIDI OUT of your external MIDI device to the KRONOS’ MIDI IN. Set MIDI Clock (Global 1–1a: MIDI Setup) to External MIDI. The KRONOS will synchronize to MIDI realtime clock and realtime command messages it receives from the connected MIDI device. Note: If the KRONOS is set to MIDI Clock= Auto, it will also synchronize to the external MIDI device in the same way if MIDI realtime clock messages are being received from the external device.
Using the Drum Track Overview What is the Drum Track? The Drum Track is a built‐in drum machine, fueled by the KRONOS’s high‐quality drum sounds. It gives you a beat to play along with as you experiment with Programs and Combinations, or as you work out the outline of a song. If you’re playing with the Drum Track and want to capture your inspiration quickly, you can use Auto Song Setup to immediately start recording in Sequencer mode.
Using the Drum Track Performing with the Drum Track Using the Drum Track in Program mode In Program mode, the Drum Track lives alongside the main Program, similar to a second MIDI Track in Sequencer mode. Selecting the Drum Track pattern & sound Here we’ll explain how to make the most important settings. For more details, please see “1–3: Drum Track” on page 42 of the Parameter Guide. 1. Press the Basic/Vector tab, and then press the Drum Track tab.
Performing with the Drum Track Using the Drum Track in Program mode Drum Track Play/Mute, (SWITCHES [3]) Drum Track Select, (SWITCHES [11]) [MIXER] T1–8 KARMA LINKED LED [DRUM TRACK] Drum Track Volume (SLIDERS [3]) Shift Shift lets you transpose the Drum Track pattern in semitone steps, causing different instruments of the drum kit to play.
Using the Drum Track Using the Drum Track in Combination mode Turning the Drum Track on and off You can turn the Drum Track on and off, and control the tempo, just as in Program mode. For more information, see “Turning the Drum Track on and off” on page 238, and “Setting the tempo” on page 238.
Drum Track settings Drum Track settings in Program mode Drum Track settings Drum Track settings in Program mode Controlling how the Drum Track starts and stops You have several options to control how and when the Drum Track starts and stops. 1. Go to the Basic/Vector page, and select the Drum Track tab. 2. In the Trigger section, set the Mode to control how the pattern will start and stop.
Using the Drum Track Transmitting the Drum Track pattern via MIDI 1. Go to the Global MIDI page. With the factory settings, the Drum Track pattern will not be sent via MIDI out. If you like, however, you can do so—for instance, you could use it to play an external MIDI device, or record it into an external sequencer. To do so: 2. Under Drum Track MIDI Setup, enable Prog MIDI Out. 3. Set the Prog MIDI Ch. as desired. The Drum Track pattern will then transmit MIDI on the selected channel.
Drum Track settings Using KARMA and the Drum Track together Using KARMA and the Drum Track together If you’re using the Drum Track and KARMA together, you can link the start/stop operation of both, and specify whether or not the Drum Track pattern will play for each KARMA scene. Settings in Program mode Linking KARMA with Drum Track start/stop Here’s how to start and stop the KARMA performance along with the Drum Track pattern: 1. Go to the Program P7: KARMA Module Parameters– Trigger page. 2.
Using the Drum Track Specifying whether the Drum Track will play for each KARMA scene Just as you can in Program mode, you can specify whether the Drum Track will play for each KARMA scene in Combination mode and Sequencer mode. These settings are made by the respective P7: KARMA– Scene Matrix page Drum Track Run parameters. For more information, see “Turning Drum Track on and off for each KARMA scene” on page 243.
Creating Drum Track patterns Preparing a user pattern Creating Drum Track patterns To create a Drum Track pattern, you’ll use the Sequencer mode P10: Pattern/RPPR– Pattern Edit page to convert a user pattern into a user Drum Track pattern. Once you’ve converted the pattern in this way, you’ll be able to use it with the Drum Track in each mode. These converted Drum Track patterns are held in internal memory even after you turn off the power.
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Appendices Troubleshooting Power supply Power does not turn on Startup does not complete Is the power cable connected to an outlet? For more information, see “Connections” on page 20. In some cases, the KRONOS will not start up properly if certain USB storage devices are connected. In this case, disconnect the USB devices from the KRONOS, wait about 10 seconds, and then turn on the power again.
Appendices • Are you using a damper pedal with a polarity that does not match the Damper Polarity setting (Global P2: Controllers/Scales)? For more information, see “Damper Polarity,” on page 781 of the Parameter Guide. • In some cases, this problem can be solved be executing the page menu command Half Damper Calibration (Global P0: Basic Setup). For more information, see “Half Damper Calibration,” on page 807 of the Parameter Guide.
Troubleshooting Programs and Combinations Noise or distortion on audio inputs or recorded sound If you are recording from audio inputs 1 and/or 2, are the AUDIO INPUT LEVEL knobs and Recording Level settings appropriate? • If Recording Level shows “ADC OVERLOAD !,” adjust the LEVEL knob. If “CLIP !” is displayed, adjust the Recording Level slider.
