User Manual
Global Settings, Wave Seq., Drum Kits
196
With a setting other than +0 [8'], the relationship between
the keys and the Drum Kit sound map will be incorrect.
Make sure that Memory Protect is
disabled
Before you start editing, go to the Global Basic page, and
look in the Memory Protect section. Make sure that Drum
Kit is not checked–if so, you won’t be able to make any
edits.
Drum Kits may be used by more than one
Program
When you edit a Drum Kit, all Programs that use that Drum
Kit will be affected. To avoid changing the factory voicing,
you may wish to copy Drum Kits to empty locations in the
USER banks before editing.
Editing Drum Kits
Basic Editing
1. Select the Program that you wish to use while editing
the Drum Kit.
For more information, see “First, select a Drum Program,”
above.
2. Press the front-panel GLOBAL button to enter
Global mode.
3. Go to the Sample Setup tab of the Drum Kit page.
4. Use the Drum Kit parameter, at the top of the screen,
to select the Drum Kit that you wish to edit.
You can save this to a different memory location after
editing, if you like.
5. Use the Key parameter to select the note that you wish
to edit.
To select a key, you can use any of the standard VALUE
controllers (the slider, dial, numeric keypad etc.). As a
shortcut, you can also hold down the ENTER key and play a
note on the keyboard.
This Key selection applies to all three Drum Kit editing tabs.
6. Use the Assign check box to specify whether the key
will have its own settings, or use the same settings as
the next higher note.
If Assign is checked, the key will have its own settings. This
is the default.
If Assign is not checked, the key won’t have its own
settings. Instead, it will use the same settings as the next
higher note–except that the Drumsamples will be played at a
lower pitch. The amount of pitch change depends on the
Pitch Slope parameter, on the OSC1 Pitch tab of the
OSC/Pitch page.
Use this setting when you want only to change the pitch,
such as with tom or cymbal sounds.
Creating a velocity crossfade
For this key, let’s create a simple velocity crossfade between
two stereo Drumsamples.
1. On the left side of the screen, make sure that DS1 and
DS2 are turned On.
Just press the On/Off buttons to toggle them, if necessary.
2. Similarly, make sure that DS3…8 are turned Off.
When they are turned off, most of their parameters will be
grayed out.
3. Select ROM Stereo as the Bank for DS1 and DS2.
There are three main types of Drumsample Banks: ROM,
Smp, and EXs. For each type, you can also choose between
looking at mono and stereo Drumsamples. Note that stereo
Drumsamples will require twice as many voices as mono
Drumsamples.
ROM Drumsamples are the built-in “factory” sounds, and
are always available. These are organized by category, such
as bass drums, snares, hats, etc.
Smp Drumsamples include Akai, SoundFont 2.0, AIFF or
WAV files loaded from disk, and samples created in
Sampling mode.
EXs Drumsample banks are PCM expansion sets created
especially for the KRONOS. Each has its own unique
number; for instance, the ROM Expansion is EXs1, and the
Concert Grand Piano expansion is EXs2. Only the currently
loaded EXs banks will appear on this menu.
4. Press the Drumsample popup for DS1.
This brings up a list of Drumsamples, organized by category.
Use the tabs at the left of the screen to browse through the
different categories.
For a list of the Drumsample names, please see the Voice
Name List.
5. Select a Drumsample by touching its name in the list.
6. Press the OK button to confirm your selection.
7. Do the same for DS2.
Now that you’ve assigned Drumsamples to DS1 and DS2,
let’s set up the velocity ranges and crossfades.
8. Set DS2’s Bottom Velocity to 001, and its Xfade Range
to Off.
9. Set DS1’s Bottom Velocity to 80.
Now, DS2 will sound when you play softly, at velocities of
79 or less–and DS1 will sound when you play harder, with
velocities of 80 or more.
You can also see this split visually, in the graphic on the right
side of the LCD.
10.Next, set DS1’s Xfade Range to 20, and its Curve to
Linear.
Notice that the graphic now shows the two ranges tapering
into one another. Between 80 and 100, DS2 will fade out,
and DS1 will fade in, creating a gradual velocity transition
instead of a hard split.