User Manual
Table Of Contents
- About this manual
- Table of Contents
- Introduction to the KROSS
- Setup
- Playing and editing Programs
- Playing Programs
- Quick Layer/Split function
- Easy program editing
- Detailed Editing with Programs
- Before you start editing
- An overview of the edit pages
- Basic oscillator settings
- Creating time-varying changes (LFO and EG)
- Diverse modulation settings (AMS and AMS mixer)
- Controlling Pitch
- Using Filters
- Using the Amp section
- Making controller assignments
- Arpeggiator settings
- Drum Track settings
- Using the step sequencer
- Effects
- Automatically importing a Program into Sequence mode
- Playing and editing Combinations
- Playing combinations
- Editing a combination
- Summary of the edit pages
- A suggested approach for editing
- Comparing with the sound before you started editing
- Changing the program of each timbre
- Adjusting the mix
- Using the Tone Adjust and EG Adjust functions
- Saving a Combination you’ve edited
- Using REALTIME CONTROLS to adjust the sound or effects
- Layers, Splits, and Velocity Switches
- Status settings
- MIDI settings
- Changing the program settings to match the combination
- Arpeggiator settings
- Drum Track settings
- Using the step sequencer
- Effects
- Automatically importing a combination into Sequence mode
- Favorites function
- Sequencer
- Using Effects
- Arpeggiator function
- Drum Track function
- Step sequencer
- Pad Sampler
- Audio recorder
- Pad audio play
- Using Drum Kits
- Overall settings for the KROSS, and saving/loading data
- Appendices
Loading data Loading data from SD card
127
4. Choose the Load selected function.
Press the FUNCTION button. Use the PAGE– (▲) button
to choose Load selected, and then press the MENU (OK)
button. A dialog box will appear.
5. Press the MENU (OK) button. All data from the .PCG
file will be loaded into the KROSS.
Never remove the media while data is being loaded.
Loading individual data from a .PCG file
The KROSS lets you load Programs, Combinations, Drum
kits, User Arpeggio patterns individually or by individual
banks.
Be aware that if you change the order of Programs, the
sounds played by Combinations may also be affected.
As an example here, we will explain how a combination
(A012) saved in bank A can be loaded into UA000.
1. Select the combination that you want to load.
Use the cursor buttons ▲▼ to select a file, and press the
cursor button ► to move to the next level.
[PCG] .PCG→[Cmb] Combinations→[Cmb] Bank
A→[Cmb] 012
2. Choose the Load selected function.
Press the FUNCTION button. Use the PAGE– (▲) button
to choose Load selected, and then press the MENU (OK)
button. A dialog box will appear.
3. Specify the load-source combination in the From
section; and specify the load-destination combination
(UA000) in the To section.
Note: The load-destination will be user bank.
4. Press the MENU (OK) button to execute loading; the
loaded combination will be assigned to UA000.
Loading songs for use in Sequencer mode
(.SNG)
As an example here, we will explain how to load a song.
Tip: If you want to use edited programs, drum kits, or user
arpeggio patterns in a song, load those programs (i.e., .PCG
file) after (or before) you load the song.
1. Perform steps 1–3 under “Loading all Programs,
Combinations, Drum Kits and Arpeggio patterns” on
page 126. Select the .SNG file containing the data you
want to load (it will be highlighted).
2. Choose the Load selected function.
Press the FUNCTION button. Use the PAGE– (▲) button
to choose Load selected, and then press the MENU (OK)
button. A dialog box will appear.
3. Use “Select .SNG Allocation” to specify the
destination where the song data will be loaded.
“Append” will load the song into the song number that
follows the song(s) that currently exists in internal
memory, without leaving a vacant number.
“Clear” will erase all songs from internal memory, and
load the songs into the numbers from which they were
saved.
4. Press the MENU(OK) button to execute loading.
Never remove the media while data is being loaded.