Appendices change the program bank for each timbre of a combination. For more information, see “Change all bank references” on page 807 of the Parameter Guide. the Global mode page menu command Set Program User‐Bank Type to change the type of each bank, so that it will accommodate the desired type of programs. For more information, see “Changing the Bank Type for USER banks” on page 27. Can’t write a Program You can’t write HD‐1 programs into bank USER‐A.
Troubleshooting Set Lists RPPR does not start Is the Sequencer P0: Play/REC RPPR setting checked? (See “Using RPPR (Realtime Pattern Play/Record)” on page 106.) Are Assign, Pattern Select, and Track set correctly? See “Using RPPR (Realtime Pattern Play/Record)” on page 106. If the MIDI Clock (Global P1: MIDI) parameter set to Internal or Auto? See “MIDI Clock (MIDI Clock Source)” on page 772 of the Parameter Guide.
Appendices Is the Source Bus setting correct? If a “buffer overrun error occurred” message is displayed frequently when you are sampling to disk, execute the page menu command Check Medium (Disk– Utility page) to find and correct any errors on the selected MS‐DOS format media. For more information, see “Check Medium” on page 854 of the Parameter Guide.
Troubleshooting Drum Track Drum Track Drum Track does not start Is the DRUM TRACK ON/OFF switch turned on (lit)? If you’re in Sequencer mode, are the Input Channel and Output Channel settings appropriate? See “Drum Track settings in Sequencer mode” on page 242. Is the DRUM TRACK [ON/OFF] switch blinking? Trigger Mode is set to Wait KBD Trig. The drum track pattern will start when you play the keyboard or receive a note‐on. See “Turning the Drum Track on and off” on page 240.
Appendices Effects Effects are not applied Have you selected effect program 000? • Select an effect other than 000: No Effect for IFX1– 12, MFX 1, 2 or TFX 1, 2.
Troubleshooting Other problems command Convert to ISO9660 Format (Disk– Utility page) to convert the disc to ISO9660 format. However depending on the state in which the disc was saved, it may be converted into ISO9660 level 3 format, and may still not be recognized. In this case if you install ISO9660 level 3 compatible reader software or packet writing software on your computer, it will be possible to recognize the disc.
Appendices Error and confirmation messages A (ADC–Are You Sure) ADC Overload Meaning: If the ADC OVERLOAD! indication appears above the Recording Level bar, the signal is distorting because of an overload at the AUDIO INPUT stage. To solve this problem: • Adjust the MIC/LINE gain select switch, the LEVEL knob , or the output level of your external audio source. Are you sure? Meaning: This message asks you to confirm execution. To execute press the OK button. To cancel, press the Cancel button.
Error and confirmation messages D (Destination–Disk) Can’t open pattern Continue? Meaning: When you finished recording, it was not possible to allocate enough memory to open the pattern that was Put into the track. (When it must be opened automatically.) If you press the OK button, the pattern data will be deleted, and the recorded or edited content will be saved. If you press the Cancel button, the recorded content will be discarded.
Appendices • Either delete the sample at the destination (save location), or change the save destination sample number. Destination sample data used in source sample Can’t overwrite Meaning: Since the sample data at the destination (save location) is also used by the source sample, it cannot be overwritten. • Without using Overwrite, specify a different sample for the destination (save location). Destination sample is empty Meaning: The sample for editing is empty.
Error and confirmation messages F (File–Front) Error unloading Drumsamples. Error unloading Multisamples. Error unloading Exs Error unloading RAM multiple programs and one combination according to its structure. At this time, the maximum number of KRONOS programs resulting from this conversion is limited to 16, which is the maximum number of programs that can be used in a combination.
Appendices File name conflicts Meaning: When saving a .SNG file, the directory in which the WAVE file used by the region is to be saved already contains a directory with the same name as the .SNG file , followed by “_A,” and that directory contains an identically‐named WAVE file. Meaning: When saving a SNG file, the WAVE files being saved are such that some of them would have the same filenames as files in the save‐destination.
Error and confirmation messages H H HD Protected Meaning: The internal SSD is protected. To solve this problem: • On the Global‐Basic tab, under Memory Protect, turn off (un‐check) the Internal HDD Save check box. K KRONOS system version ... update complete. Please restart the system. Meaning: This message will appear when youʹve used the Global P0 page menu command Update System Software, after the update is complete. Restart the system to use the updated software.
Appendices Memory overflow MIDI data receiving error Meaning: While receiving exclusive data in Disk mode Save Exclusive, all remaining internal memory was used up. To solve this problem: Meaning: While receiving MIDI System Exclusive data, the format of the received data was invalid, for example because the size of the data was incorrect. • If you are receiving two or more sets of exclusive data, transmit them separately to the KRONOS.
Error and confirmation messages N (No data–Not enough song memory) Not enough Drum Track pattern locations available Meaning: When converting a songʹs user patterns to user drum track patterns, the allowable number of user drum track patterns was exceeded. To solve this problem: • As necessary, use the Disk mode Save PCG command to save the user drum track patterns. Then in Sequencer mode, use the Erase Drum Track Pattern menu command to free up more drum track user patterns.
Appendices Not enough sample memory Meaning: There is insufficient sample memory (for sample parameters or sample waveform data). • Delete samples to increase the amount of free memory. Not enough sample/multisample locations available Meaning: The data you attempted to load would exceed the maximum number of multisamples or samples. To solve this problem: • In Sampling mode, use Delete Multisample or Delete Sample to free a sufficient number, and reload the data.
Error and confirmation messages R (Rear sample–Root) Program Bank Type conflicts Meaning: When receiving a dump of an individual bank or a single program, the KRONOS received a program that did not match the bank type. If the bank type does not match, the program will not be received. Meaning: When receiving an All Programs dump, the KRONOS received a bank whose bank type did not match. Only banks of the matching bank type will be received.
Appendices Source IFX is all empty • Specify a track or pattern that contains musical data. Meaning: This message will appear when you execute Copy Insert Effect or Copy From Program if there is no insert effect to be copied. Source sample is empty Source is empty Meaning: No data exists in the track or pattern that you specified as the source. Meaning: When executing Insert, Mix, or Paste, the source sample is empty. • Execute the Copy operation before executing Insert, Mix, or Paste.
Error and confirmation messages W (Wave) USB HUB Power exceeded Please disconnect USB device Meaning: The power consumption of your USB devices has exceeded the capacity of the hub to which they are connected. The USB hub will not be recognized correctly in this state. To solve this problem: • If you’re using a USB hub or device that is capable of being self‐powered, use it in self‐powered mode.
Appendices Types of media supported by the KRONOS For more information, including requirements for external USB storage media and details on connecting USB devices, please see “5. Connecting USB devices” on page 23. Internal disk Naturally, you can read and write data using the built‐ in disk. External USB storage media USB CD-R/RW and DVD The KRONOS supports USB external storage class devices, including hard drives, flash drives, magneto‐ optical disks, floppy disks, etc.
Error and confirmation messages Restoring the factory settings Restoring the factory settings Restoring the original sounds You can easily restore the Programs, Combinations, Drum Kits, Wave Sequences, Set Lists, and EXs samples to their original state as shipped from the factory. This is done by loading the PRELOAD.PCG file, which is included both on Accessory Disk 2 and the internal disk. This operation will erase all of the internal KRONOS sounds.
Appendices Specifications Operating temperature +5 – +35 °C (no condensation) System/Keyboard System KRONOS Keyboard 88-key RH3 (Real Weighted Hammer Action 3)*1 73-key RH3 (Real Weighted Hammer Action 3)*1 61-key Natural Touch Semi Weighted *1: The key weight of the RH3 keyboard differs in four stages across the pitch range (with low notes being heavier, and high notes being lighter), delivering a playing feel similar to that of a grand piano.
Specifications HD-1 Program HD-1 Program Advanced Vector Synthesis Control oscillator volumes and synthesis & effects parameters via the Vector Joystick and the tempo-synchronized Vector Envelope. Structure Single: only OSC1, Double: OSC1 and OSC2. Double mode lets you layer two completely separate synth voices, each with their own velocityswitched oscillator, dual filter, EGs, LFOs, etc. Oscillator Virtual Memory Technology (VMT) plays large samples directly from the internal SSD.
Appendices MS-20EX Program Oscillators Ultra-low-aliasing oscillators. VCO1, VCO2, Ring Mod, Pink and White Noise Generator. Audio Input Run real-time audio through the synthesis engine and ESP (External Signal Processor). Filters 12dB/octave High Pass and Low Pass self-resonant filters. Patch Panel Patchable audio and modulation, at audio rates. ESP section: 24dB/octave Low Cut and High Cut filters, available per voice.
Specifications EP-1 Program EP-1 Program MDS Electric Piano Tine-type and reed-type electric pianos powered by Multi-Dimensional Synthesis (MDS), and vintage effects.
Appendices General Disk Mode Load, save, utility, audio CD burning, audio CD playback, data filer function (save/load MIDI System Exclusive data), CD-R/RW (UDF format read/write), ISO9660 Level 1 Controllers Vector joystick, joystick, ribbon controller, switches 1 & 2 Control Surface Control Assign Switches: Assigns the Control Surface to Timber/Track, Audio, External, Realtime Knobs/KARMA, Tone Adjust/EQ Mixer Knobs Switch: Assigns the Mixer Knobs to either Channel Strip or Individual Pan, Reset Cont
Specifications Hardware Dimensions (W x D x H) 88-key: 57.28" x 16.18" x 5.71" / 1,455 x 411 x 145 mm 73-key: 48.94" x 16.18" x 5.71" / 1,243 x 411 x 145 mm 61-key: 41.42" x 14.25" x 5.28" / 1,052 x 362 x 134 mm Weight 88-key: 50.71 lbs. / 23.0 kg 73-key: 44.75 lbs. / 20.3 kg 61-key: 27.56 lbs. / 12.
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Specifications [Music Workstation] Date : 2011. 1.
IMPORTANT NOTICE TO CONSUMERS This product has been manufactured according to strict specifications and voltage requirements that are applicable in the country in which it is intended that this product should be used. If you have purchased this product via the internet, through mail order, and/or via a telephone sale, you must verify that this product is intended to be used in the country in which you reside.